diff --git a/data/json/npcs/Backgrounds/bg_pizzaiolo.json b/data/json/npcs/Backgrounds/bg_pizzaiolo.json index 004b2646a04df..a55a9d3ca937c 100644 --- a/data/json/npcs/Backgrounds/bg_pizzaiolo.json +++ b/data/json/npcs/Backgrounds/bg_pizzaiolo.json @@ -16,7 +16,7 @@ "id": "BGSS_pizzaiolo_STORY2", "type": "talk_topic", "dynamic_line": { - "gendered_line": "Are you kidding? That was the best! When I imagine the face of that arrogant cook… mmm, sweet, sweet picture. Oh, and how we beat up that food-, I dreamed about it for so long… and my restaurant, we beat the shit out of those s. Too bad it was trashed as hell… anyway, let's hit the dirt.", + "gendered_line": "Are you kidding? That was the best! When I imagine the face of that arrogant cook… mmm, sweet, sweet picture. Oh, and how we beat up that food-, I dreamed about it for so long… and my restaurant, we beat the shit out of those s. Too bad it was trashed as hell… anyway, let's hit the dirt.", "relevant_genders": [ "npc" ] }, "responses": [ { "text": "", "topic": "TALK_FRIEND" }, { "text": "", "topic": "TALK_DONE" } ] diff --git a/data/json/npcs/Backgrounds/burger_flipper_1.json b/data/json/npcs/Backgrounds/burger_flipper_1.json index 85464ca38f06c..01c739d82fff0 100644 --- a/data/json/npcs/Backgrounds/burger_flipper_1.json +++ b/data/json/npcs/Backgrounds/burger_flipper_1.json @@ -3,7 +3,7 @@ "id": "BGSS_BURGER_FLIPPER_1_STORY1", "type": "talk_topic", "dynamic_line": { - "gendered_line": "Before this started, I had a crappy job flipping burgers at Sambal's Grille. Losing that isn't a big deal. Losing my mom and dad hurts a lot more. Last time I saw them alive, I just came home from school, grabbed a snack and went to work. I don't think I even told my mom I loved her, and I was pissed at my dad for some shit that really doesn't matter. Didn't matter then, really doesn't now. Things started going crazy while I was at work… the military rolled into town, and the evacuation alert sounded.", + "gendered_line": "Before this started, I had a crappy job flipping burgers at Sambal's Grille. Losing that isn't a big deal. Losing my mom and dad hurts a lot more. Last time I saw them alive, I just came home from school, grabbed a snack and went to work. I don't think I even told my mom I loved her, and I was pissed at my dad for some dumb shit that really doesn't matter. Didn't matter then, really doesn't now. Things started going crazy while I was at work… the military rolled into town, and the evacuation alert sounded.", "relevant_genders": [ "npc" ] }, "responses": [ diff --git a/data/json/npcs/Backgrounds/confused_1.json b/data/json/npcs/Backgrounds/confused_1.json index 922d20fa77394..ac40c6581dc96 100644 --- a/data/json/npcs/Backgrounds/confused_1.json +++ b/data/json/npcs/Backgrounds/confused_1.json @@ -3,7 +3,7 @@ "id": "BGSS_CONFUSED_1_STORY1", "type": "talk_topic", "dynamic_line": { - "gendered_line": "I don't even know anymore. I have no idea what is going on. I'm just doing what I can to stay alive. The world ended and I bungled along not dying, until I met you.", + "gendered_line": "I don't even fucking know anymore. I have no freaking idea what is going on. I'm just doing what I can to stay alive. The world ended and I bungled along not dying, until I met you.", "relevant_genders": [ "npc" ] }, "responses": [ { "text": "Huh.", "topic": "TALK_FRIEND_CONVERSATION" } ] diff --git a/data/json/npcs/Backgrounds/cop_1.json b/data/json/npcs/Backgrounds/cop_1.json index 8bdbd5688253b..ae935bb9b6b61 100644 --- a/data/json/npcs/Backgrounds/cop_1.json +++ b/data/json/npcs/Backgrounds/cop_1.json @@ -16,7 +16,7 @@ "id": "BGSS_COP_1_STORY2", "type": "talk_topic", "dynamic_line": { - "gendered_line": "A big-ass hole opened up right in the middle of town, and a crawled out, right in front of the church. We unloaded into it, but bullets just bounced off. Got some civilians in the crossfire. It started just devouring people like potato chips into a gullet that looked like a rotting asshole with teeth, and… well, I lost my nerve. I ran. I think I might have been the only person to escape. I haven't been able to even look at my badge since then.", + "gendered_line": "A big-ass hole opened up right in the middle of town, and a nightmarish demon crawled out, right in front of the church. We unloaded into it, but bullets just bounced off. Got some civilians in the crossfire. It started just devouring people like potato chips into a gullet that looked like a rotting asshole with teeth, and… well, I lost my nerve. I ran. I think I might have been the only person to escape. I haven't been able to even look at my badge since then.", "relevant_genders": [ "npc" ] }, "responses": [ diff --git a/data/json/npcs/Backgrounds/cop_2.json b/data/json/npcs/Backgrounds/cop_2.json index a635661350123..f4aae44d2ee5f 100644 --- a/data/json/npcs/Backgrounds/cop_2.json +++ b/data/json/npcs/Backgrounds/cop_2.json @@ -3,7 +3,7 @@ "id": "BGSS_COP_2_STORY1", "type": "talk_topic", "dynamic_line": { - "gendered_line": "I was SWAT. By all rights I should be dead. We were called to control \"riots\", which we all know were the first hordes. Fat lot of good we were. Pretty sure we killed more civilians. Even among my crew, morale was piss poor and we were shooting wild. Then something hit us, something big. Might have been a bomb, I really don't remember. I woke up pinned underneath the SWAT van. I couldn't see anything… but I could hear it, . I could hear everything. I spent hours, maybe days under that van, not even trying to get out.", + "gendered_line": "I was SWAT. By all rights I should be dead. We were called to control \"riots\", which we all know were the first hordes. Fat lot of good we were. Pretty sure we killed more civilians. Even among my crew, morale was piss poor and we were shooting wild. Then something hit us, something big. Might have been a bomb, I really don't remember. I woke up pinned underneath the SWAT van. I couldn't see anything… but I could hear it. I could hear everything. I spent hours, maybe days under that van, not even trying to get out.", "relevant_genders": [ "npc" ] }, "responses": [ @@ -15,7 +15,7 @@ "id": "BGSS_COP_2_STORY2", "type": "talk_topic", "dynamic_line": { - "gendered_line": "Eventually yes. It had been quiet for hours. I was parched, injured, and terrified. My training was maybe the only thing that kept me from freaking out. I decided to try to pull myself out and see how bad my injuries were. It was easy. The side of the van was torn open, and it turned out I was basically just lying under a little debris, with the ruins of the van tented around me. I wasn't even too badly hurt. I grabbed as much gear as I could, and I slipped out. It was night. I could hear fighting farther away in the city, so I went the other way. I made it a few blocks before I ran into any … I ran from them. I ran, and I ran, and I ran some more. And here I am.", + "gendered_line": "Eventually yes. It had been quiet for hours. I was parched, injured, and terrified. My