Morale menu feedback is unclear and potentially misleading #30612
Labels
<Bug>
This needs to be fixed
Info / User Interface
Game - player communication, menus, etc.
Mechanics: Character / Player
Character / Player mechanics
<Suggestion / Discussion>
Talk it out before implementing
Describe the bug
When multiple sources of morale are present (music, books, food, etc) the "total morale gain" is not the sum of all morale modifiers, which was the case in 0.D. If this is now intended behavior it is still problematic due to the way the morale modifiers are represented, which very much implies they should be summed.
Steps To Reproduce
Steps to reproduce the behavior:
Expected behavior
Either the same behavior as in 0.D, or clearer communication to the player in regards to how the total morale gain value is calculated.
Screenshots
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Filthy Clothing [filthy_morale],
Simplified Nutrition [novitamins],
Modular Turrets [modular_turrets],
Salvaged Robots [Salvaged_Robots],
More Locations [more_locations],
Boats [boats],
Vehicle Additions Pack [blazemod],
Tanks and Other Vehicles [Tanks],
Makeshift Items Mod [makeshift]
]
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