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Medisoft item use #32272

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glenmack opened this issue Jul 9, 2019 · 2 comments
Closed

Medisoft item use #32272

glenmack opened this issue Jul 9, 2019 · 2 comments
Labels
Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Items / Item Actions / Item Qualities Items and how they work and interact (S4 - Invalid) wontfix / can't reproduce / notabug <Suggestion / Discussion> Talk it out before implementing

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@glenmack
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glenmack commented Jul 9, 2019

Is your feature request related to a problem? Please describe.
As far as I'm aware, the medisoft item has no use.

Describe the solution you'd like
Allow use of medisoft in a craft recipe to add a flat 10% bonus to CBM installation. Gating it behind the control laptop makes sure it's end game content. Think of it as an autodoc upgrade, or coding it better to suit your biology.

Describe alternatives you've considered
I think 10% is a reasonable amount (opinions may vary), I considered it frying on use, but there aren't "end game" electrical components besides plutonium fuel, and it's not THAT rare. Also it doesn't make sense to use fuel for this as I think of it more as a module. Adding a blood requirement for use, coding it to your DNA?

Additional context
I can do the recipe myself; I envision something like
Medisoft Module:
Tools required

Screwdriver set
Control Laptop
Medisoft USB

Components Required

Processor board
2 Ram
1 signal receiver
8 copper wire
4 solder

The problem will be getting it to interface with the autodocs, whether they have a module slot, or you just need it in your inventory, I would need help with that aspect.

@Night-Pryanik Night-Pryanik added <Suggestion / Discussion> Talk it out before implementing Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Items / Item Actions / Item Qualities Items and how they work and interact labels Jul 10, 2019
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stale bot commented Aug 9, 2019

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Aug 9, 2019
@kevingranade kevingranade added the (S4 - Invalid) wontfix / can't reproduce / notabug label Aug 9, 2019
@stale stale bot removed the stale Closed for lack of activity, but still valid. label Aug 9, 2019
@kevingranade
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We've discussed this extensively elsewhere, CBM or CBM category specific software or hardware to improve installation chance would be fine, but a blanket, "make installation better" is problematic.

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Labels
Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Items / Item Actions / Item Qualities Items and how they work and interact (S4 - Invalid) wontfix / can't reproduce / notabug <Suggestion / Discussion> Talk it out before implementing
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