Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Map memory that should be visible is invisible #36367

Closed
snipercup opened this issue Dec 23, 2019 · 3 comments · Fixed by #36392
Closed

Map memory that should be visible is invisible #36367

snipercup opened this issue Dec 23, 2019 · 3 comments · Fixed by #36392

Comments

@snipercup
Copy link
Contributor

snipercup commented Dec 23, 2019

Describe the bug

Map memory that should be visible is invisible. I didnt have this issue 48 hours ago.

Steps To Reproduce

Steps to reproduce the behavior:

  1. Turn on map memory
  2. Walk around some structures and observe walls are not visible when they should.

Expected behavior

To have all map memory visible

Screenshots

Imgur

Whilst sleeping:
image

Here are some more images:
Imgur
Imgur

Also have the issue with retrodays tileset:

image

Versions and configuration

  • OS: Windows
    • OS Version: MINGW/CYGWIN/MSYS2 on unknown Windows version
  • Game Version: 0.D-10619-g46c0151 [64-bit]
  • Graphics Version: Tiles
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Craftable Gun Pack [craftgp],
    Makeshift Items Mod [makeshift],
    Mining Mod [Mining_Mod],
    Folding Parts pack [deoxymod],
    Simplified Nutrition [novitamins],
    Magiclysm [magiclysm],
    More Survival Tools [More_Survival_Tools],
    More Locations [more_locations],
    Garden Pots [growable-pots],
    Medieval and Historic Classes and Shields [Medieval_Stuff],
    Hydroponics [hydroponics],
    Fuji's More Buildings [FujiStruct],
    Vehicle Additions Pack [blazemod],
    Tanks and Other Vehicles [Tanks],
    Bens GF recipes [Tolerate_This],
    Icecoon's Arsenal [ew_pack],
    Cataclysm++ [Cata++],
    Urban Development [Urban_Development],
    Mythological Replicas [nw_pack],
    DeadLeaves' Fictional Guns [FIC_Weapons],
    DinoMod [DinoMod],
    Modular Turrets [modular_turrets],
    Salvaged Robots [Salvaged_Robots],
    Alternative Map Key [alt_map_key],
    Mutant NPCs [mutant_npcs]
    ]

Tileset: Chesthole_iso

Additional context

@Zupercharged
Copy link

Can confirm this is an issue I and others have been having, pull #36338 which was merged in build 10052 is almost definitely the cause as reverting to build 10051 fixes the problem.

@l29ah
Copy link
Contributor

l29ah commented Dec 23, 2019

May be related to #31994

@TheMurderUnicorn
Copy link
Contributor

TheMurderUnicorn commented Dec 23, 2019

Someone pointed out to me tonight that furniture also is disappearing from map memory. I see it's also happening in the gif you made, I assume they're connected. It started somewhere in the last day or two, didn't feel like making a new issue because it's likely connected to this one.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging a pull request may close this issue.

4 participants