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"EMITTER" flag doesn't work for terrain #45614

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Mom-Bun opened this issue Nov 24, 2020 · 1 comment · Fixed by #45686
Closed

"EMITTER" flag doesn't work for terrain #45614

Mom-Bun opened this issue Nov 24, 2020 · 1 comment · Fixed by #45686
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[C++] Changes (can be) made in C++. Previously named `Code` <Enhancement / Feature> New features, or enhancements on existing Fields / Furniture / Terrain / Traps Objects that are part of the map or its features.

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@Mom-Bun
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Mom-Bun commented Nov 24, 2020

Describe the bug

Currently the "EMITTER" flag when applied to terrain does not emit any fields.

Steps To Reproduce

  1. Make a simple piece of terrain that has the emitter flag and a simple emissions
  2. Spawn it in via the map editor
  3. Wait
  4. Nothing happens

Expected behavior

From what I was told in the discord, while the "EMITTER" flag only mentions furniture, it works for fields, items, monsters, and terrains, and I figured as well as the structure of both furniture vs terrain in json is very similar, down to using the same list of flags for some things that "EMITTER" and "EMISSIONS": would work for it as well.

Versions and configuration

  • OS: Linux
    • OS Version: Distributor ID: Ubuntu; Description: Ubuntu 20.04 LTS; Release: 20.04; Codename: focal;
  • Game Version: 0.E-7759-gf3a1933 [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Bionic Professions [package_bionic_professions],
    Aftershock [aftershock]
    ]
@wapcaplet wapcaplet added <Enhancement / Feature> New features, or enhancements on existing [C++] Changes (can be) made in C++. Previously named `Code` Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. labels Nov 24, 2020
@ZhilkinSerg
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EMITTER flag only works for furniture (see #32101) and vehicle parts (#31913).

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Labels
[C++] Changes (can be) made in C++. Previously named `Code` <Enhancement / Feature> New features, or enhancements on existing Fields / Furniture / Terrain / Traps Objects that are part of the map or its features.
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3 participants