-
Notifications
You must be signed in to change notification settings - Fork 4.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Smoke from burned down building persists and slows the game down #34171
Comments
You should write it like so:
It will turn into: |
Thanks! I updated it. |
Don't mind me, I'm just casually dropping a link here #32452. |
BevapDin: indeed it seems related. The problem in my save game is only there with experimental z-levels on which is consistent with what you describe. If I turn exp. z-levels off, the smoke/hot air is gone when reloading the save game. If I then turn exp. z-levels back on and reload the save, the smoke/hot air is back (even with no in-game time passing). There is no basement in the house I burned down but from your bug description, it seems that this problem can occur even in the middle of a field. As I see it, there are two issues here (with your description not related to the second one):
If the first issue can be dealt with, the second one seems less problematic to me since smoke should clear fairly quickly after the fire dies out. |
Bug description:
I burned down a building but thin smoke and "hot air 3" persist in the ruins even days later, making the game very slow. After clearing rubble, smoke and hot air remain in the cleared area. I did experience at some point the smoke/hot air disappearing for a while after I cleared some of the rubble but then it came back a while later.
Steps to reproduce:
Expected behavior:
Versions and configurations:
OS: Ubuntu 16.04
Graphics version: Tiles
Mods loaded: none
The following is generated from the Debug menu:
17:30:40.516 : Starting log.
17:30:40.516 INFO : Cataclysm DDA version 0.D-7763-g91773ed
17:30:40.517 INFO : Number of render drivers on your system: 3
17:30:40.517 INFO : Render driver: 0/opengl
17:30:40.517 INFO : Render driver: 1/opengles2
17:30:40.517 INFO : Render driver: 2/software
17:30:40.519 INFO : Language is set to: 'en'
17:30:40.800 INFO : SDL version used during compile is 2.0.4
17:30:40.800 INFO : SDL version used during linking and in runtime is 2.0.4
17:30:41.126 INFO : Active renderer: 0/opengl
17:30:41.166 INFO : USE_COLOR_MODULATED_TEXTURES is set to 0
17:30:41.228 WARNING : opendir [./mods/] failed with "No such file or directory".
17:30:44.398 WARNING : opendir [./save/Badlands/mods] failed with "No such file or directory".
17:30:49.925 INFO : Loaded tileset: MSX++DEAD_PEOPLE
17:32:07.492 : Log shutdown.
Link to save game
The text was updated successfully, but these errors were encountered: