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Capoeira "Hit all adjacent monsters" does not work properly #1950
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I just opened a pull request to fix 2. a few hours ago. The game only picks one technique to apply no matter what. In that sense, yes, as your skill goes up and you crit more, you will start having crit techniques displace your spin kick. Putting spin kick in "Crit-only Offensive Techniques" would not change this. "Other Offensive Techniques" are always placed in the technique selection vector while "Crit-only Offensive Techniques" are only placed there if you crit. From this vector, only 1 technique is ever selected (completely at random). Hmm, actually you're right, it doesn't fill the vector with non-crit techniques if you have a crit technique in the vector. |
At least you've seen the spin/sweeps. I've never seen them happen at all. Glad to hear they exist, at least. |
Does this work now? The WIDE flag was re-implemented with the latest martial arts changes. |
If I update the styles to have a wide attack it seems to work, but none of them have a wide attack at the moment. |
I have experimented a little with Capoeira and encountered some issues when the "spin-kick" kills monsters. This was tested in "Version: 0.6-116-gd1d6525"
Though it is not a bug, why is "Hit all adjacent monsters" in the category of "Other Offensive Techniques" rather than "Crit-only Offensive Techniques"? If your primary attack is a critical hit, the game does not roll for a spin-kick, but rather checks if a "Sweep Attack" is made. It makes no sense to make the unique attack of a martial art style less likely as unarmed skill increases.
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