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Penalties for gorging #36973

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I-am-Erk opened this issue Jan 12, 2020 · 3 comments · Fixed by #40284
Closed

Penalties for gorging #36973

I-am-Erk opened this issue Jan 12, 2020 · 3 comments · Fixed by #40284
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Info / User Interface Game - player communication, menus, etc. Items: Food / Vitamins Comestibles and drinks Mechanics: Character / Player Character / Player mechanics Mechanics: Effects / Skills / Stats Effects / Skills / Stats
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@I-am-Erk
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I-am-Erk commented Jan 12, 2020

Is your feature request related to a problem? Please describe.
Having a full belly feels nice but it isn't ideal for combat and aerobics. Adding some minor penalties for overeating would help balance out the upper reaches of the food system.

Describe the solution you'd like
I propose that we change the colour of "sated" to yellow, and "engorged" to red.

  • Sated should apply a small token penalty to speed, about 2%, and increase fatigue by a small amount.
  • Engorged should cause pain, fatigue, and a larger penalty to speed, more like 10%. It should also increase chance to vomit, which further increases as your stamina drops, to represent overexerting yourself on a dramatically overfull stomach.

It might be worth changing the current green "full" to "satisfied", add a new green value "full", and make "sated" into "overfull".

Describe alternatives you've considered
These penalties could be more granular based on stomach contents, rather than on the vague states of "sated" and "engorged". That would be a preferable system if someone wanted to get a little fancier.

Additional context
The system should be designed such that if you want to get really full in the safety of your base so that you have the energy to go hunting later, it's not a problem, but if you do it and then try to fight a horde of zombies you'll regret it.

This goes along with #36972 and shouldn't be done until that feature is done, so that survivors get more feedback on how they've eaten and can't accidentally gorge themselves too easily.

@I-am-Erk I-am-Erk added Info / User Interface Game - player communication, menus, etc. Items: Food / Vitamins Comestibles and drinks Mechanics: Effects / Skills / Stats Effects / Skills / Stats Mechanics: Character / Player Character / Player mechanics labels Jan 12, 2020
@I-am-Erk I-am-Erk added this to the 0.F milestone Jan 12, 2020
@Ker-Nes
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Ker-Nes commented Jan 12, 2020

The system should be designed such that if you want to get really full in the safety of your base so that you have the energy to go hunting later, it's not a problem, but if you do it and then try to fight a horde of zombies you'll regret it.

Given that there doesn't seem to be any actual penalty for not eating so long you have the calories stockpiled, wouldn't this just incentive even more meta behavior, to eat a few days worth of food instead of actually carrying any?

Furthermore, it also should be done alongside a rebalancing food's volumes, as there are a number of foodstuffs in the game that have low volume and unrealistically high calories for said volume. Similarly, high volume, low calorie foods (like many vegetables) seem to be fill just as much and take just as long to "pass out" from a character's stomach as eating really "heavy" foods, including all kids of meats. Digestion speed should vary with what type of food one eats for this to be work really well.

Edit, Ah, I see the issues #36976 and #36977 that you also opened, they cover basically all issues I had with this one, never mind the above then.

@I-am-Erk
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Sort of gratifying to see other people on the same track as me really.

@ghost
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ghost commented Jan 13, 2020

Good addition, some secondary effects to consider: increased thermogeneis (+warm), immune stress (-health), cell division promotion (+healing)
and a few more primary ones: lethargy (-focus), restlessness (harder to fall sleep)

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Info / User Interface Game - player communication, menus, etc. Items: Food / Vitamins Comestibles and drinks Mechanics: Character / Player Character / Player mechanics Mechanics: Effects / Skills / Stats Effects / Skills / Stats
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