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Dragging a shopping cart leaves a trail of shopping carts behind #28512
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It's not technically a bug, more of a fallacy that comes from how memory works in this game. I doubt there's an easy way to fix this, you'd have to make every object one can drag be an exception from memory while visual range is equal or less than 1 while being dragged. |
That's not unreasonable to do though, we already do it for driving.
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Perhaps a simple fix is to not allow memory to save any vehicles you are driving or dragging? So if you let go of the cart, and grab it again, it would be in map memory as single tile, and not produce a line afterwards. Similarly with a vehicle, you would hop in and drive somewhere without memory saving any part of the vehicle behind you until you stop controlling, then it will be saved. |
I have a very similar issue, which I assume is caused by the same thing. My character is spider mutated, and so has night vision. Though it was worth mentioning, as this wasn't caused by head gear restricting vision, since his Furred Plate mutation prevents him wearing any. |
I like this idea but what happens when you jump out of a moving vehicle? |
I wanted to add that not only is a trail being created, but it persists even after player can see that the trailed tiles have no vehicle on them - i.e. drag vehicle while crouched, create trail behind, stand-up and see there is no vehicle on those tiles, crouch again and trail reappears. This is on linux64 ncurses build 0.D-11440-g82a2eb2.
I would think that instead of exempting vehicles/objects from memorization only while driving/grabbing, continue to exempt it if it is still in motion after done driving/grabbing until it comes to a stop or passes completely out of visibility. |
Describe the bug
Dragging "G" a shopping cart behind you in night time while the character can only see one tile in each direction causes a visual bug where you can see multiple shopping carts left where the actual shopping cart was in the previous tile
To Reproduce
Drag a shopping cart behind you at nighttime while using a view restrictive item like a motorbike helmet
Expected behavior
I expect my character to "remember" that the shopping cart he saw in the shadows is the one he got his hands on
Screenshots

Versions and configuration(please complete the following information):
Additional context
manual_backup3.zip
This is a link to a savegame that allows the issue to be reproduced.
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