training was maybe the only thing that kept me from freaking out. I decided to try to pull myself out and see how bad my injuries were. It was quite easy. The side of the van was torn open, and it turned out I was basically just lying under a little debris, with the ruins of the van tented around me. I wasn't even too badly hurt. I grabbed as much gear as I could, and I slipped out. It was night. I could hear fighting farther away in the city, so I went the other way. I made it a few blocks before I ran into any … I ran from them. I ran, and I ran, and I ran some more. And here I am.", "relevant_genders": [ "npc" ] }, "responses": [ diff --git a/data/json/npcs/Backgrounds/criminal_1.json b/data/json/npcs/Backgrounds/criminal_1.json index 8498df6e1b8a4..7fc8ae2c1e693 100644 --- a/data/json/npcs/Backgrounds/criminal_1.json +++ b/data/json/npcs/Backgrounds/criminal_1.json @@ -3,7 +3,7 @@ "id": "BGSS_CRIMINAL_1_STORY1", "type": "talk_topic", "dynamic_line": { - "gendered_line": "I was just sittin' in lockup. They took me in the night before, for a bullshit parole violation. Assholes. I was stuck in my cell when the cops all started yelling about an emergency, geared up, and left me in there havin' a staring contest with a security cam that probably wasn't even on. I was stuck in there for two god-damn days, with no food and only a little water. Then this big-ass zombie busted in. I didn't know what the fuck to think, but if my cam wasn't working, the one in the hall sure was. Tripped a motion sensor or some shit, alarm started going, and the big dumb fuck turned around to get at it while its arms were still stuck in the cell bars. Ripped the whole door out.", + "gendered_line": "I was just sittin' in lockup. They took me in the night before, for a bullshit parole violation. Assholes. I was stuck in my cell when the cops all started yelling about an emergency, geared up, and left me in there havin' a staring contest with a security cam that probably wasn't even on. I was stuck in there for two god-damn days, with no food and only a little water. Then this big-ass zombie busted in. I didn't know what the fuck to think, but if my cam wasn't working, the one in the hall sure was. Tripped a motion sensor or some shit, alarm started going, and the big dumb fuck turned around to get at it while its arms were still stuck in the cell bars. Ripped the whole door out.", "relevant_genders": [ "npc" ] }, "responses": [ @@ -15,7 +15,7 @@ { "id": "BGSS_CRIMINAL_1_STORY2", "type": "talk_topic", - "dynamic_line": "It was just chaos on the streets, man. But I'm used to chaos. You don't live as long as I've lived and not know how to keep away from a fight you can't win. Biggest worry wasn't the zombies and the monsters, honestly. But I swear, some cops got a nightstick so far up their ass… I didn't have time to ditch my orange when stuff kept swipin' at me, and I swear, cops got a look at me, they decided I was the big problem. Goddamn walking corpse next to me, who do they pick to shoot at? Pricks.", + "dynamic_line": "It was just chaos on the streets, man. But I'm used to chaos. You don't live as long as I've lived and not know how to keep away from a fight you can't win. Biggest worry wasn't the zombies and the monsters, honestly. But I swear, some cops got a nightstick so far up their ass… I didn't have time to ditch my orange when stuff kept swipin' at me, and I swear, cops got a look at me, they decided I was the big problem. Goddamn walking corpse next to me, who do they pick to shoot at? Pricks.", "responses": [ { "text": "How did you keep from getting arrested?", "topic": "BGSS_CRIMINAL_1_STORY3" }, { "text": "What were you in for in the first place?", "topic": "BGSS_CRIMINAL_1_PAROLE" }, @@ -40,7 +40,7 @@ "id": "BGSS_CRIMINAL_1_PAROLE", "type": "talk_topic", "dynamic_line": { - "gendered_line": "Bullshit, that's what. The assholes busted me on possession, wasn't even my fuckin' stash. I don't do crack, man, that shit's nasty, I was just carryin' it for my buddy Johnny. Y'know, this might be a hellhole now, but if I've seen the last power-trippin' asshole cop, it might all be worth it.", + "gendered_line": "Bullshit, that's what. The assholes busted me on possession, wasn't even my fuckin' stash. I don't do crack, man, that shit's nasty, I was just carryin' it for my buddy Johnny. Y'know, this might be a hellhole now, but if I've seen the last power-trippin' asshole cop, it might all be worth it.", "relevant_genders": [ "npc" ] }, "responses": [ diff --git a/data/json/npcs/Backgrounds/criminal_2.json b/data/json/npcs/Backgrounds/criminal_2.json index 2eb9156508dac..df6bc3c1583c0 100644 --- a/data/json/npcs/Backgrounds/criminal_2.json +++ b/data/json/npcs/Backgrounds/criminal_2.json @@ -3,7 +3,7 @@ "id": "BGSS_CRIMINAL_2_STORY1", "type": "talk_topic", "dynamic_line": { - "gendered_line": "I was lucky for . I was squatting in a warehouse out on the edge of town. I was in a real place, and my crew had mostly just been arrested in a big drug bust, but I had skipped out. I was scared they were gonna think I ratted 'em out and come get me, but hey, no worries about that now.", + "gendered_line": "I was fricking lucky for . I was squatting in a warehouse out on the edge of town. I was in a real shitty place, and my crew had mostly just been arrested in a big drug bust, but I had skipped out. I was scared they were gonna think I ratted 'em out and come get me, but hey, no worries about that now.", "relevant_genders": [ "npc" ] }, "responses": [ diff --git a/data/json/npcs/Backgrounds/evacuee_1.json b/data/json/npcs/Backgrounds/evacuee_1.json index 1a2c4886cebef..ae9e0cddc7e07 100644 --- a/data/json/npcs/Backgrounds/evacuee_1.json +++ b/data/json/npcs/Backgrounds/evacuee_1.json @@ -3,7 +3,7 @@ "id": "BGSS_EVACUEE_1_STORY1", "type": "talk_topic", "dynamic_line": { - "gendered_line": "I made it to one of those evac shelters, but it was almost worse than what I left behind. Escaped from there, been on the run since.", + "gendered_line": "I made it to one of those evac shelters, but it was almost worse than what I left behind. Escaped from there, been on the run since.", "relevant_genders": [ "npc" ] }, "responses": [ @@ -49,7 +49,7 @@ "id": "BGSS_EVACUEE_1_STORY3", "type": "talk_topic", "dynamic_line": { - "gendered_line": "Not exactly. After a while, I got brave. I started venturing towards the outskirts of town, picking off zombies here and there. I learned about traveling in at night to avoid all but those shadow-zombies, and that got me pretty far. Eventually I cleared out a cozy little nook for myself and started really feeling comfortable. I guess I got a bit complacent.", + "gendered_line": "Not exactly. After a while, I got brave. I started venturing towards the outskirts of town, picking off zombies here and there. I learned about traveling in at night to avoid all but those shadow-zombies, and that got me pretty far. Eventually I cleared out a cozy little nook for myself and started really feeling comfortable. I