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Hauling items through different floors dont work if the world is created with z-levels off. #36419
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Does the issue persist forever on a world created with the z-level option off, or does it just require a game restart for the z-level option to take effect, as it usually does? |
Yes, the player is able to haul items through floors after a game restart with the z-levels turned on. I did not knew this. |
It was always a limitation of the system that hauling across z-levels wasnt going to work with z-levels disabled, I dont know what it would entail to make it work, I dont think itd be too difficult, but in terms of this issue, its not a bug, more of a feature request. |
Yes this is working as expected, our focus is on making the z-level option stable enough to make it mandatory. |
Describe the bug
"Hauling" feature doesn't move items through different floors if the world is created with z-levels off.
When you try to use a stairs (both up and down) the log says "you stop hauling the items" and the items stay at the original floor.
Steps To Reproduce
Steps to reproduce the behavior:
Versions and configuration
Additional context
If you try to turn z-levels on after the worls is created, the problem remains, and if you teleport to a different overmap using the debug menu, you still can't haul items through different floors.
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