Penalties for gorging #36973
Labels
Info / User Interface
Game - player communication, menus, etc.
Items: Food / Vitamins
Comestibles and drinks
Mechanics: Character / Player
Character / Player mechanics
Mechanics: Effects / Skills / Stats
Effects / Skills / Stats
Milestone
Is your feature request related to a problem? Please describe.
Having a full belly feels nice but it isn't ideal for combat and aerobics. Adding some minor penalties for overeating would help balance out the upper reaches of the food system.
Describe the solution you'd like
I propose that we change the colour of "sated" to yellow, and "engorged" to red.
It might be worth changing the current green "full" to "satisfied", add a new green value "full", and make "sated" into "overfull".
Describe alternatives you've considered
These penalties could be more granular based on stomach contents, rather than on the vague states of "sated" and "engorged". That would be a preferable system if someone wanted to get a little fancier.
Additional context
The system should be designed such that if you want to get really full in the safety of your base so that you have the energy to go hunting later, it's not a problem, but if you do it and then try to fight a horde of zombies you'll regret it.
This goes along with #36972 and shouldn't be done until that feature is done, so that survivors get more feedback on how they've eaten and can't accidentally gorge themselves too easily.
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