guess I got a bit complacent.", "relevant_genders": [ "npc" ] }, "responses": [ @@ -62,7 +62,7 @@ "id": "BGSS_EVACUEE_1_STORY4", "type": "talk_topic", "dynamic_line": { - "gendered_line": "I thought I had those damned figured out. I got braver, started heading out by day more and more. One of those screamer zombies spotted me and called in a horde, with a giant beastie at the head of it, the size of a Volkswagen and all covered in bone plates. I know when I'm outclassed. The big guy was held back by his own horde of buddies, and I managed to book it back to my place. I closed the windows, locked it down, but it was too late. The giant followed me and just started hammering right through the walls. I grabbed what I could and made for the horizon. Last I saw of my squat, it was collapsing on the bastard. For all I know, it died in the crash, but I am not going back to find out.", + "gendered_line": "I thought I had those damned figured out. I got braver, started heading out by day more and more. One of those screamer zombies spotted me and called in a horde, with a giant beastie at the head of it, the size of a Volkswagen and all covered in bone plates. I know when I'm outclassed. The big guy was held back by his own horde of buddies, and I managed to book it back to my place. I closed the windows, locked it down, but it was too late. The giant followed me and just started hammering right through the walls. I grabbed what I could and made for the horizon. Last I saw of my squat, it was collapsing on the bastard. For all I know, it died in the crash, but I am not going back to find out.", "relevant_genders": [ "npc" ] }, "responses": [ diff --git a/data/json/npcs/Backgrounds/evacuee_2.json b/data/json/npcs/Backgrounds/evacuee_2.json index ddfb04dc16992..d4970aaf9e3c0 100644 --- a/data/json/npcs/Backgrounds/evacuee_2.json +++ b/data/json/npcs/Backgrounds/evacuee_2.json @@ -3,7 +3,7 @@ "id": "BGSS_EVACUEE_2_STORY1", "type": "talk_topic", "dynamic_line": { - "gendered_line": "Same as most people who didn't get killed straight up during the riots. I went to one of those evacuation death traps. I actually lived there for a while with three others. One guy who I guess had watched a lot of movies kinda ran the show, because he seemed to really know what was going on. Spoiler alert: he didn't.", + "gendered_line": "Same as most people who didn't get killed straight up during the riots. I went to one of those stupid evacuation death traps. I actually lived there for a while with three others. One guy who I guess had watched a lot of movies kinda ran the show, because he seemed to really know what was going on. Spoiler alert: he fucking didn't.", "relevant_genders": [ "npc" ] }, "responses": [ diff --git a/data/json/npcs/Backgrounds/evacuee_4.json b/data/json/npcs/Backgrounds/evacuee_4.json index 19d8788d44150..79dc1bb7ef1d6 100644 --- a/data/json/npcs/Backgrounds/evacuee_4.json +++ b/data/json/npcs/Backgrounds/evacuee_4.json @@ -40,7 +40,7 @@ { "id": "CWH_EVACUEE_4_IDEAS1", "type": "talk_topic", - "dynamic_line": "What's this, some kinda Back to the Future thing? How could you not know what happened? The world damn well ended, that's what. And it didn't start with an earthquake, birds, snakes, or airplanes. It started with riots, and they had to dispatch cops and then the military to take care of the criminals. The government tried to pad it claiming it was some kind of mind control, but I didn't see too much different from the usual bullshit: entitled babies looking for an excuse to break the law. It just got way worse, this time, until it was time to get out of dodge. I heard rumors they were even bombing some of the urban centers to try to control it - which, I have to admit, is maybe a bit too hard-core.", + "dynamic_line": "What's this, some kinda Back to the Future thing? How could you not know what happened? The world damn well ended, that's what. And it didn't start with an earthquake, birds, snakes, or airplanes. It started with riots, and they had to dispatch cops and then the military to take care of the criminals. The government tried to pad it claiming it was some kind of mind control, but I didn't see too much different from the usual bullshit: entitled babies looking for an excuse to break the law. It just got way worse, this time, until it was time to get out of dodge. I heard rumors they were even bombing some of the urban centers to try to control it - which, I have to admit, is maybe a bit too hard-core.", "responses": [ { "text": "", "topic": "TALK_NONE" }, { "text": "", "topic": "TALK_DONE" } ] } ] diff --git a/data/json/npcs/Backgrounds/evacuee_5.json b/data/json/npcs/Backgrounds/evacuee_5.json index bfb0236f0c0fd..434e17da66d7b 100644 --- a/data/json/npcs/Backgrounds/evacuee_5.json +++ b/data/json/npcs/Backgrounds/evacuee_5.json @@ -22,7 +22,7 @@ "id": "BGSS_EVACUEE_5_BEES", "type": "talk_topic", "dynamic_line": { - "gendered_line": "Yeah, I'm sure you've seen them, they're everywhere. Like something out of an old sci-fi movie. Some of the others in the evac shelter got stung, it was no joke. I didn't stick around to see what the lasting effect was though. I'm not ashamed to admit I ran like a chicken.", + "gendered_line": "Yeah, I'm sure you've seen them, they're everywhere. Like something out of an old sci-fi movie. Some of the others in the evac shelter got stung, it was no joke. I didn't stick around to see what the lasting effect was though. I'm not ashamed to admit I ran like a chicken.", "relevant_genders": [ "npc" ] }, "responses": [ @@ -39,7 +39,7 @@ "id": "BGSS_EVACUEE_5_WASPS", "type": "talk_topic", "dynamic_line": { - "gendered_line": "Well, excuse me if I didn't stop to ask what kind of killer bugs they were.", + "gendered_line": "Well, excuse me if I didn't stop to fucking ask what kind of killer bugs they were.", "relevant_genders": [ "npc" ] }, "responses": [ diff --git a/data/json/npcs/Backgrounds/fema_evacuee_1.json b/data/json/npcs/Backgrounds/fema_evacuee_1.json index 2ac2d09dcae54..bd3fd6a76ec58 100644 --- a/data/json/npcs/Backgrounds/fema_evacuee_1.json +++ b/data/json/npcs/Backgrounds/fema_evacuee_1.json @@ -36,7 +36,7 @@ { "id": "BGSS_FEMA_EVACUEE_1_STORY3", "type": "talk_topic", - "dynamic_line": "That guy started a frenzy. People were already panicked. There was an armed guy overseeing the transport, acting like a cop but really he was just some kid they'd handed a rifle to. He tried to calm things down, and I guess it actually worked for a bit, although the 'kill the infected' bunch were pretty freaked out and were clearly ready to jump the moment the granny with the cut on her arm started frothing at the mouth. They started acting up again when we got to the camp. That didn't go well for them. A few heavily armed soldiers dragged them away, and I never saw them again.", + "dynamic_line": "That guy started a frenzy. People were already panicked. There was an armed guy overseeing the transport, acting like a cop but really he was just some dumb-ass kid they'd