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Consistency in exiting menus #16765
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Try escape key, this is consistent with many other menus |
I know that escape key works, I'm just saying that q for cancel should work as well |
That behavior would cause problems in menu's that assign hotkeys based upon invlets (as |
Then, for consistency, would it make more sense to remove the |
Yes, I think we should aim for consistency and using |
So moving forward, should we just remove the cancel option from menus that currently have it? Or replace it with ⎋? (I know that is unicode not ascii so that would be annoying.) If we remove the cancel option would it be unclear how to exit a menu without choosing a listed option? |
Particular case of #12112. |
The new menu that pops up when examining a toilet gives options to drink the liquid or pour it on the ground. However, unlike other menus in the game it has no cancel option. I think this should be added to be consistent with other menus, such as butchering or repairing clothing.
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