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Pickaxe stamina and fatigue #40331
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Testing in 0.E-2382-g48f8edf705, I used the debug menu to view
I didn't test over the course of multiple days of game time to see whether a day full of pickaxing would make me tired sooner than a day of resting; it seems hard to check that without a lot of other factors being involved. But at least it seems to be adding fatigue as expected. Regarding the use of stamina, the stamina bar is generally treated as a short-term energy bar, measuring when you overexert in a short time and run out of breath. For an hour-long activity like pickaxing (or chopping wood), I think we assume you're managing your stamina over that period so as to not become winded - and the exertion takes its toll in the form of fatigue (and probably calories burned, though I also did not check that part). This is consistent with other forms of manual labor - chopping down trees, chopping tree trunks into logs, cutting logs into planks - none of these things use stamina either. |
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Describe the bug
When using a pickaxe to break up rocks, the player does not become tired faster than normal or lose any stamina. The player may spend an entire day breaking rocks and not become fatigued earlier than they would have if they'd spend that day sitting around.
Steps To Reproduce
Expected behavior
Using a pickaxe should cost the player stamina down to a certain level, like most other forms of manual labor in the game such as chopping trees. This should also cause the player to become tired more quickly and need sleep.
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Aftershock [aftershock],
Generic Guns [generic_guns],
No Fungal Monsters [No_Fungi]
]
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