handed a rifle to. He tried to calm things down, and I guess it actually worked for a bit, although the 'kill the infected' bunch were freaked out and were clearly ready to jump the moment the granny with the cut on her arm started frothing at the mouth. They started acting up again when we got to the camp. That didn't go well for them. A few heavily armed soldiers dragged them away, and I never saw them again.", "responses": [ { "text": "How did you get out?", @@ -89,7 +89,7 @@ "id": "CWH_FEMA_EVACUEE_1_IDEAS1", "type": "talk_topic", "dynamic_line": { - "gendered_line": "Woof, you ready for a real hot take? The government did this to us. Intentionally, or at least sort-of intentionally.", + "gendered_line": "Woof, you ready for a real hot take? The government did this to us. Intentionally, or at least sort-of intentionally.", "relevant_genders": [ "u" ] }, "responses": [ @@ -101,7 +101,7 @@ { "id": "CWH_FEMA_EVACUEE_1_IDEAS2", "type": "talk_topic", - "dynamic_line": "Damn right. They lied to us for god knows how long about what was going on because they didn't want us to figure it out. It probably started as a way to keep the people in line, but it backfired somehow. My guess is they tried to de-educate us, tried to mislead us, and when that wasn't working they tried actual drugs in the water to make us stupid or something. Instead of just stupid, some people got violent. Then they tried to leverage that to put in martial law, but that didn't work and they wound up fighting hordes of people. Only they didn't realize their brain drugs were some kind of mutagen that turn people into zombies.", + "dynamic_line": "Damn right. They lied to us for god knows how long about what was going on because they didn't want us to figure it out. It probably started as a way to keep the people in line, but it backfired somehow. My guess is they tried to de-educate us, tried to mislead us, and when that wasn't working they tried actual drugs in the water to make us stupid or something. Instead of just stupid, some people got violent. Then they tried to leverage that to put in martial law, but that didn't work and they wound up fighting hordes of people. Only they didn't realize their brain drugs were some kind of mutagen that turn people into zombies.", "responses": [ { "text": "What about all the other stuff?", "topic": "CWH_FEMA_EVACUEE_1_IDEAS3" }, { "text": "", "topic": "TALK_FRIEND_CONVERSATION" }, diff --git a/data/json/npcs/Backgrounds/hospital_2.json b/data/json/npcs/Backgrounds/hospital_2.json index 623177f63b17f..fb10292e769d5 100644 --- a/data/json/npcs/Backgrounds/hospital_2.json +++ b/data/json/npcs/Backgrounds/hospital_2.json @@ -12,7 +12,7 @@ "relevant_genders": [ "npc" ] }, "no": { - "gendered_line": "I was at work at the hospital, when it all went down. It's a bit of a blur. For a while there were weird reports, stuff that sounded unbelievable about patients getting back up after dying, but mostly things were business as usual. Then, towards the end, stuff just skyrocketed. We thought it was a Chinese attack, and that's what we were being told. People coming in crazed, covered in wounds from bullets and bites. About halfway through my shift I… well, I broke. I'd seen such horrible injuries, and then I… , I can't even talk about it.", + "gendered_line": "I was at work at the hospital, when it all went down. It's a bit of a blur. For a while there were weird reports, stuff that sounded unbelievable about patients getting back up after dying, but mostly things were business as usual. Then, towards the end, stuff just skyrocketed. We thought it was a Chinese attack, and that's what we were being told. People coming in crazed, covered in wounds from bullets and bites. About halfway through my shift I… well, I broke. I'd seen such horrible injuries, and then I… I can't even talk about it.", "relevant_genders": [ "npc" ] } } diff --git a/data/json/npcs/Backgrounds/hospital_3.json b/data/json/npcs/Backgrounds/hospital_3.json index ad908f1cc1571..ee497bf898b83 100644 --- a/data/json/npcs/Backgrounds/hospital_3.json +++ b/data/json/npcs/Backgrounds/hospital_3.json @@ -15,7 +15,7 @@ "id": "BGSS_HOSPITAL_3_STORY2", "type": "talk_topic", "dynamic_line": { - "gendered_line": "The morgue. Seems like a dumb place to go at the start of a zombie apocalypse, right? Thing is, nobody had made it to the morgue in quite a while, the bodies were reanimating too quickly and the staff were just too busy. I was shaking and puking and I could see the world was ending… I bundled myself up, grabbed a few snacks from the pathologist's desk, and crawled into one of those drawers to contemplate the end of the world. After breaking the handle to make sure it couldn't lock behind me, of course. It was safe and quiet in there. Not just my cubby, the whole morgue. At first it was because nobody was enough to come down there except me. Later, it was because nobody was left.", + "gendered_line": "The morgue. Seems like a dumb place to go at the start of a zombie apocalypse, right? Thing is, nobody had made it to the morgue in quite a while, the bodies were reanimating too quickly and the staff were just too busy. I was shaking and puking and I could see the world was ending… I bundled myself up, grabbed a few snacks from the pathologist's desk, and crawled into one of those drawers to contemplate the end of the world. After breaking the handle to make sure it couldn't lock behind me, of course. It was safe and quiet in there. Not just my cubby, the whole morgue. At first it was because nobody was dumb enough to come down there except me. Later, it was because nobody was left.", "relevant_genders": [ "npc" ] }, "responses": [ @@ -28,7 +28,7 @@ "id": "BGSS_HOSPITAL_3_STORY3", "type": "talk_topic", "dynamic_line": { - "gendered_line": "The door was good heavy steel with no window, and there was a staff room with a fully stocked fridge, so when it became clear that nothing was going to get any better on its own, I set up shop. I stayed down there for a couple days. I could hear explosions and screaming for the first while, then just guns and explosions, and then it got quiet. Eventually, I ran out of snacks, so I worked up the nerve to climb out a window and check out the city by night. I used that place as a base for a little while, but the area around the hospital was too hot to keep it up, so I made my way out to greener pastures. And here I am.", + "gendered_line": "The door was good heavy steel with no window, and there was a staff room with a fully stocked fridge, so when it became clear that nothing was going to get any better on its own, I set up shop. I stayed down there for a couple days. I could hear explosions and screaming for the first while, then just guns and explosions, and then it got really quiet. Eventually, I ran out of snacks, so I worked up the nerve to climb out a window and check out the city by night. I used that place as a base for a little while, but the area around the hospital was too hot to keep it up, so