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Fuse does not fill plastic bag to max volume #47182

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Djinn247 opened this issue Feb 2, 2021 · 3 comments
Closed

Fuse does not fill plastic bag to max volume #47182

Djinn247 opened this issue Feb 2, 2021 · 3 comments
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[C++] Changes (can be) made in C++. Previously named `Code` Info / User Interface Game - player communication, menus, etc. Items: Containers Things that hold other things Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA (S3 - Duplicate) Bug that is duplicate of another one

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@Djinn247
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Djinn247 commented Feb 2, 2021

Describe the bug

I am trying to put my 1000 fuses in a plastic bag -or part of them-
i am confused that the plastic bag ends up only holding 16 fuses, and pocket says it is 0.03L filled out of 6L
I got these fuses from starting NPC who had a lot of molotovs and pipe bombs and fuses in plastic bags.
interestingly, i remember he had multiple plastic bags, each holding 16 fuses

Steps To Reproduce

  1. Select plastic bag and attempt to insert fuses

Expected behavior

Bag volume be filled as much as possible

Screenshots

image
image

Versions and configuration

  • OS: Windows
    • OS Version: 10.0 2009
  • Game Version: 0.E-9338-gf1a1af3-dirty [64-bit]
  • Graphics Version: Tiles
  • Game Language: English [en]
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Bionic Professions [package_bionic_professions],
    Mythical Martial Arts [MMA],
    Graphical Overmap [Graphical_Overmap],
    SpeedyDex [speedydex],
    Stats Through Kills [stats_through_kills],
    Stats Through Skills [StatsThroughSkills]
    ]

Additional context

Save File:
save.zip

@esotericist
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source of issue:
the plastic bag is in a pocket that is at weight capacity

at this time, the item description interface does not convey capacity restrictions due to containing pockets' capacity

@anothersimulacrum anothersimulacrum added [C++] Changes (can be) made in C++. Previously named `Code` Info / User Interface Game - player communication, menus, etc. Items: Containers Things that hold other things Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA labels Feb 2, 2021
@PaulBlay
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PaulBlay commented Feb 2, 2021

Basically, this #47070

As esotericist mentions, improving the UI to show what is going on is one possible solution. I suggested that containers should be auto-wielded or placed on the ground before items are inserted into them on the basis that you don't put notes into your wallet while it is still in your trouser pocket.

@esotericist
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good catch, I missed that issue.

closing this as a duplicate, and further discussion on UX solutions can happen in the existing issue.

@esotericist esotericist added the (S3 - Duplicate) Bug that is duplicate of another one label Feb 2, 2021
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Labels
[C++] Changes (can be) made in C++. Previously named `Code` Info / User Interface Game - player communication, menus, etc. Items: Containers Things that hold other things Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA (S3 - Duplicate) Bug that is duplicate of another one
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