From e4373aa48c6ef880649c7b16b8eed58b77eb55e3 Mon Sep 17 00:00:00 2001 From: SeventhSandwich Date: Tue, 11 Feb 2020 13:50:19 -0500 Subject: [PATCH] Update pages.h fix typo --- doxygen_doc/pages.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doxygen_doc/pages.h b/doxygen_doc/pages.h index 5d710af5bdb0d..9f83933b3b9dd 100644 --- a/doxygen_doc/pages.h +++ b/doxygen_doc/pages.h @@ -7,7 +7,7 @@ * Furthermore, the map is split into a hierarchical structure. At the top-level there are "overmaps", * which are very large chunks of the gameworld. The overmap is split into overmap tiles. When you use 'm' * to view the map in-game, what you see are overmap tiles. Each overmap tile is then again split into - * two submaps. See \ref overmap and \ref submap. + * four submaps (2x2). See \ref overmap and \ref submap. * * Parallel to this, there is the \ref mapbuffer. The mapbuffer manages and stores all submaps. Note that * this is separate to the overmap, which stores overmap tiles. The mapbuffer simply loads all submaps that