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Gaps in map memory #37318
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I was able to fix the map memory temporarily by quitting out and back in |
Good to know, at least there's a temporary fix. |
Based on the symptoms it's something to do with the top level map memory cache. A tile is only eligible to be memorized the first time you see it, and it's ignored after that, so if you can somehow see a tile but it doesn't draw a memorize-able symbol, it will record nothing. |
So maybe the best way to track this one down is to see when the "see a tile" function is called, and then figure out which instances of it don't come with a "memorize tile" afterward? |
When exploring, sometimes there are gaps in what the character remembers on the map. I don't mean that they eventually forget it; I mean that they never remember it to begin with. See attached file for an example.
Steps To Reproduce
Start a game, explore some, and notice that there are places that can't be remembered. This is especially noticeable in large structures, but will happen in one-tile houses too.
Expected behavior
Map memory shouldn't have gaps.
Screenshots
This is a mine level, fully explored except for the spot behind the poison gas. The stairs are off to the left side of the screen; the character entered through those stairs and explored the level. There is a memory gap right next to the stairs, and two more square gaps above the character.
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
C.R.I.T Expansion Mod [crt_expansion],
Magiclysm [magiclysm],
Garden Pots [growable-pots],
Generic Guns [generic_guns],
Makeshift Items Mod [makeshift],
More Survival Tools [More_Survival_Tools],
DinoMod [DinoMod],
Modular Turrets [modular_turrets],
Salvaged Robots [Salvaged_Robots],
EZ-Mode Medical [fast_healing],
Hydroponics [hydroponics],
Mutant NPCs [mutant_npcs],
My Sweet Cataclysm [my_sweet_cataclysm],
Mythical Martial Arts [MMA],
No Fictional Guns [no_rivtech_guns],
No Flaming Weapons [no_flaming_weapons],
Classes and Scenarios Mod [more_classes_scenarios],
Safe Autodoc [safeautodoc],
Manual Bionic Installation [manualbionicinstall],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills]
]
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