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NPCs can't pass through screen mesh door / climb over screen mesh wall #37207

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Drakasin opened this issue Jan 19, 2020 · 2 comments · Fixed by #46505
Closed

NPCs can't pass through screen mesh door / climb over screen mesh wall #37207

Drakasin opened this issue Jan 19, 2020 · 2 comments · Fixed by #46505
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<Bug> This needs to be fixed Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. NPC / Factions NPCs, AI, Speech, Factions, Ownership

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@Drakasin
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Drakasin commented Jan 19, 2020

Describe the bug

NPCs, (seems like it doesn't matter if friendly or not from various starting), cannot pass through mesh door / climb over mesh wall

Steps To Reproduce

Steps to reproduce the behavior:

  1. Befriend an NPC
  2. Find a house with screen mesh entrance
  3. NPC will stand/pace outside, not following you through the open screen mesh door
    -> Save file provided below

Alternatively, start in a burning building with a mesh screen, be lucky enough to see it get trapped at a mesh screen entrance, watch the neutral npc burn to death as it cannot get out even though there's a perfectly good mesh screen door right next to it.

Expected behavior

NPC doesn't fear the mesh screen, it embraces the mesh screen, it wraps itself in its tender polyester and becomes one with the mesh screen.

Screenshots

Screenshot

Versions and configuration

  • OS: Windows 10 Pro 64bit 1903, build 18632
  • Game Version: 0.D-11446-gfb9dabb [64-bit]
  • Graphics Version: Tiles (UNDEAD_PEOPLE, jan 14)
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Mutant NPCs [mutant_npcs]
    ]

Save file

Cutler Ridge.zip

@Night-Pryanik Night-Pryanik added Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. NPC / Factions NPCs, AI, Speech, Factions, Ownership labels Jan 19, 2020
@Hatfish
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Hatfish commented Jan 21, 2020

Well mesh screens are intended to keep bugs out, this one included apparently.

@stale
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stale bot commented Feb 21, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Feb 21, 2020
@kevingranade kevingranade added the <Bug> This needs to be fixed label Feb 21, 2020
@stale stale bot removed the stale Closed for lack of activity, but still valid. label Feb 21, 2020
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Labels
<Bug> This needs to be fixed Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. NPC / Factions NPCs, AI, Speech, Factions, Ownership
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4 participants