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Boats do not have enough power to move at default "power": 50, #25256

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stk2008 opened this issue Aug 30, 2018 · 6 comments · Fixed by #25835
Closed

Boats do not have enough power to move at default "power": 50, #25256

stk2008 opened this issue Aug 30, 2018 · 6 comments · Fixed by #25835
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<Bug> This needs to be fixed Game: Balance Balancing of (existing) in-game features. Mods Issues related to mods or modding Vehicles Vehicles, parts, mechanics & interactions

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@stk2008
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stk2008 commented Aug 30, 2018

Describe the bug

"power": 50,

is not enough even for a character with a strengh of 9.
I went into data\mods\Boats

whaleys_boats.json
and
b_inflatable_boat_parts.json

changed

"power": 50, to 500 and now boat moves at a max speed of 14MPH which is WAY to fast I know.
I read that 3MPH is about the normal speed for a canoe

To Reproduce
Spawn in a canoe and place near water it will say engine is not powerful enough

Expected behavior
To move

Versions and configuration(please complete the following information):

  • OS: win 10 64bit
  • Game Version 7802
  • Graphics version tiles
  • Mods loaded DDA,Boats
@stk2008
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stk2008 commented Aug 30, 2018

OK looking at it more

a diesel engine has a power output of 600 so to put paddles at 400 (minimum it starts to move at) is kind of stupid.

So instead I put muscles factor to 50 this works which allows us to keep power at the default 50.

but I am still able to move at 60MPH in a boat using hand paddles not sure how to fix this my self but thought I would have a look at it :).

but yep this reqiures some one who knows what there doing which I do not sorry.

@stk2008
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stk2008 commented Aug 30, 2018

ok I fixed it without touching the power and muscle factor

this was missing from thw whaleys Json

"m2c": 45,
"exclusions": [ "manual" ],
E_STARTS_INSTANTLY

not sure what it does though LOL

@mlangsdorf
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m2c is the max % of engine power that can be applied at "cruise" speeds without damaging the engine or drawing extra fuel
exclusions is a list of keywords. no additional engine with a matching keyword can be installed. (this is what prevents you from installing a foot crank and hand rims, for instance)
E_STARTS_INSTANTLY means the engine starts instantly, as opposed to a diesel or gasoline engine that needs a few turns to start.
muscle_power_factor is the amount of vpower generated per point of operator strength over or under 8.
all of this is doc'd in doc/JSON_INFO.md

@ZhilkinSerg ZhilkinSerg added <Bug> This needs to be fixed Game: Balance Balancing of (existing) in-game features. Vehicles Vehicles, parts, mechanics & interactions Mods Issues related to mods or modding labels Aug 30, 2018
@Brambor
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Brambor commented Aug 30, 2018

Regarding the form of the issue. You may want to delete Screenshots and Additional context paragraphs.

@mlangsdorf
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The items partially duplicated in data/mods/Boats/b_var_wood_veh_parts.json and data/mods/Boats/b_var_veh_parts.json are incorrect, as well as duplicated, and both files should be deleted.

@AMurkin
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AMurkin commented Sep 8, 2018

@stk2008 can you make a PR? If it's working it's better than nothing.

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Labels
<Bug> This needs to be fixed Game: Balance Balancing of (existing) in-game features. Mods Issues related to mods or modding Vehicles Vehicles, parts, mechanics & interactions
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5 participants