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Stockpile Zone Improvements #36485

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Zourin2 opened this issue Dec 27, 2019 · 4 comments
Closed

Stockpile Zone Improvements #36485

Zourin2 opened this issue Dec 27, 2019 · 4 comments
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Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing

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@Zourin2
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Zourin2 commented Dec 27, 2019

Zones are great, but there are a few redundancies that I think could be ironed out.

  1. Storage zones should be 'no auto-pickup' by default. Why would I put something down for the express purpose of picking it right back up? "no auto-pickup" can be changed to a much less needed "enable auto-pickup" for whatever fringe situation you can think of.

  2. Storage sorting zones should be "unsorted" by default. This hits on an issue with stockpile zones that sort items in containers. Once the container is empty, it requires an 'unsorted' zone to move the empty container elsewhere (such as to a Container zone). The "unsorted" zone is still useful for drop-offs and cleanups, and any tiles that you don't want your housekeeper touching can use the "Ignore" zone.

  3. F.Clothing should include filthy textiles and items such as filthy threads, rags, kevlar, etc. Alternatively, replace F.Clothing and F.Armor with just a "Filthy Items" zone option. This is a common sense alternative to simply creating a custom zone set to "Filthy", which renders both F.Clothing and F.Armor obsolete. This doesn't quite fix the problems with trying to load washing machines during automated housekeeping, but at least there won't be tons of unusable leather parked in the very busy "Spare parts" section.

  4. Storage zones should be "No NPC Pickup" by default until the kleptos can be kept from pocketing all your milkballs and scrap electronics. Ideally, they should only freely grab items from stockpiles to fulfil needs, such as food, drink, meds, task tools, or ammo to refill magazines/pouches/weapons. Until then, there's no reason why followers should be permitted to touch your tender stockpile of cellphones and vibrators. Bonus points if Followers actually used these zones to unload their pockets after a town run.

@Little-119
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To add to this, I'd like an option for perishable food zones that filters items based on their shelf life/how long they have until they rot. That way I can use the limited space inside minifridges/minifreezers for things that actually need to be cold/frozen instead of a bunch of junk food that'll expire long after I've died to my own mid-late game hubris.

@Night-Pryanik Night-Pryanik changed the title Suggestion: Stockpile Zone Improvements Stockpile Zone Improvements Dec 27, 2019
@Night-Pryanik Night-Pryanik added <Suggestion / Discussion> Talk it out before implementing Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones labels Dec 27, 2019
@Zourin2
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Zourin2 commented Dec 28, 2019

I agree. It's annoying to group things like milk next to the flour and dehydrated/smoked meat.

@stale
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stale bot commented Jan 27, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Jan 27, 2020
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stale bot commented Feb 26, 2020

This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it

@stale stale bot closed this as completed Feb 26, 2020
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Labels
Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing
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