Items have more mass than the sum of their parts #36399
Labels
<Bug>
This needs to be fixed
[C++]
Changes (can be) made in C++. Previously named `Code`
Game: Balance
Balancing of (existing) in-game features.
Items / Item Actions / Item Qualities
Items and how they work and interact
Describe the bug
Some items in game seem to defy conservation of matter when disassembled or assembled
Steps To Reproduce
Steps to reproduce the behavior:
Expected behavior
Things to remain more or less similar in mass.
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Mythical Martial Arts [MMA],
EZ-Mode Medical [fast_healing],
Hydroponics [hydroponics],
Mutant NPCs [mutant_npcs],
Vehicle Additions Pack [blazemod],
Roadheader and other mining vehicles [Heavy miners],
Folding Parts pack [deoxymod],
Tanks and Other Vehicles [Tanks],
Aftershock [aftershock],
Craftable Gun Pack [craftgp],
DeadLeaves' Fictional Guns [FIC_Weapons],
Icecoon's Arsenal [ew_pack],
Makeshift Items Mod [makeshift],
Medieval and Historic Classes and Shields [Medieval_Stuff],
More Survival Tools [More_Survival_Tools],
Mundane Zombies [Mundane_Zombies],
No Acid Zombies [No_Acid_Zombies],
No Ants [No_Anthills],
No Bees [No_Bees],
No Monsters [Only_Wildlife],
No Fungal Monsters [No_Fungi],
No Big Zombies [No_Big_Zombies],
No Explosive Zombies [No_Explosive_Zombies],
No Spiders [No_Spiders],
Whitelist [Whitelist],
Classes and Scenarios Mod [more_classes_scenarios],
Classic Roguelike Classes [RL_Classes],
Fuji's Military Profession Pack [fuji_mpp],
Manual Bionic Installation [manualbionicinstall],
No Filthy Clothing [no_filthy_clothing],
Prevent Zombie Revivication [no_reviving_zombies],
Safe Autodoc [safeautodoc],
Simplified Nutrition [novitamins],
No Rail Stations [No_Rail_Stations]
]
Additional context
I wrote a script to try and find other such cases.
I'am fairly certain it missed quite a few, and some of the numbers are off, but I think it's a start.
The text was updated successfully, but these errors were encountered: