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Indication of base camp's "reserved footprint" #36670

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scorpion451 opened this issue Jan 3, 2020 · 4 comments
Closed

Indication of base camp's "reserved footprint" #36670

scorpion451 opened this issue Jan 3, 2020 · 4 comments
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Info / User Interface Game - player communication, menus, etc. Player Faction Base / Camp All about the player faction base/camp/site stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing

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@scorpion451
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scorpion451 commented Jan 3, 2020

Is your feature request related to a problem? Please describe.
It is difficult to anticipate what tiles should be reserved for camp constructions in general, and what tiles a given improvement will alter.

This leads to issues like needing to relocate appliance rig-type vehicles because a structure wasn't where I expected it to be, or having piles of items end up inside of walls. (for instance, using (g)et thankfully allowed retrieval of all of my camp's tools from the corner of the new east room)

This also makes it difficult to know if it is safe to customize certain parts of a camp- say, can I safely build a few windmills near the room I've been using as a larder, or is there a chance that I'm accidentally obstructing a spot where something might be built in the future?

Describe the solution you'd like
There's a couple ways to do this; the one I like best would be to have the survey activity do some sort of free or low-cost tile improvement that marks out future structure footprints, in an unobtrusive but obvious way. Something like regularly placed chalk or paint marks, or stakes stuck in the ground

Describe alternatives you've considered
Even just a preview highlighting the area to be altered by a chosen improvement would be nice- say, centering the view over the spot, with highlight boxes ala zone placement.

Additional context
This should also make the realists happy as well: this sort of thing is how real construction sites make sure that the port-a-potties don't get placed in the middle of where they're about to pour concrete, and designate the places where it's safe to pile up pallets of bricks that they don't want to have to move during the project.

@TechyBen
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TechyBen commented Jan 3, 2020

I've known of fork lifts being left in the wrong place, and now behind some big machinery/walls and part of the "furniture" less someone disassemble them bit by bit... or an external wall. So yeah, in game also a nice feature.

@ghost
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ghost commented Jan 3, 2020

Yeah this is something ill be working towards, with the camp upgrades placing appropiate construction zones, so the NPCs can work on them in real time, and you can mix and match with what you already have there, and the zones will show the footprint.

It has some difficulties in that some camp upgrades dont fit neatly into construction zones, like placing tents which is an abstraction of activating a tent, which NPCs dont yet know how to do...

It stalled due to 0.E bugfixing, but I will be reapproaching this soon.

@Night-Pryanik Night-Pryanik added <Suggestion / Discussion> Talk it out before implementing Info / User Interface Game - player communication, menus, etc. Player Faction Base / Camp All about the player faction base/camp/site labels Jan 5, 2020
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stale bot commented Feb 4, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Feb 4, 2020
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stale bot commented Mar 5, 2020

This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it

@stale stale bot closed this as completed Mar 5, 2020
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Labels
Info / User Interface Game - player communication, menus, etc. Player Faction Base / Camp All about the player faction base/camp/site stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing
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