Autocrafting of intermediate components #25265
Labels
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
stale
Closed for lack of activity, but still valid.
<Suggestion / Discussion>
Talk it out before implementing
Is your feature request related to a problem? Please describe.
When crafting certain items, some intermediate components may be required. These may be not readily available, such as a spike when crafting a knife spear, even if the player has enough materials to make them. Thus, the knife spear will be grayed out, and the player will not know that they can craft it. The problem becomes more evident when dealing with electronics and more complex crafts.
Describe the solution you'd like
Ideally, items that fall into this category should be displayed in a different color (say, yellow or blue) in order to indicate that they may be crafted, but some intermediate assembly is required. When selecting them, the game will automatically take care of crafting the intermediate components, possibly asking the player to choose between different options and materials. Since some components may require the same materials, a check should be performed to make sure that all materials are available, including those required by the missing components.
Describe alternatives you've considered
Autocrafting itself may be scrapped entirely, but highlighting items that lack craftable intermediate components seems rather useful to me. I can't really think of an alternative on the spot, but it goes without saying that everything is up for debate.
Additional context
Here's a simple mockup of my suggestion:
Additionally, items shown in yellow should be sorted after items shown in white but before items shown in dark gray.
The text was updated successfully, but these errors were encountered: