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DEBUG: move_vehicle called with 1,-1,-1 displacement vector #32490

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l29ah opened this issue Jul 19, 2019 · 3 comments · Fixed by #33506
Closed

DEBUG: move_vehicle called with 1,-1,-1 displacement vector #32490

l29ah opened this issue Jul 19, 2019 · 3 comments · Fixed by #33506
Labels
<Bug> This needs to be fixed <Crash / Freeze> Fatal bug that results in hangs or crashes. Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Good First Issue This is a good first issue for a new contributor Mods Issues related to mods or modding (S2 - Confirmed) Bug that's been confirmed to exist

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@l29ah
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l29ah commented Jul 19, 2019

Describe the bug

For some reason the error message in the debug log is different: couldn't parse color: c_tan

	cataclysm(_Z21debug_write_backtraceRSo+0x3a) [0x55cd6b51adfa]
	cataclysm(_Z8DebugLog10DebugLevel10DebugClass+0x260) [0x55cd6b51c770]
	cataclysm(_ZNK13color_manager10name_to_idERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x67) [0x55cd6b475ff7]
	cataclysm(_Z17color_from_stringRKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x2fa) [0x55cd6b47b6ea]
	cataclysm(_Z17load_season_arrayISt5arrayI8nc_colorLm4EEPFS1_RKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEEEEvR10JsonObjectSA_RT_T0_+0x4c) [0x55cd6b98ce8c]
	cataclysm(_ZN17map_data_common_t11load_symbolER10JsonObject+0x296) [0x55cd6b981c46]
	cataclysm(_ZN5ter_t4loadER10JsonObjectRKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x20f) [0x55cd6b983c7f]
	cataclysm(_Z12load_terrainR10JsonObjectRKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x2ae) [0x55cd6b98a8ce]
	cataclysm(_ZN17DynamicDataLoader11load_objectER10JsonObjectRKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEES9_S9_+0x17d) [0x55cd6b6fcb1d]
	cataclysm(_ZN17DynamicDataLoader18load_all_from_jsonER6JsonInRKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEER10loading_uiS9_S9_+0x10f) [0x55cd6b6fecdf]
	cataclysm(_ZN17DynamicDataLoader19load_data_from_pathERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEES7_R10loading_ui+0x358) [0x55cd6b6ff0e8]
	cataclysm(_ZN4game10load_packsERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEERKSt6vectorI9string_idI15MOD_INFORMATIONESaISB_EER10loading_ui+0x22c) [0x55cd6b62ad4c]
	cataclysm(_ZN4game19load_world_modfilesER10loading_ui+0x45b) [0x55cd6b62cb1b]
	cataclysm(_ZN4game5setupEv+0xac) [0x55cd6b6549cc]
	cataclysm(_ZN9main_menu18load_character_tabEv+0x1bec) [0x55cd6b9063cc]
	cataclysm(_ZN9main_menu14opening_screenEv+0x108a) [0x55cd6b907a9a]
	cataclysm(main+0x10d2) [0x55cd6b2974c2]

Steps To Reproduce

Load the game and waste time smashing the surrounding corpses.

Versions and configuration

0.D-5714-gb6441480df-dirty

Additional context

2019.06.05-2.zip

@ZhilkinSerg ZhilkinSerg added (S2 - Confirmed) Bug that's been confirmed to exist <Crash / Freeze> Fatal bug that results in hangs or crashes. <Bug> This needs to be fixed Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Good First Issue This is a good first issue for a new contributor Mods Issues related to mods or modding labels Jul 19, 2019
@ZhilkinSerg
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  C:\Projects\Cataclysm-DDA\data\mods\CRT_EXPANSION\constructions\crt_terrain.json (1 hit)
	Line 8:     "color": "tan",

@cozardi
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cozardi commented Jul 22, 2019

  C:\Projects\Cataclysm-DDA\data\mods\CRT_EXPANSION\constructions\crt_terrain.json (1 hit)
	Line 8:     "color": "tan",

I've tried changing that line to use c_tan but the problem is still there

@ZhilkinSerg
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  C:\Projects\Cataclysm-DDA\data\mods\CRT_EXPANSION\constructions\crt_terrain.json (1 hit)
	Line 8:     "color": "tan",

I've tried changing that line to use c_tan but the problem is still there

There is no tan (see https://github.com/CleverRaven/Cataclysm-DDA/blob/master/doc/COLOR.md).

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Labels
<Bug> This needs to be fixed <Crash / Freeze> Fatal bug that results in hangs or crashes. Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Good First Issue This is a good first issue for a new contributor Mods Issues related to mods or modding (S2 - Confirmed) Bug that's been confirmed to exist
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