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No hostile creature in reach when meleeing in Labs #41193

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OverBlaze07 opened this issue Jun 9, 2020 · 2 comments · Fixed by #41430
Closed

No hostile creature in reach when meleeing in Labs #41193

OverBlaze07 opened this issue Jun 9, 2020 · 2 comments · Fixed by #41430
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<Bug> This needs to be fixed Melee Melee weapons, tactics, techniques, reach attack Z-levels Levels below and above ground.

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@OverBlaze07
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OverBlaze07 commented Jun 9, 2020

I have noticed in multiple labs in version 10742, that it is very hard/impossible to hit enemies in melee once down a level in the labs. It will generate the "No hostile creature in reach" note, despite being adjacent to your target.

To reproduce, make a new world, start in a lab or teleport into a lab. Then try to use your fists/ katana / whichever melee weapon. 95% of melee attacks will result in No hostile creature in reach.

(EDIT: Done some more testing. Problem is the Auto Attack feature (TAB button). You can walk into enemies to attack just fine. Also seems to occur below Z level 0. So not game breaking - just an inconvenience)

Expected Behaviour? To hit it XD

Below is an example of the issue.

Brute Fist

  • OS: Windows
    • OS Version: 10.0 1903
  • Game Version: 0.E-3074-gd071e91 [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Graphical Overmap [Graphical_Overmap],
    ]
@ZhilkinSerg
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Duplicate or resurface of #37904.

@Night-Pryanik Night-Pryanik added <Bug> This needs to be fixed Melee Melee weapons, tactics, techniques, reach attack Z-levels Levels below and above ground. labels Jun 10, 2020
@SirClarke
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Had this problem when using the safe mode black and white list and it seemed to work just fine when I turned that off not sure if it was just a coincidence or not I was in a lab start and underground

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Labels
<Bug> This needs to be fixed Melee Melee weapons, tactics, techniques, reach attack Z-levels Levels below and above ground.
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4 participants