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Assertion failed when switching firing mode #30925

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Dekker3D opened this issue May 28, 2019 · 4 comments
Closed

Assertion failed when switching firing mode #30925

Dekker3D opened this issue May 28, 2019 · 4 comments

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@Dekker3D
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Describe the bug

An assertion failure in optional.h when I aim at a security bot and try to switch to full-auto firing mode. No clue what's causing it.

Steps To Reproduce

  1. Open the save file
  2. Press e to open the door to the southwest
  3. Press f to enter aiming mode
  4. Press s to switch firing mode
  5. Crash
  6. ???
  7. Profit

Expected behavior

Brrap

Versions and configuration

  • OS: Windows
    • OS Version: 10.0 1803
  • Game Version: 0.D-3543-g24f066f [64-bit]
  • Graphics Version: Tiles
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    More Locations [more_locations],
    Fuji's More Buildings [FujiStruct],
    No Explosive Zombies [No_Explosive_Zombies],
    StatsThroughSkills [StatsThroughSkills],
    Prevent Zombie Revivication [no_reviving_zombies],
    Magiclysm [magiclysm]
    ]

Additional context

debug.log
crash.log
Celada.zip

@Dekker3D
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Removing the sword bayonet fixes it. Apparently I forgot I'm not supposed to brrap with the Cx4 Storm anyway. I think it was trying to fire my sword bayonet and then realized swords don't really do that.

@AMurkin
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AMurkin commented May 28, 2019

Duplicate of the #30676.

@neitsa
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neitsa commented May 28, 2019

I have a patch ready for this bug, but while fixing it, I spotted another problem which will require a more thorough investigation (i.e see with the other devs what can be done about this other problem)...

@ifreund
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ifreund commented May 30, 2019

Closing as a duplicate

@ifreund ifreund closed this as completed May 30, 2019
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4 participants