I made my way out to greener pastures. And here I am.", "relevant_genders": [ "npc" ] }, "responses": [ diff --git a/data/json/npcs/Backgrounds/hunter_2.json b/data/json/npcs/Backgrounds/hunter_2.json index 38019f91caefa..56f8662fe5bb8 100644 --- a/data/json/npcs/Backgrounds/hunter_2.json +++ b/data/json/npcs/Backgrounds/hunter_2.json @@ -2,7 +2,7 @@ { "id": "BGSS_HUNTER_2_STORY1", "type": "talk_topic", - "dynamic_line": "My brother and I were out on a hunting trip. We saw helicopters overhead… big, military ones, loaded up with crazy high-end military stuff like you only see on TV. Laser cannons even. They were heading in the direction of our parent's ranch. Something about it really shook us up, and we started heading back that way… we weren't that far off when we saw this huge, floating eyeball appear out of nowhere. Ha. Hard to believe we're in a time where I don't feel like I need to convince you I'm telling the truth.", + "dynamic_line": "My brother and I were out on a hunting trip. We saw helicopters overhead… big, military ones, loaded up with crazy high-end military stuff like you only see on TV. Laser cannons even. They were heading in the direction of our parent's ranch. Something about it really shook us up, and we started heading back that way… we weren't that far off when we saw this huge, floating eyeball appear out of fucking nowhere. Ha. Hard to believe we're in a time where I don't feel like I need to convince you I'm telling the truth.", "responses": [ { "text": "What happened next?", "topic": "BGSS_HUNTER_2_STORY2" }, { "text": "", "topic": "TALK_FRIEND_CONVERSATION" } diff --git a/data/json/npcs/Backgrounds/left_for_dead_1.json b/data/json/npcs/Backgrounds/left_for_dead_1.json index 756aef7f92f71..7b6beacf8728a 100644 --- a/data/json/npcs/Backgrounds/left_for_dead_1.json +++ b/data/json/npcs/Backgrounds/left_for_dead_1.json @@ -11,7 +11,7 @@ { "id": "CWH_LEFT_FOR_DEAD_1_IDEAS1", "type": "talk_topic", - "dynamic_line": "Okay, so, hear me out. This might sound crazy, but we're dealing with the walking dead, so I think I get a pass on that. You know your Greek mythology at all?", + "dynamic_line": "Okay, so, hear me out. This might sound crazy, but we're dealing with the walking dead, so I think I get a pass on that. You know your Greek mythology at all?", "responses": [ { "text": "Not really. How is that relevant?", "topic": "CWH_LEFT_FOR_DEAD_1_EXPLAIN" }, { "text": "Sure, why?", "topic": "CWH_LEFT_FOR_DEAD_1_IDEAS2" }, diff --git a/data/json/npcs/Backgrounds/lost_partner_1.json b/data/json/npcs/Backgrounds/lost_partner_1.json index bd71a98871941..f38eabe0e1d78 100644 --- a/data/json/npcs/Backgrounds/lost_partner_1.json +++ b/data/json/npcs/Backgrounds/lost_partner_1.json @@ -5,8 +5,8 @@ "dynamic_line": [ { "npc_female": true, - "yes": "My husband made it out with me, but got eaten by one of those plant monsters a few days before I met you. This hasn't been a great year for me.", - "no": "My wife made it out with me, but got eaten by one of those plant monsters a few days before I met you. This hasn't been a great year for me." + "yes": "My husband made it out with me, but got eaten by one of those plant monsters a few days before I met you. This hasn't been a great year for me.", + "no": "My wife made it out with me, but got eaten by one of those plant monsters a few days before I met you. This hasn't been a great year for me." } ], "responses": [ @@ -58,7 +58,7 @@ "id": "BGSS_LOST_PARTNER_1_TRIFFIDS", "type": "talk_topic", "dynamic_line": { - "gendered_line": "Yeah, have you seen them yet? They're these walking flowers with a big stinger in the middle. They travel in packs. They hate the zombies, and we were using them for cover to clear a horde of the dead. Unfortunately, turns out the plants are better trackers than the . They almost seemed intelligent… I barely made it out, only because they were, uh, distracted.", + "gendered_line": "Yeah, have you seen them yet? They're these shitty walking flowers with a big stinger in the middle. They travel in packs. They hate the zombies, and we were using them for cover to clear a horde of the dead. Unfortunately, turns out the plants are better trackers than the . They almost seemed intelligent… I barely made it out, only because they were, uh, distracted.", "relevant_genders": [ "npc" ] }, "//": "In a future version this NPC might give you directions to a triffid grove.", diff --git a/data/json/npcs/Backgrounds/lost_partner_2.json b/data/json/npcs/Backgrounds/lost_partner_2.json index f71091bf8899c..ce8cf51e4aa07 100644 --- a/data/json/npcs/Backgrounds/lost_partner_2.json +++ b/data/json/npcs/Backgrounds/lost_partner_2.json @@ -11,10 +11,10 @@ "no": { "npc_has_effect": "player_BGSS_SAIDYES", "yes": { - "gendered_line": "Like I said, it's a story, but I guess it won't kill me to tell it one more time.", + "gendered_line": "Like I said, it's a lame story, but I guess it won't kill me to tell it one more time.", "relevant_genders": [ "npc" ] }, - "no": "Just another tale of love and loss. Not one I like to tell." + "no": "Just another fucked-up tale of love and loss. Not one I like to tell." } }, "responses": [ @@ -64,7 +64,7 @@ { "id": "BGSS_LOST_PARTNER_2_FUCKOFF", "type": "talk_topic", - "dynamic_line": "Oh, . This doesn't have anything to do with you, or with us.", + "dynamic_line": "Oh, just shut the fuck up already. This doesn't have anything to do with you, or with us.", "responses": [ { "text": "…", "effect": { "npc_add_effect": "player_BGSS_SAIDNO", "duration": 14000 }, "topic": "TALK_DONE" } ] }, { @@ -101,8 +101,8 @@ "dynamic_line": [ { "npc_female": true, - "yes": "He was at home when the bombs started dropping and the world went to hell. I was at work. I tried to make it to our house, but the city was a war zone. Things I can't describe lurching through the streets, crushing people and cars. Soldiers trying to stop them, but hitting people in the crossfire as much as anything. And then the collateral damage would get right back up and join the enemy. If it hadn't been for my husband, I would have just left, but I did what I could and I slipped through. I actually made it alive.", - "no": "She was at home when the bombs started dropping and the world went to hell. I was at work. I tried to make it to our house, but the city was a war zone. Things I can't describe lurching through the streets, crushing people and cars. Soldiers trying to stop them, but hitting people in the crossfire as much as anything. And then the collateral damage would get right back up and join the enemy. If it hadn't been for my wife, I would have just left, but I did what I could and I slipped through. I actually made it alive." + "yes": "He was at home when the bombs started dropping and the world went to hell. I was at work. I tried to make it to our house, but the city was a war zone. Things I can't describe lurching through the streets, crushing people and cars. Soldiers trying to stop them, but hitting people in the crossfire as much as