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Heat gradient of inventory via combined warmth of the layers #29441
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Body heat and clothing insulation are already taken into account, albeit in a rather hand-wavy fashion Lines 7088 to 7099 in 9ab8172
This probably needs to be improved upon however, though that would be difficult/impossible to do without having #3671 implemented. |
When the body warms the loot, then the loot has to cool down the body might be uncomfortable to carry a bunch of very cold loot |
@communistkiro |
Basically until we have item locations within inventory tracked, we can't
do much with this.
|
Since individual item location slotting and tracking is tedious; would an averaging of everything not work as well, such as: @Mecares equilibria would help. But that might be making things just more convoluted . . . In addition, how about an initial temperature for butchered things- unless I'm not reading the log and missing sth big there, a quick-ish, 5' butchery of a previously living animal at -5°C in spring, shouldn't result in instantly frozen meat. |
It can probably wait until #3671.
??? I've never seen that happen. Pretty sure butchered meat spawns with default temperature. If you feel that it freezes over too fast (which I personally don't, I remember leaving it for half a day before cooking it on a default start, and it still wasn't frozen), then that's another issue altogether. |
Butchered meat spawns without temperature. Then it is set to enviroment temperature. If enviroment is sub zero then the butchering results will freeze instantly. Better system would be to give the corpse some temperature at death and process it as any other food temperature. And then make the butchering results at the corpse temperature. |
Requested functionality exists, need more detail for further improvement |
Problem description
Given some consmetibles have freezing points, it's kind of annoying when thing freeze really damn fast, as compared what real life would be. If I have two canned chickens in my pockets, or backpack, they shouldn't freeze outright, or as fast as they do in-game.
Solution
The warmth value of the container- backpack, inner/outer clothing pockets, etc.- should somehow sufficiently retard, or mitigate solidification of x volume of inventory, by imparting a respective heat thereupon. Held items, say, a briefcase (didn't have warmth and wasn't wearable, if I recall correctly) in the winter, should keep something inside some amount insulated from the cold, given what's inside is warmer.
Alternatives
Straight-up lowering of freezing points, so that they're inaccurate- simpler, but the clothing and layers thing is lost.
Additional context
Add any other context (such as mock-ups, proof of concepts or screenshots) about the feature request here.
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