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Flamethrower fuel cannot be fired from an aux flamethrower as its range is zero #36498

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Jordanb716 opened this issue Dec 28, 2019 · 2 comments · Fixed by #38589
Closed

Flamethrower fuel cannot be fired from an aux flamethrower as its range is zero #36498

Jordanb716 opened this issue Dec 28, 2019 · 2 comments · Fixed by #38589
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<Bug> This needs to be fixed Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves

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@Jordanb716
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Jordanb716 commented Dec 28, 2019

Describe the bug

As "flamethrower fuel" has a range of zero, if it's loaded into an aux flamethrower it cannot be fired at all. Napalm can be fired.

Steps To Reproduce

Steps to reproduce the behavior:

  1. Attach aux flamethrower to gun (in my case a KSG).
  2. Load with flamethrower fuel in a small pressurized fuel tank.
  3. Attempt to fire it.

Expected behavior

I would expect to be able to fire flamethrower fuel out of a flamethrower at at least a tiny range.
This Forgotten Weapons video gives approximate ranges for liquid and gelled fuels (20 and 40 yards respectively) from a WW2 M2 Flamethrower, Maybe give the fuels those ranges and give the aux flamethrower some penalty to reflect its smaller size?
https://youtu.be/aPQYK5ZMbWY?t=157

Versions and configuration

  • OS: Windows
    • OS Version: 10.0 1903
  • Game Version: 0.D-10735-gd136e46 [64-bit]
  • Graphics Version: Tiles
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Bens GF recipes [Tolerate_This],
    Garden Pots [growable-pots],
    Alternative Map Key [alt_map_key],
    More Locations [more_locations],
    Fuji's More Buildings [FujiStruct],
    Urban Development [Urban_Development],
    Beta National Guard Camp [national_guard_camp],
    No Fungal Monsters [No_Fungi],
    Manual Bionic Installation [manualbionicinstall],
    Safe Autodoc [safeautodoc],
    Sleep Deprivation [sleepdeprivation],
    Stats Through Kills [stats_through_kills]
    ]
@Night-Pryanik Night-Pryanik added <Bug> This needs to be fixed Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves labels Jan 5, 2020
@Brian-Otten
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There is another issue open on this for grenade launchers, i suspect this might be the same, in that you need launcher skill @ 2 for the range to be above zero.

@Jordanb716
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Seems weird to have skill determine maximum range and not just accuracy at long range.

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Labels
<Bug> This needs to be fixed Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves
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3 participants