-
Notifications
You must be signed in to change notification settings - Fork 4.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add Tactical Reload #34278
Comments
You already can do "tactical reloads" Dropping the empty magazine instead of putting it in your inventory saves a significant amount of time. |
That's not Tactical Reload my dude.go check that one on Google. The one i was talking of involve ammo and the gun,not the magazine and where to put it. Every characters of mine who live more than 50 days have chest rig,so i know what that is |
Could you please describe what you are requesting? Your post doesn't make it very clear. |
If you don't find it,here's how it work. |
The first game i can think of which has that one is Black Squad. |
I realize that, my point is it's already possible to get reloads down to
negligible times. A one second time reduction is going to make very
little, if any, gameplay difference.
|
Furthermore, one-in-the-chamber isn't simulated currently, and isn't
planned to be, as again, it really doesn't make a difference.
|
No my dude. 1 second when you are surrounded are seriously helpful. I usually found myself inside a giant horde (i put the spawn rate to 3.00) and all of my other mag (usually 3 or 4) are out. |
And if you don't think 1 make a difference,check my post again. I explained that one already |
I'm always running toward gun store in the game,so this will help me alot since i usually have shitload of ammo and guns,but don't have enough volume,or magazine to rush through the city |
If you're surrounded by a giant horde, one second or one bullet, isn't going to save you. If it does, prove it with evidence and testing. Anecdotes don't help. |
Well,if you don't think it's a good idea,then okay. I can't find an evidence that helpful enough ,so this will have to do. At least i tried. |
Another post that has the same idea as mine |
Then this can stay closed and we keep the other one, which explains it a lot better. No need for multiple issues for the same thing. |
Agree. But someone should consider my opinion in the function's usage in combat. |
Is your feature request related to a problem? Please describe.
I would love it if someone add the "Tactical Reload" into the game. Suddenly thought of it whilst checking out the Heavy Ordinance section in the project tab
Describe the solution you'd like
Add a tactical reload as a way to reduce the reload time abit in combat. A way to save your character in heat if enemies are surrounding you, as one extra bullet sitting in the chamber could clear the path,or having a bullet in the chamber will help you cut off the "ammo reload into the chamber" gesture and save some time. IRL that action would takes around 2-3 seconds.
Describe alternatives you've considered
I am not a dev,so i don't know how hard would this be,but if there are a better reason to implement this into the game,i would love to take
The text was updated successfully, but these errors were encountered: