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Ants spawn rate and panting #32161
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Player should have collapsed and become helpless from extreme stamina drain long before this. |
maybe after the winded effect gets up to a certain duration it should advance to some other worse effect, or have another intensity or something. |
Winded and stamina drawcan become very extreme playing an unarmed build in long fights. Maybe the stamina draw from unarmed attacks could scalate with the unarmed skill, that would prevent UI locks from winded effect. Killing less than 10 ants with unarmed 7 draws all you stamina. After that, you can only kill any remaining enemies by autoattacking with counters while the UI is locked if they swarm you. Given that an ant lab can have more than 400 ants in a single floor, that would be a problem for an unarmed character. |
Yes, that is 100% intentional. If killing 400 giant ants with your bare hands wasn't a problem that would be a bug. |
The problem is that after you became winded for the first time, you keep dodgind and counterattacking the incoming swarm, and you cannot just wait to recover stamina for fleeing, as every new counterattack draws more and more stamina and increases the winded effect. You are UI locked. |
Yes counter-based UI lock is a known issue, see #25859 |
The fact that you can counterattack and dodge while out of stamina is definitely a bug. I'd suggest that the fix should be that your chance to counterattack or dodge is multiplied by sqrt(fraction of remaining stamina) So if you have 90% of your stamina left, your chance to dodge is sqrt(0.9) or 95 percent full. |
Thats a point, but maybe counterattacking should not have a stamina cost (you only do it when there is an opening and when you find it easy). Anyway it's not an action from the player and it's random, so I feel a little unfair giving a stamina cost to that. |
You can always switch to a technique that doesn't use counterattacks. |
If the UI is locked, then you can't, thats the point. Anyway I see you have noticed the problem before as kevingranade shows. |
I'll throw in a sudden idea here. Have stamina being a protecting stat for different problematic checks every now and then. Alzo - if this sys were to be considered then focus could become a proactive stat, significantly boosting checks below 25% Reasons for such suggestion is to ever again give a feel of gambling, interactivity and meaning to stats and conditions - in this case stamina and focus. Alzo this might result in next wave of attention to combat stimulants and possible buffs they provide vs zombie hordes and stamina strain they impose. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
Game version: 9274 (9 hours ago)
Operating system: win10
Tiles or curses: Tiles
Mods active: magiclysm, CRIT
Expected behavior
Panting should take only some instants, and not days.
Ants spawning rate may be too high, if they can keep spawning at a faster pace that a player could kill them.
Actual behavior
Panting after taking a step and fighting 400 ants for 20 hours. I got an stamina lock of the UI and after I killed all the ants with counter-attacks, I keep panting even after sleep.
Steps to reproduce the behavior
Just play the save, I keep panting.
Wyoming.zip
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