NPC container duplication/disappearence/transmogrification #38342
Labels
Items / Item Actions / Item Qualities
Items and how they work and interact
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
(S1 - Need confirmation)
Report waiting on confirmation of reproducibility
It seems that any container can duplicate or disappear when traded to or from an NPC, including its contents, if any. It appears that, sometimes, another item is overridden, though I can't identify a pattern. It's likely based on how the item is stored in memory. I've not been able to reliably reproduce this, sometimes a trade causes duplication and disappearances, other times nothing. This may be linked with #36884 as both are issues around containers.
Edit: Wrong save! Correct save: Bentonia.zip
I've not been able to identify the trigger but there's a definite duplication when trading liquids to NPCs on occasion. I've only noticed it with liquids that have freshness modifiers but it could occur with water or the like. So far I've only seen it with plastic bottles, specifically mayonnaise and one other I forget. Each duplication causes a copy to be left in the player inventory.Edit: In this save, if you go north of the NPC there's a pile of food, including rotten orange and fruit juice. Pick up a few bottles of both and try trading back and forth. Sometimes, one will transform into the other, sometimes they'll duplicate. Point Blank.zipEdit 2: Nothing to do with freshness as I had a canteen of water disappear while trading multiple. This may be linked with #36884 as both are issues around containers. I'll test out with some dry foods.Versions and configuration
Additional context
Dark Days Ahead [dda],
Aftershock [aftershock],
C.R.I.T Expansion Mod [crt_expansion],
Magiclysm [magiclysm],
Makeshift Items Mod [makeshift],
More Survival Tools [More_Survival_Tools],
Mythological Replicas [nw_pack],
Hydroponics [hydroponics],
Mutant NPCs [mutant_npcs],
No Rail Stations [No_Rail_Stations],
Folding Parts pack [deoxymod],
Vehicle Additions Pack [blazemod],
Tanks and Other Vehicles [Tanks],
Roadheader and other mining vehicles [Heavy miners],
No Fungal Monsters [No_Fungi],
Beta National Guard Camp [national_guard_camp]
]
The text was updated successfully, but these errors were encountered: