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Make cooking prioritize non-rotten materials #29153

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adamkad1 opened this issue Mar 30, 2019 · 3 comments
Closed

Make cooking prioritize non-rotten materials #29153

adamkad1 opened this issue Mar 30, 2019 · 3 comments
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Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Items: Food / Vitamins Comestibles and drinks stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing

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@adamkad1
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Title. Someone suggested this in #9879
and it really annoys me how the game allways seem to use rotten material before fresh, it should either prioritize fresh or give you a choice which material you want to use

@KorGgenT KorGgenT added <Suggestion / Discussion> Talk it out before implementing Items: Food / Vitamins Comestibles and drinks Crafting / Construction / Recipes Includes: Uncrafting / Disassembling labels Apr 1, 2019
@Tharn
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Tharn commented Apr 1, 2019

A choice would be ideal, similar to the 'E' screen that shows freshness. Sometimes you want to craft with aging food before it rots completely, sometimes you want the freshest stuff available.

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stale bot commented Aug 5, 2019

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Aug 5, 2019
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stale bot commented Sep 4, 2019

This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it

@stale stale bot closed this as completed Sep 4, 2019
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Labels
Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Items: Food / Vitamins Comestibles and drinks stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing
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