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Chopping down a tree breaks walls (and presumably anything else destroyable by falling trees) that are underground.
Steps To Reproduce
Steps to reproduce the behavior:
Make sure experimental z-levels are on.
Fell tree next to LMOE shelter.
"From the northwest and below you hear metal screeching!"
Go down stairs to find destroyed metal wall.
Expected behavior
Felling trees above ground shouldn't destroy metal walls below ground.
I would assume the reason why this is working like this is because certain kinds of building destruction go through z-levels, and this is perhaps an unintended consequence of that?
Screenshots
Versions and configuration
OS: Windows
OS Version: MINGW/CYGWIN/MSYS2 on unknown Windows version
Game Version: 0.D-7542-ga5d33f6 [64-bit]
Graphics Version: Tiles
Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Aftershock [aftershock],
Magiclysm [magiclysm],
Craftable Gun Pack [craftgp],
Garden Pots [growable-pots],
Icecoon's Arsenal [ew_pack],
Makeshift Items Mod [makeshift],
More Survival Tools [More_Survival_Tools],
DinoMod [DinoMod],
Modular Turrets [modular_turrets],
Salvaged Robots [Salvaged_Robots],
Hydroponics [hydroponics],
Mutant NPCs [mutant_npcs],
More Locations [more_locations],
Fuji's More Buildings [FujiStruct],
Urban Development [Urban_Development],
Folding Parts pack [deoxymod],
Vehicle Additions Pack [blazemod],
Tanks and Other Vehicles [Tanks],
[DP_MOD] Indicators: REMIX [DP_REMIX_INDICATORS],
sees-player icon, -attitude [sees_player_less_attitude],
No Fungal Monsters [No_Fungi],
No Gasoline Boomers [No_Gasoline_Boomers-DANTE],
Safe Autodoc [safeautodoc],
Simplified Nutrition [novitamins],
Stats Through Kills [stats_through_kills],
Hair aka Rainbow [Hairs]
]
Note: Ignore the bio-operator in the cage, he's z-slaved. The shocker is not though, but I lured him down into the room below, so just don't open that particular door.
The text was updated successfully, but these errors were encountered:
Describe the bug
Chopping down a tree breaks walls (and presumably anything else destroyable by falling trees) that are underground.
Steps To Reproduce
Steps to reproduce the behavior:
Expected behavior
Felling trees above ground shouldn't destroy metal walls below ground.
I would assume the reason why this is working like this is because certain kinds of building destruction go through z-levels, and this is perhaps an unintended consequence of that?
Screenshots
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Aftershock [aftershock],
Magiclysm [magiclysm],
Craftable Gun Pack [craftgp],
Garden Pots [growable-pots],
Icecoon's Arsenal [ew_pack],
Makeshift Items Mod [makeshift],
More Survival Tools [More_Survival_Tools],
DinoMod [DinoMod],
Modular Turrets [modular_turrets],
Salvaged Robots [Salvaged_Robots],
Hydroponics [hydroponics],
Mutant NPCs [mutant_npcs],
More Locations [more_locations],
Fuji's More Buildings [FujiStruct],
Urban Development [Urban_Development],
Folding Parts pack [deoxymod],
Vehicle Additions Pack [blazemod],
Tanks and Other Vehicles [Tanks],
[DP_MOD] Indicators: REMIX [DP_REMIX_INDICATORS],
sees-player icon, -attitude [sees_player_less_attitude],
No Fungal Monsters [No_Fungi],
No Gasoline Boomers [No_Gasoline_Boomers-DANTE],
Safe Autodoc [safeautodoc],
Simplified Nutrition [novitamins],
Stats Through Kills [stats_through_kills],
Hair aka Rainbow [Hairs]
]
Additional context
save.zip
Note: Ignore the bio-operator in the cage, he's z-slaved. The shocker is not though, but I lured him down into the room below, so just don't open that particular door.
The text was updated successfully, but these errors were encountered: