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Compacting zombies in steel mill #36548

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scorpion451 opened this issue Dec 30, 2019 · 2 comments
Closed

Compacting zombies in steel mill #36548

scorpion451 opened this issue Dec 30, 2019 · 2 comments
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<Enhancement / Feature> New features, or enhancements on existing Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Monsters Monsters both friendly and unfriendly. stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing

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@scorpion451
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Is your feature request related to a problem? Please describe.
Not really a problem, but highly amusing and with some interesting potential for resource conversion and bulk crafting uses.

Describe the solution you'd like
Basically picturing chucking dead zombies into the compactor, and getting results based on what you put in- sort of like bulk butchering that trades any semblance of quality for volume and speed.

Describe alternatives you've considered
If one wanted to get fancy, instead of normal butchering products it could produce tainted bonemeal and "zombie paste" that could substitute for both tainted meat and tainted fat at a lower efficiency. Probably some other amusing things one could do with that in the mad science category as well.

Additional context
This could also be generalized to all bone and flesh materials- quick bulk bonemeal production, production of meat paste as a low-quality food material, etc.

@Night-Pryanik Night-Pryanik added <Enhancement / Feature> New features, or enhancements on existing <Suggestion / Discussion> Talk it out before implementing Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Monsters Monsters both friendly and unfriendly. labels Jan 5, 2020
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stale bot commented Feb 4, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Feb 4, 2020
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stale bot commented Mar 5, 2020

This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it

@stale stale bot closed this as completed Mar 5, 2020
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Labels
<Enhancement / Feature> New features, or enhancements on existing Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Monsters Monsters both friendly and unfriendly. stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing
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