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Recalculation of clothes wetness and wetness moral debuff. #37208

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Lamandus opened this issue Jan 19, 2020 · 3 comments
Closed

Recalculation of clothes wetness and wetness moral debuff. #37208

Lamandus opened this issue Jan 19, 2020 · 3 comments
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Items / Item Actions / Item Qualities Items and how they work and interact Mechanics: Character / Player Character / Player mechanics stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing

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@Lamandus
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Lamandus commented Jan 19, 2020

Is your feature request related to a problem? Please describe.
Ok, this is, if someone is actually interested in changing this, it may be quite a big thing and most possibly something for 0.F and not E.
It is also not the biggest impact, but that was a classic showerthought. Yes, I came up with this while I was showering.
When in Rain, the game calculates how much of the rain makes you actually wet. How? I actually don't know. So maybe stuff I say here are already in mostly. But one thing is always bugging me. The towel drying you and your clothes off instantly.

Describe the solution you'd like
I would like to see some sort of clothes rain penetration calculation.
What I mean by that, I want to show you by an example.
It is raining. You are wearing a hoodie, hard hat, ski mask and a undershirt. Yes, down there is nothing. You are a stange fella.
The hard hat has a rain protection of 100%. So the "head" part of the player stays dry (as it is now). Moving on to the Torso and arms. Let's say the hoddie has an arbitrary rain protection of 30%, the undershirt of 10%. So 70% of the Rain will make the hoodie wet, and 63% the undershirt. Calculation of the wetness can be done by the same system as the toxins. When passing a wetness threshold, the clothes you wear are getting damp, and later wet, and soaked. It will lower the more time passes, regardless if you wear them or not (important). But the build down of the values depends on the clothing itself (naked skin dries faster than a fully wet hoodie).
So if you were outside in the rain, your hoodie now being soaked (it should state ingame). Using the towel on your torso won't help much, since your water filled hoodie will still affekt your own wetness.
The calculation of the moral debuf should only be affected by the skin nearest clothes. So if you wear a rain coat and a soaked backpack, you won't care, since the raincoat has a protection of 100%. Non of the backpack wetness will be transfered down to your body.

Towels should only work on skin, and may work on clothes, but only in a far lower successrate. Maybe only wet -> damp. But not dry.
When you wearing dry clothes and then start wearing wet ones, you also gain the debuff, since the clothes itself determine if you are debuffed or not.
So you get 70% rain wettness debuff on your arms (lowest clothes is hoodie), and 63% on your torso (lowest clothes is undershirt with protection 10% -> 70% - 7% (10% of the wetness blocked) -> 63%)). Alternativly even lower, since the "wetness transfer" from clothes to clothes is not always 100%. So maybe only 75% of the wetness gets transfered down? That is future thinking.

If you change your clothes and use a towel for your skin (not sure if it will be that necessary, since unnecessary clicks and stuff), you will no longer be wet and your morale gets good again.

Bonus: This calculation can be used if using a washing board. So if you clean some clothes of filth, it may take time to dry them off...
hey, maybe we can get dryers for our death mobiles now...

Describe alternatives you've considered
Leaving it be.

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stale bot commented Feb 18, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Feb 18, 2020
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stale bot commented Mar 19, 2020

This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it

@stale stale bot closed this as completed Mar 19, 2020
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stale bot commented Mar 19, 2020

This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it

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Labels
Items / Item Actions / Item Qualities Items and how they work and interact Mechanics: Character / Player Character / Player mechanics stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing
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