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Tilesets listed twice in the options menu #36617

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Chambs-15 opened this issue Jan 1, 2020 · 2 comments · Fixed by #36896
Closed

Tilesets listed twice in the options menu #36617

Chambs-15 opened this issue Jan 1, 2020 · 2 comments · Fixed by #36896
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<Bug> This needs to be fixed Info / User Interface Game - player communication, menus, etc. SDL: Tiles / Sound Tiles visual interface and sounds.
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@Chambs-15
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Describe the bug

Every entry on the list of Tilesets avaliable in the Options menu seems to be duplicated.

Steps To Reproduce

Go to Settings > Options > Graphics tab > "Choose Tileset" and check the list of possible options on top.

Expected behavior

Only one option for each Tileset avaliable.

Screenshots

Default options from a fresh install:

Image 2008

After downloading "UltimateCataclysm" Tileset, confirming there's only one entry of it on the "gfx" folder and rechecking the listing:
Image 2010

Versions and configuration

  • OS: Windows
    • OS Version: MINGW/CYGWIN/MSYS2 on unknown Windows version
  • Game Version: 0.D-10932-g9eb7975 [64-bit]
  • Graphics Version: Tiles
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Vehicle Additions Pack [blazemod],
    Tanks and Other Vehicles [Tanks],
    Urban Development [Urban_Development],
    Mapgen Demo [mapgen_demo],
    More Locations [more_locations],
    Fuji's More Buildings [FujiStruct],
    Beta National Guard Camp [national_guard_camp],
    Safe Autodoc [safeautodoc],
    Stats Through Skills [StatsThroughSkills]
    ]

Additional context

"gfx" folder seems to only have one of each tileset, "options.json" shows duplicated entries.

@Night-Pryanik Night-Pryanik added <Bug> This needs to be fixed Info / User Interface Game - player communication, menus, etc. SDL: Tiles / Sound Tiles visual interface and sounds. labels Jan 3, 2020
@ZhilkinSerg
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This happens because both gfx dir and user gfx dir are pointing to same folder.

@ZhilkinSerg
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Caused by #35091

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Labels
<Bug> This needs to be fixed Info / User Interface Game - player communication, menus, etc. SDL: Tiles / Sound Tiles visual interface and sounds.
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3 participants