From e89d22a56047fa550381e9259b5c503b87658bc6 Mon Sep 17 00:00:00 2001 From: I-am-Erk <45136638+I-am-Erk@users.noreply.github.com> Date: Tue, 12 Jul 2022 13:14:36 -0700 Subject: [PATCH] Update world_option_sliders.json (#59212) --- data/core/world_option_sliders.json | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/data/core/world_option_sliders.json b/data/core/world_option_sliders.json index d45dfeb31e91e..59942c1fb891a 100644 --- a/data/core/world_option_sliders.json +++ b/data/core/world_option_sliders.json @@ -9,8 +9,8 @@ { "level": 0, "name": "Remote", - "description": "Cities are basically non-existent. Expect rural-only areas.", - "options": [ { "option": "CITY_SIZE", "type": "int", "val": 0 }, { "option": "CITY_SPACING", "type": "int", "val": 8 } ] + "description": "Cities are basically non-existent. Expect rural-only areas with rare tiny villages.", + "options": [ { "option": "CITY_SIZE", "type": "int", "val": 1 }, { "option": "CITY_SPACING", "type": "int", "val": 8 } ] }, { "level": 1, @@ -27,7 +27,7 @@ { "level": 3, "name": "Suburbia", - "description": "Cities use default size and distances.", + "description": "Cities use default size and distances, with small to large cities separated by large rural areas.", "options": [ { "option": "CITY_SIZE", "type": "int", "val": 8 }, { "option": "CITY_SPACING", "type": "int", "val": 4 } ] }, { @@ -46,7 +46,7 @@ "level": 6, "name": "Megacity", "description": "Cities are nearly continuous, with minimal distance between them.", - "options": [ { "option": "CITY_SIZE", "type": "int", "val": 16 }, { "option": "CITY_SPACING", "type": "int", "val": 0 } ] + "options": [ { "option": "CITY_SIZE", "type": "int", "val": 16 }, { "option": "CITY_SPACING", "type": "int", "val": 1 } ] } ] }, @@ -72,7 +72,7 @@ { "level": 1, "name": "Be really nice to me", - "description": "Monsters evolve and spawn slower, and items are a bit easier to come by.", + "description": "Monsters are less tough; move, evolve and spawn slower; and items are a bit easier to come by.", "options": [ { "option": "MONSTER_SPEED", "type": "int", "val": 95 }, { "option": "MONSTER_RESILIENCE", "type": "int", "val": 85 }, @@ -96,7 +96,7 @@ { "level": 3, "name": "Cataclysm", - "description": "For the default monster hunting and item collecting experience.", + "description": "The default monster hunting and item collecting experience.", "options": [ { "option": "MONSTER_SPEED", "type": "int", "val": 100 }, { "option": "MONSTER_RESILIENCE", "type": "int", "val": 100 }, @@ -108,7 +108,7 @@ { "level": 4, "name": "Hurt me", - "description": "Monsters are a bit tougher and spawn 50% more.", + "description": "Monsters are a bit tougher and faster, and spawn 50% more.", "options": [ { "option": "MONSTER_SPEED", "type": "int", "val": 105 }, { "option": "MONSTER_RESILIENCE", "type": "int", "val": 120 }, @@ -120,7 +120,7 @@ { "level": 5, "name": "Punish me", - "description": "Monsters are tougher, spawn more, and evolve faster. Items are a bit rarer too.", + "description": "Monsters are significantly tougher and faster, spawn more, and evolve faster. Items are a bit rarer too.", "options": [ { "option": "MONSTER_SPEED", "type": "int", "val": 110 }, { "option": "MONSTER_RESILIENCE", "type": "int", "val": 150 }, @@ -131,8 +131,8 @@ }, { "level": 6, - "name": "Punish me more", - "description": "Monsters are 50% tougher, 20% faster, and spawn 3x more. Items are half as likely to spawn.", + "name": "Punish me more!", + "description": "Monsters are much tougher, extremely fast, and spawn 3x more. Items are half as likely to spawn.", "options": [ { "option": "MONSTER_SPEED", "type": "int", "val": 120 }, { "option": "MONSTER_RESILIENCE", "type": "int", "val": 200 }, @@ -165,7 +165,7 @@ { "level": 2, "name": "Lonely", - "description": "NPCs are rare, but as expected in this ruined world (default).", + "description": "The default: NPCs are rare, but as expected in this ruined world.", "options": [ { "option": "NPC_SPAWNTIME", "type": "float", "val": 4 } ] }, {