Fuse does not fill plastic bag to max volume #47182
Labels
[C++]
Changes (can be) made in C++. Previously named `Code`
Info / User Interface
Game - player communication, menus, etc.
Items: Containers
Things that hold other things
Quality of Life
QoL: degree to which players are comfortable, and able to enjoy CDDA
(S3 - Duplicate)
Bug that is duplicate of another one
Describe the bug
I am trying to put my 1000 fuses in a plastic bag -or part of them-
i am confused that the plastic bag ends up only holding 16 fuses, and pocket says it is 0.03L filled out of 6L
I got these fuses from starting NPC who had a lot of molotovs and pipe bombs and fuses in plastic bags.
interestingly, i remember he had multiple plastic bags, each holding 16 fuses
Steps To Reproduce
Expected behavior
Bag volume be filled as much as possible
Screenshots
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Bionic Professions [package_bionic_professions],
Mythical Martial Arts [MMA],
Graphical Overmap [Graphical_Overmap],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills],
Stats Through Skills [StatsThroughSkills]
]
Additional context
Save File:
save.zip
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