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Extreme performance hit heading into city with 3d FOV enabled #31952
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Options, in case you need them: |
Simply walk east to load in the farm multi-zlevel silos and observe this slowdown. GAME REPORT:
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as of dcd9f1d |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
This should be fixed by #32012 |
I'm removing this from the 0.E blockers because 3D_FOV is still not default-on, we will definitely be shooting for that for 0.FoV, and because we have basically no prospect of addressing it in a timely fashion. |
should be fixed as of #42835 |
Describe the bug
While testing some changes to fix monster evolution erroneously increasing with changes in cataclysm start date, I went into town and found the game taking in excess of 1 real-life wall-clock second for every step, sometimes as much as 2 or 3 seconds.
Steps To Reproduce
Steps to reproduce the behavior:
Expected behavior
Ideally, it should be just as fast in town as it is when out of town. With 3d FOV, some slowdown is probably inevitable, this seems a bit much.
Screenshots
Profiler!
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food]
]
Additional context
Save file.
evolutiontest.zip
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