Support "groundcover" mapgen terrain #22268
Labels
<Enhancement / Feature>
New features, or enhancements on existing
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Currently every mapgen specifies own ground cover terrain. Many entries have differing amounts of grass vs dirt, some swamp mapgens have incorrect furniture placement (cattails on dry ground). This can be pretty jarring due to square nature of mapgen.
I see two options:
A fake terrain type is supplied. During mapgen, it is replaced with biome's default ground cover.
Advantages:
Each mapgen entry gains an optional (later possibly mandatory) field that describes what is it placed on. For example, most houses would be placed on a field, but swamp shack would be placed on swamp.
During mapgen, the types are processed sequentially: first a field is generated, then a house is generated on the field.
Advantages:
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