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Map memory that should be visible is invisible #36367
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Can confirm this is an issue I and others have been having, pull #36338 which was merged in build 10052 is almost definitely the cause as reverting to build 10051 fixes the problem. |
May be related to #31994 |
Someone pointed out to me tonight that furniture also is disappearing from map memory. I see it's also happening in the gif you made, I assume they're connected. It started somewhere in the last day or two, didn't feel like making a new issue because it's likely connected to this one. |
Describe the bug
Map memory that should be visible is invisible. I didnt have this issue 48 hours ago.
Steps To Reproduce
Steps to reproduce the behavior:
Expected behavior
To have all map memory visible
Screenshots
Whilst sleeping:

Here are some more images:

Imgur
Also have the issue with retrodays tileset:
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Craftable Gun Pack [craftgp],
Makeshift Items Mod [makeshift],
Mining Mod [Mining_Mod],
Folding Parts pack [deoxymod],
Simplified Nutrition [novitamins],
Magiclysm [magiclysm],
More Survival Tools [More_Survival_Tools],
More Locations [more_locations],
Garden Pots [growable-pots],
Medieval and Historic Classes and Shields [Medieval_Stuff],
Hydroponics [hydroponics],
Fuji's More Buildings [FujiStruct],
Vehicle Additions Pack [blazemod],
Tanks and Other Vehicles [Tanks],
Bens GF recipes [Tolerate_This],
Icecoon's Arsenal [ew_pack],
Cataclysm++ [Cata++],
Urban Development [Urban_Development],
Mythological Replicas [nw_pack],
DeadLeaves' Fictional Guns [FIC_Weapons],
DinoMod [DinoMod],
Modular Turrets [modular_turrets],
Salvaged Robots [Salvaged_Robots],
Alternative Map Key [alt_map_key],
Mutant NPCs [mutant_npcs]
]
Tileset: Chesthole_iso
Additional context
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