Strange issue with counterattacks causing massive damage to player's arm #36517
Labels
<Bug>
This needs to be fixed
[C++]
Changes (can be) made in C++. Previously named `Code`
Good First Issue
This is a good first issue for a new contributor
Items / Item Actions / Item Qualities
Items and how they work and interact
Melee
Melee weapons, tactics, techniques, reach attack
Describe the bug
Being attacked by a monster while wielding a large item and counterattacking breaks your arm.
Steps To Reproduce
Steps to reproduce the behavior:
Expected behavior
?????
Screenshots
(It doesn't happen every time, to these are different games)
Versions and configuration
Dark Days Ahead [dda],
Vehicle Additions Pack [blazemod],
Folding Parts pack [deoxymod],
No Acid Zombies [No_Acid_Zombies],
No Fungal Monsters [No_Fungi],
Prevent Zombie Revivication [no_reviving_zombies]
]
Additional context
Franklinville.zip
I suspect that counterattacks somehow multiply damage by the time it takes to perform it, and because huge item = lots of time spent attacking, that translates into massive damage somehow, because I'm also dealing 300+ damage to the roach with one attack, way over what I should be capable of. Also, the messages say that the rotary evapourator shatters, which doesn't happen.
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