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Program received signal SIGSEGV, Segmentation fault.
field_entry::getFieldType (this=0x6e656e6f) at field.cpp:1481
1481 return type;
(gdb) backtrace full
#0 field_entry::getFieldType (this=0x6e656e6f) at field.cpp:1481
No locals. #1 0x08086817 in map::mon_in_field (this=0xb6ad1ec4, x=112, y=47, g=0xb6acf008, z=0x99a2400) at field.cpp:1193
dam = 0
field_list_it =
curfield = @0x995ec1c: {field_list = std::vector of length 0, capacity 1, draw_symbol = fd_null, dirty = false}
cur = 0x6e656e6f
#2 0x08a5d4fc in game::monmove (this=0xb6acf008) at game.cpp:4319
i = 4
#3 0x08a53ef7 in game::do_turn (this=0xb6acf008) at game.cpp:596
No locals. #4 0x08b2b1b1 in main (argc=0, argv=0xbffff998) at main.cpp:96
I'm closing this for now because it only happens with a specific save, and that might just be savegame incompatability. Still, if someone complains about segfaults with nearby fires, this might be it.
Program received signal SIGSEGV, Segmentation fault.
field_entry::getFieldType (this=0x6e656e6f) at field.cpp:1481
1481 return type;
(gdb) backtrace full
#0 field_entry::getFieldType (this=0x6e656e6f) at field.cpp:1481
No locals.
#1 0x08086817 in map::mon_in_field (this=0xb6ad1ec4, x=112, y=47, g=0xb6acf008, z=0x99a2400) at field.cpp:1193
#2 0x08a5d4fc in game::monmove (this=0xb6acf008) at game.cpp:4319
#3 0x08a53ef7 in game::do_turn (this=0xb6acf008) at game.cpp:596
No locals.
#4 0x08b2b1b1 in main (argc=0, argv=0xbffff998) at main.cpp:96
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