anything. And then the collateral damage would get right back up and join the enemy. If it hadn't been for my husband, I would have just left, but I did what I could and I slipped through. I actually made it alive.", + "no": "She was at home when the bombs started dropping and the world went to hell. I was at work. I tried to make it to our house, but the city was a war zone. Things I can't describe lurching through the streets, crushing people and cars. Soldiers trying to stop them, but hitting people in the crossfire as much as anything. And then the collateral damage would get right back up and join the enemy. If it hadn't been for my wife, I would have just left, but I did what I could and I slipped through. I actually made it alive." } ], "responses": [ diff --git a/data/json/npcs/Backgrounds/nerd_1.json b/data/json/npcs/Backgrounds/nerd_1.json index 0ab78d9c11e87..8b03fb0ba4bbd 100644 --- a/data/json/npcs/Backgrounds/nerd_1.json +++ b/data/json/npcs/Backgrounds/nerd_1.json @@ -16,7 +16,7 @@ "id": "BGSS_NERD_1_STORY2", "type": "talk_topic", "dynamic_line": { - "gendered_line": "Well, I may be a huge nerd, but I'm not an idiot. Plus I'm genre savvy. We'd already heard about people coming back from the dead, actually that's why I was doing the RPG. When the cops came to put the school on lockdown I managed to slip out the back. I live a long way out of town, but there was no way I was going to take a bus home, so I walked. Two hours. Heard a lot of sirens, and I even saw jets overhead. It was getting late when I got back, but my mom and dad weren't back from work yet. I stayed there, hoping they'd come. I sent texts but got no reply. After a few days, well… the news got worse and worse, then it stopped completely.", + "gendered_line": "Well, I may be a huge nerd, but I'm not an idiot. Plus I'm genre savvy. We'd already heard about people coming back from the dead, actually that's why I was doing the RPG. When the cops came to put the school on lockdown I managed to slip out the back. I live a long way out of town, but there was no way I was going to take a bus home, so I walked. Two hours. Heard a lot of sirens, and I even saw jets overhead. It was getting late when I got back, but my mom and dad weren't back from work yet. I stayed there, hoping they'd come. I sent texts but got no reply. After a few days, well… the news got worse and worse, then it stopped completely.", "relevant_genders": [ "npc" ] }, "responses": [ diff --git a/data/json/npcs/Backgrounds/no_past_1.json b/data/json/npcs/Backgrounds/no_past_1.json index 6b9309cb43835..419755c713554 100644 --- a/data/json/npcs/Backgrounds/no_past_1.json +++ b/data/json/npcs/Backgrounds/no_past_1.json @@ -2,7 +2,7 @@ { "id": "BGSS_NO_PAST_1_STORY1", "type": "talk_topic", - "dynamic_line": "Before ? Who cares about that? This is a new world, and yeah, it's pretty . It's the one we've got though, so let's not dwell in the past when we should be making the best of what little we have left.", + "dynamic_line": "Before ? Who cares about that? This is a new world, and yeah, it's pretty miserable. It's the one we've got though, so let's not dwell in the past when we should be making the best of what little we have left.", "responses": [ { "text": "I can respect that.", "topic": "TALK_FRIEND_CONVERSATION" } ] }, { diff --git a/data/json/npcs/Backgrounds/no_past_4.json b/data/json/npcs/Backgrounds/no_past_4.json index 15a56810daf47..5b250be19cf8e 100644 --- a/data/json/npcs/Backgrounds/no_past_4.json +++ b/data/json/npcs/Backgrounds/no_past_4.json @@ -38,7 +38,7 @@ "id": "BGSS_NO_PAST_4_DROPIT", "type": "talk_topic", "dynamic_line": { - "gendered_line": "Listen. I said it clearly, and if you keep picking at it I'm gonna get mad. Who I was is gone. Dead. I don't give a shit about your 'healthy', don't ask again.", + "gendered_line": "Listen. I said it clearly, and if you keep picking at it I'm gonna get mad. Who I was is gone. Dead. I don't give a shit about your 'healthy', don't fucking ask again.", "relevant_genders": [ "npc" ] }, "responses": [ { "text": "", "topic": "TALK_NONE" }, { "text": "", "topic": "TALK_DONE" } ] diff --git a/data/json/npcs/Backgrounds/prepper_1.json b/data/json/npcs/Backgrounds/prepper_1.json index c20e82c375fa7..5c6930e8a1348 100644 --- a/data/json/npcs/Backgrounds/prepper_1.json +++ b/data/json/npcs/Backgrounds/prepper_1.json @@ -53,7 +53,7 @@ "id": "BGSS_PREPPER_1_STORY3", "type": "talk_topic", "dynamic_line": { - "gendered_line": "No, I barely got two miles. I crashed into some kind of hell-spawn bio-weapon, a crazy screeching made of arms and legs and heads from all sorts of creatures, humans too. I think I killed it, but I know for sure I killed the truck. Grabbed my duffel bag and ran, after putting a couple bullets into it for good measure. I hope I never see something like that again.", + "gendered_line": "No, I barely got two miles. I crashed into some kind of hell-spawn bio-weapon, a crazy screeching nightmarish thing made of arms and legs and heads from all sorts of creatures, humans too. I think I killed it, but I know for sure I killed the truck. Grabbed my duffel bag and ran, after putting a couple bullets into it for good measure. I hope I never see something like that again.", "relevant_genders": [ "npc" ] }, "responses": [ @@ -300,7 +300,7 @@ "id": "BGSS_PREPPER_1_SHELTERFAILURE", "type": "talk_topic", "dynamic_line": { - "gendered_line": "I'd have to be absolutely to give up the location of my stash to someone I barely know. For all I know you'd just kill me and take it all for yourself! Better luck next time, pal.", + "gendered_line": "I'd have to be absolutely imbecilic to give up the location of my stash to someone I barely know. For all I know you'd just kill me and take it all for yourself! Better luck next time, pal.", "relevant_genders": [ "npc" ] }, "responses": [ { "text": "Okay, calm down…", "topic": "TALK_NONE" } ] diff --git a/data/json/npcs/Backgrounds/prepper_2.json b/data/json/npcs/Backgrounds/prepper_2.json index e22088227baa6..404d45def9e5d 100644 --- a/data/json/npcs/Backgrounds/prepper_2.json +++ b/data/json/npcs/Backgrounds/prepper_2.json @@ -71,7 +71,7 @@ "failure": { "topic": "BGSS_PREPPER_2_NOSALE" } }, { - "text": "How 'bout you hand it over and I don't get pissed off?", + "text": "How 'bout you fucking hand it over and I don't get pissed off?", "condition": { "not": { "npc_has_effect": "player_BGSS_SAIDNO" } }, "trial": { "type": "INTIMIDATE", "difficulty": 30, "mod": [ [ "BRAVERY", -1 ], [ "FEAR", 3 ] ] }, "success": { "topic": "BGSS_PREPPER_2_SOLD" }, diff --git a/data/json/npcs/Backgrounds/professor_1.json b/data/json/npcs/Backgrounds/professor_1.json index a113088653b62..63762d2b83a78 100644 --- a/data/json/npcs/Backgrounds/professor_1.json +++ b/data/json/npcs/Backgrounds/professor_1.json @@ -3,7 +3,7 @@ "id": "BGSS_PROFESSOR_1_STORY1", "type": "talk_topic", "dynamic_line": { - "gendered_line": "I'm actually a chemistry professor at Harvard. I'd been on sabbatical for the last six