diff --git a/src/player_display.cpp b/src/player_display.cpp index 065944da0afdb..9a83f34dfdd8d 100644 --- a/src/player_display.cpp +++ b/src/player_display.cpp @@ -341,7 +341,7 @@ Strength - 4; Dexterity - 4; Intelligence - 4; Perception - 4" ) ); if( std::min( bionics_win_size_y, trait_win_size_y ) > max_shared_y ) { bionics_win_size_y = max_shared_y; // trait window is less than the shared size, so give space to bionics - } else if( trait_win_size_y < max_shared_y ) { + } else if( trait_win_size_y <= max_shared_y ) { bionics_win_size_y = maxy - infooffsetybottom - trait_win_size_y; } // fall through if bionics is smaller