diff --git a/src/mapgen_functions.cpp b/src/mapgen_functions.cpp index 99ca285fba8cd..3a26a387891e8 100644 --- a/src/mapgen_functions.cpp +++ b/src/mapgen_functions.cpp @@ -1033,7 +1033,8 @@ void mapgen_forest( mapgendata &dat ) } // Get the current biome definition for this terrain. - const auto current_biome_def_it = dat.region.forest_composition.biomes.find( dat.terrain_type()->get_type_id() ); + const auto current_biome_def_it = dat.region.forest_composition.biomes.find( + dat.terrain_type()->get_type_id() ); // If there is no biome definition for this terrain, fill in with the region's default ground cover // and bail--nothing more to be done. Should not continue with terrain feathering if there is