months. I can't imagine the university was a good place to be, given what I've heard about Boston… I'm not sure anyone made it out. I was out at my cabin near Chatham, ostensibly working on the finishing touches for a paper, but mostly just sipping whisky and thanking my lucky stars for tenure. Those were good days. Then came , the military convoys, the . My cabin was crushed by a , just collateral damage after it got blasted off Orleans by a tank. I was already busy running frantically by then.", + "gendered_line": "I'm actually a chemistry professor at Harvard. I'd been on sabbatical for the last six months. I can't imagine the university was a good place to be, given what I've heard about Boston… I'm not sure anyone made it out. I was out at my cabin near Chatham, ostensibly working on the finishing touches for a paper, but mostly just sipping whisky and thanking my lucky stars for tenure. Those were good days. Then came , the military convoys, the . My cabin was crushed by a fearsome beast, just collateral damage after it got blasted off Orleans by a tank. I was already busy running frantically by then.", "relevant_genders": [ "npc" ] }, "responses": [ diff --git a/data/json/npcs/Backgrounds/rural_1.json b/data/json/npcs/Backgrounds/rural_1.json index 8ba885901ac95..e85e3db163b3a 100644 --- a/data/json/npcs/Backgrounds/rural_1.json +++ b/data/json/npcs/Backgrounds/rural_1.json @@ -19,7 +19,7 @@ "id": "BGSS_RURAL_1_STORY2", "type": "talk_topic", "dynamic_line": { - "gendered_line": "Well, it built up a bit. There was that acid rain, it burnt up one of my tractors. Not that I'd been working the fields since… well, it'd been a year and I hadn't done much worth doing. There were explosions and things, and choppers overhead. I was scared, kept the curtains drawn, kept changing the channels. Then, one day, there were no channels to change to. Just the emergency broadcast, over and over.", + "gendered_line": "Well, it built up a bit. There was that acid rain, it burnt up one of my tractors. Not that I'd been working the fields since… well, it'd been a terrible year and I hadn't done much worth doing. There were explosions and things, and choppers overhead. I was scared, kept the curtains drawn, kept changing the channels. Then, one day, there were no channels to change to. Just the emergency broadcast, over and over.", "relevant_genders": [ "npc" ] }, "responses": [ diff --git a/data/json/npcs/Backgrounds/rural_2.json b/data/json/npcs/Backgrounds/rural_2.json index c1e33a237766a..45b673c58dfd2 100644 --- a/data/json/npcs/Backgrounds/rural_2.json +++ b/data/json/npcs/Backgrounds/rural_2.json @@ -30,7 +30,7 @@ "id": "BGSS_RURAL_2_STORY3", "type": "talk_topic", "dynamic_line": { - "gendered_line": "We got to my buddy's ranch, but the g-men had been there first. It was all boarded up and there was a police barricade out front. One of those turrets… shot Buck. Almost got me too. I managed to get my pup… get him outta there, that… it wasn't easy, had to use a police car door as a shield, had to kill a cop-zombie first. And then, well, while I was still cryin', Buck came back. I had to… . I… I can't say it. You know.", + "gendered_line": "We got to my buddy's ranch, but the g-men had been there first. It was all boarded up and there was a police barricade out front. One of those turrets… shot Buck. Almost got me too. I managed to get my pup… get him outta there, that… it wasn't easy, had to use a police car door as a shield, had to kill a cop-zombie first. And then, well, while I was still cryin', Buck came back. I had to… I… I can't say it. You know.", "relevant_genders": [ "npc" ] }, "responses": [ diff --git a/data/json/npcs/Backgrounds/scavenger_merc_1.json b/data/json/npcs/Backgrounds/scavenger_merc_1.json index 75f82990cfede..c5075d1fa2d1b 100644 --- a/data/json/npcs/Backgrounds/scavenger_merc_1.json +++ b/data/json/npcs/Backgrounds/scavenger_merc_1.json @@ -20,7 +20,7 @@ "failure": { "topic": "BGSS_SCAVENGER_MERC_1_FUCKOFF" } }, { - "text": "Don't mouth off to me. I know where everyone else working for me comes from. If I'm going to let you stand behind me with a loaded gun, you're going to toe the line too.", + "text": "Don't mouth off to me. I know where everyone else working for me comes from. If I'm going to let you stand behind me with a loaded gun, you're going to toe the line too.", "condition": { "not": { "or": [ { "npc_has_effect": "player_BGSS_SAIDNO" }, { "npc_has_effect": "player_BGSS_SAIDYES" } ] } }, "//": "This guy is more likely to respond to a show of strength.", "trial": { "type": "INTIMIDATE", "difficulty": 50, "mod": [ [ "TRUST", -1 ], [ "FEAR", -1 ] ] }, @@ -77,7 +77,7 @@ { "id": "BGSS_SCAVENGER_MERC_1_STORY2_BADGERME", "type": "talk_topic", - "dynamic_line": ", you're just gonna keep badgering me about this forever, aintcha. Fine. Bring me a bottle of single malt, we share a drink, I tell you the story.", + "dynamic_line": " You're just gonna keep badgering me about this forever, aintcha. Fine. Bring me a bottle of single malt, we share a drink, I tell you the story.", "responses": [ { "text": "I'll get looking for that. ", diff --git a/data/json/npcs/Backgrounds/soldier_1.json b/data/json/npcs/Backgrounds/soldier_1.json index c515e84c8e984..67e0b41668b85 100644 --- a/data/json/npcs/Backgrounds/soldier_1.json +++ b/data/json/npcs/Backgrounds/soldier_1.json @@ -3,7 +3,7 @@ "id": "BGSS_SOLDIER_1_STORY1", "type": "talk_topic", "dynamic_line": { - "gendered_line": "Listen, I don't want to get too into it. I was in the reserves, OK? I didn't sign on for some glory loaded shit about protecting my nation, I wanted to get some exercise, make some friends, and it looks good on my resume. I never thought I'd get called to active duty to fight zombies. Maybe I'm a deserter, or a chickenshit, but I can tell you one other thing I am that the other grunts ain't: alive. You can figure the rest out.", + "gendered_line": "Listen, I don't want to get too into it. I was in the reserves, OK? I didn't sign on for some glory loaded shit about protecting my nation, I wanted to get some exercise, make some friends, and it looks good on my resume. I never thought I'd get called to active duty to fight zombies. Maybe I'm a deserter, or a chickenshit, but I can tell you one other thing I am that the other grunts ain't: alive. You can figure the rest out.", "relevant_genders": [ "npc" ] }, "responses": [ diff --git a/data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json b/data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json index 189511569841c..b973aa69b81af 100644 --- a/data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json +++ b/data/json/npcs/Lighthouse_Family/NPC_lighthouse_man.json @@ -92,7 +92,7 @@ { "type": "talk_topic", "id": "TALK_lighthouse_man_hay", - "dynamic_line": "You know, good. It is cozy here, there is a lot of space, and most importantly, it's safe. We even started considering this place as our new home. By the way, while I was fishing, a bottle with a piece of paper came to the shore of our island. Here, take a look.