diff --git a/src/monmove.cpp b/src/monmove.cpp index 38f39853bd5ab..7fb71607ca0b8 100644 --- a/src/monmove.cpp +++ b/src/monmove.cpp @@ -891,7 +891,6 @@ void monster::move() if( !can_bash ) { continue; } - const int estimate = g->m.bash_rating( bash_estimate(), candidate ); if( estimate <= 0 ) { continue; @@ -923,14 +922,14 @@ void monster::move() const bool can_open_doors = has_flag( MF_CAN_OPEN_DOORS ); // Finished logic section. By this point, we should have chosen a square to // move to (moved = true). + const tripoint local_next_step = g->m.getlocal( next_step ); if( moved ) { // Actual effects of moving to the square we've chosen const bool did_something = - ( !pacified && attack_at( next_step ) ) || - ( !pacified && can_open_doors && g->m.open_door( next_step, !g->m.is_outside( pos() ) ) ) || - ( !pacified && bash_at( next_step ) ) || - ( !pacified && push_to( next_step, 0, 0 ) ) || - move_to( g->m.getlocal( next_step ), false, get_stagger_adjust( pos(), destination, - g->m.getlocal( next_step ) ) ); + ( !pacified && attack_at( local_next_step ) ) || + ( !pacified && can_open_doors && g->m.open_door( local_next_step, !g->m.is_outside( pos() ) ) ) || + ( !pacified && bash_at( local_next_step ) ) || + ( !pacified && push_to( local_next_step, 0, 0 ) ) || + move_to( local_next_step, false, get_stagger_adjust( pos(), destination, local_next_step ) ); if( !did_something ) { moves -= 100; // If we don't do this, we'll get infinite loops.