Disentangle checking for interruptions from drawing. #11178
Labels
Info / User Interface
Game - player communication, menus, etc.
old issue - still valid?
(P5 - Long-term)
Long-term WIP, may stay on the list for a while.
SDL: Tiles / Sound
Tiles visual interface and sounds.
As encountered in #10970 triggering a screen refresh triggers a check for interruptions such as nearby monsters which can cause the current activity to be invalidated while its being processed.
Checking for interruptions should not be tied to drawing logic, because we should be able to trigger a redraw for purely UI reasons without having any in-game effects.
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