Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Overdone zombie corpse #38293

Closed
Funguss opened this issue Feb 24, 2020 · 1 comment
Closed

Overdone zombie corpse #38293

Funguss opened this issue Feb 24, 2020 · 1 comment

Comments

@Funguss
Copy link
Contributor

Funguss commented Feb 24, 2020

Something went wrong somewhere. I've got some very well done zombies on the campfire, I'm not sure if this is to do with loot zones or the new item modifier mechanics. Will add more details as and when I find them.

Edit: Just to be clear, these should be regular zombie corpses, not scorched zombies. I do believe they explode on death and shouldn't leave a corpse at all.

Edit2: It seems that zombie corpses in a fire get transformed into the equivalent of scorched, so I'm guessing something in that code can work on the corpse at least twice.

Edit3: Seems this has been a thing for a while. #16466 I'm guessing it was a more recent change that did something to the code here, I find it unlikely nobody noticed this before.

Steps To Reproduce

  1. Roast corpses, check their damage state.

Screenshots

well done

Versions and configuration

  • OS: Windows
    • OS Version: MINGW/CYGWIN/MSYS2 on unknown Windows version
  • Game Version: 0.D-12504-g9015618 [64-bit]
  • Graphics Version: Tiles
  • Mods loaded: [
    Dark Days Ahead [dda],
    Aftershock [aftershock],
    C.R.I.T Expansion Mod [crt_expansion],
    Magiclysm [magiclysm],
    Makeshift Items Mod [makeshift],
    More Survival Tools [More_Survival_Tools],
    Mythological Replicas [nw_pack],
    Hydroponics [hydroponics],
    Mutant NPCs [mutant_npcs],
    No Rail Stations [No_Rail_Stations],
    Folding Parts pack [deoxymod],
    Vehicle Additions Pack [blazemod],
    Tanks and Other Vehicles [Tanks],
    Roadheader and other mining vehicles [Heavy miners],
    No Fungal Monsters [No_Fungi],
    Beta National Guard Camp [national_guard_camp]
    ]
@Funguss
Copy link
Contributor Author

Funguss commented Feb 24, 2020

Never mind, I'd not noticed that second line in the description that repeats the unmodified base item. Not sure what the point of that is. This combination of unfamiliar mechanics confused me.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant