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auto travel suggestions #34272

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AllSystemsGo opened this issue Sep 27, 2019 · 8 comments
Closed

auto travel suggestions #34272

AllSystemsGo opened this issue Sep 27, 2019 · 8 comments
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Map / Mapgen Overmap, Mapgen, Map extras, Map display stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing

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@AllSystemsGo
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AllSystemsGo commented Sep 27, 2019

The short version: make the interrupt system more like crafting.

Suggestion 1: When auto travelling, if there's a lot of noises nearby, you are prompt spammed. It would be nice if there was an 'ignore all disturbances' option on the dialogue, similar to crafting.

When you spot a monster, you are prompted again if you wish to ignore it, However, this is true even for monsters very far away. If you choose to continue, you then might only be taken out of auto travel if a monster is blocking your path or if it grabs you.

Suggestion 2: Have a prompt for when a monster is "dangerously close", similar to the crafting interrupt dialogue.

This would be a nice middle ground between a prompt for a monster being over the hills and far away, or "I'm already in your face and eating it."

@ThomasLinkin
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Auto travel? Mind explain it further into details about how it works? Does it sounds like fast travel in almost every game nowadays?

@ThomasLinkin
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Besides, the worst thing that could happen if you can auto travel is that you happen to encounter a tank or a chicken walker. It won't be that easy to run if you have already had the red dot on you.

@thethunderhawk
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@ThomasLinkin Auto travel is already in, check the hotkey menu. All it does (afaik) is it automatically paths you around obstacles when you walk in a direction. Mostly useful for traveling through forests without constantly having to move around trees and such.

@AllSystemsGo
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Besides, the worst thing that could happen if you can auto travel is that you happen to encounter a tank or a chicken walker. It won't be that easy to run if you have already had the red dot on you.

One step at a time.

These suggestions won't make it perfect, but I think it would be a lot better than it is now.

@ThomasLinkin
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Nah i suppose if that has already been inside the game,you should do something with it. The safe mode won't turned on until something different than what you are doing happens,and if those red dots shine on you,it has already been too late.

@ZhilkinSerg ZhilkinSerg added <Suggestion / Discussion> Talk it out before implementing Map / Mapgen Overmap, Mapgen, Map extras, Map display labels Sep 28, 2019
@mrkybe
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mrkybe commented Sep 28, 2019

@AllSystemsGo There's an option in settings to adjust the distance at which safemode/auto-travel stops you.

@stale
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stale bot commented Oct 28, 2019

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Oct 28, 2019
@stale
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stale bot commented Nov 27, 2019

This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it

@stale stale bot closed this as completed Nov 27, 2019
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Labels
Map / Mapgen Overmap, Mapgen, Map extras, Map display stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing
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