\", he gave you a piece of paper, something was written on it: '0030045-0030045-35321700', with something similar to lightning scribbled nearby. \"I wonder what it could mean…" + "dynamic_line": "You know, pretty good. It is cozy here, there is a lot of space, and most importantly, it's safe. We even started considering this place as our new home. By the way, while I was fishing, a bottle with a piece of paper came to the shore of our island. Here, take a look.\", he gave you a piece of paper, something was written on it: '0030045-0030045-35321700', with something similar to lightning scribbled nearby. \"I wonder what it could mean…" }, { "type": "talk_topic", @@ -376,9 +376,9 @@ "offer": "So, we found the lighthouse. Now, I need to clean it. Want to help me with it?", "accepted": "Great. Let's do it together. I'll be right behind you. We will clean floor by floor. If you decide that the floor is clean, tell me about it, and we will move on to the next, and so on to the very top.", "rejected": "Well, it's your choice.", - "advice": "Be careful. These s are most dangerous in tight spaces.", + "advice": "Be careful. These s are most dangerous in tight spaces.", "inquire": "", - "success": "Great, great. All that remains is to wash all the floors…", + "success": "Great, incredibly great. All that remains is to wash all the floors…", "success_lie": "-", "failure": "-" } @@ -443,7 +443,7 @@ "rejected": "Well, it's your choice.", "advice": "Please, if you can, don't disassemble furniture here. It can still be useful.", "inquire": "Did you find it?", - "success": " good, , thank you! Now we are not afraid of hunger, rain, or other bad weather, he-he. By the way, I have a small supply of fish, tackle, baits and rods. If you are interested, I can share some with you.", + "success": "Very good, , thank you! Now we are not afraid of hunger, rain, or other bad weather, he-he. By the way, I have a small supply of fish, tackle, baits and rods. If you are interested, I can share some with you.", "success_lie": "-", "failure": "-" } diff --git a/data/json/npcs/Lighthouse_Family/TALK_fix_lighthouse.json b/data/json/npcs/Lighthouse_Family/TALK_fix_lighthouse.json index 56fecdae3ed52..1898e84e0fc32 100644 --- a/data/json/npcs/Lighthouse_Family/TALK_fix_lighthouse.json +++ b/data/json/npcs/Lighthouse_Family/TALK_fix_lighthouse.json @@ -39,7 +39,7 @@ { "type": "talk_topic", "id": "TALK_ENG_LIGHTHOUSE_2", - "dynamic_line": "Hmm, looks . I'll do my best.", + "dynamic_line": "Hmm, looks shitty. I'll do my best.", "responses": [ { "text": "Start working.", diff --git a/data/json/npcs/Lighthouse_Family/npc_survivor.json b/data/json/npcs/Lighthouse_Family/npc_survivor.json index b737f57be724a..e44fe3cc0eddf 100644 --- a/data/json/npcs/Lighthouse_Family/npc_survivor.json +++ b/data/json/npcs/Lighthouse_Family/npc_survivor.json @@ -33,7 +33,7 @@ ], [ { - "gendered_line": " Unfortunately, during my 'voyage' to this lighthouse, luck turned away from me. I was attacked by some from the underwater depths. I couldn't fight off him and he dragged my ship to the bottom. The waves brought me straight to the shore of this little island. I still don't understand by what miracle I managed to survive, .", + "gendered_line": " Unfortunately, during my 'voyage' to this lighthouse, luck turned away from me. I was attacked by some dreadful creature from the underwater depths. I couldn't fight off him and he dragged my ship to the bottom. The waves brought me straight to the shore of this little island. I still don't understand by what miracle I managed to survive, .", "relevant_genders": [ "npc" ] }, { @@ -41,7 +41,7 @@ "relevant_genders": [ "npc" ] }, { - "gendered_line": " I sailed here a few days ago. Mikhail and his family are very hospitable. Unfortunately, during our joint fishing, we were attacked by a swarm of underwater 's, and my boat was smashed to pieces. It was scary, we could barely sail away on Mikhail's ship.", + "gendered_line": " I sailed here a few days ago. Mikhail and his family are very hospitable. Unfortunately, during our joint fishing, we were attacked by a swarm of underwater abominations, and my boat was smashed to pieces. It was so scary, we could barely sail away on Mikhail's ship.", "relevant_genders": [ "npc" ] } ] diff --git a/data/json/npcs/civilians/civilians.json b/data/json/npcs/civilians/civilians.json index de2f4a3739b80..a869fa5b0643f 100644 --- a/data/json/npcs/civilians/civilians.json +++ b/data/json/npcs/civilians/civilians.json @@ -18,7 +18,7 @@ "type": "talk_topic", "id": "TALK_CIVILIAN_FIGHTER", "dynamic_line": [ - "I'm gonna kill all these things!", + "I'm gonna kill all these things!", "&They let out a bellowing warcry and wave their stick.", "I'M INVINCIBLE!" ], diff --git a/data/json/npcs/common_chat/TALK_COMMON_ALLY.json b/data/json/npcs/common_chat/TALK_COMMON_ALLY.json index 0c7c0cfacb0f5..605e35fd9e021 100644 --- a/data/json/npcs/common_chat/TALK_COMMON_ALLY.json +++ b/data/json/npcs/common_chat/TALK_COMMON_ALLY.json @@ -18,7 +18,7 @@ }, "yes": "Just let me sleep, !" }, - "yes": "No, just no…" + "yes": "No, just no…" }, "no": "Anything to do before I go to sleep?" }, diff --git a/data/json/npcs/common_chat/TALK_COMMON_OTHER.json b/data/json/npcs/common_chat/TALK_COMMON_OTHER.json index 0c258f0ff1a56..ad5b3a9be6989 100644 --- a/data/json/npcs/common_chat/TALK_COMMON_OTHER.json +++ b/data/json/npcs/common_chat/TALK_COMMON_OTHER.json @@ -557,7 +557,7 @@ { "id": "TALK_DENY_EQUIPMENT", "type": "talk_topic", - "dynamic_line": [ ", and if you ask again, !", " !" ], + "dynamic_line": [ "No, and if you ask again, I'll fucking obliterate you!", "No, fuck off!" ], "responses": [ { "text": "Okay, okay, sorry.", "topic": "TALK_NONE" }, { "text": "Seriously, give me more stuff!", "topic": "TALK_SHARE_EQUIPMENT" }, diff --git a/data/json/npcs/exodii/exodii_Luliya.json b/data/json/npcs/exodii/exodii_Luliya.json index 68bcb5fdcf4a7..ab4e6695b3ca8 100644 --- a/data/json/npcs/exodii/exodii_Luliya.json +++ b/data/json/npcs/exodii/exodii_Luliya.json @@ -129,7 +129,7 @@ { "text": "Hello. Are you all right? I just hit the button on your back.", "topic": "TALK_LULIYA" }, { "text": "I'm not understanding that. Can you try again?", "topic": "TALK_LULIYA" }, { - "text": "Speak English ya robot. We don't take kindly to that kind of thing here. [You frown menacingly]", + "text": "Speak English ya robot. We don't take kindly to that kind of thing here. [You frown menacingly]", "topic": "TALK_LULIYA" }, { "text": "State your name and function machine.", "topic": "TALK_LULIYA" }, diff --git a/data/json/npcs/godco/godco_missions.json b/data/json/npcs/godco/godco_missions.json index 5723247dc5eeb..d124f1d8a0279 100644 --- a/data/json/npcs/godco/godco_missions.json +++ b/data/json/npcs/godco/godco_missions.json @@ -276,7 +276,7 @@ "followup": "MISSION_GODCO_DARRYL_COOP1", "dialogue": { "describe": "I need a mechanical pump to finish construction.", - "offer": "It's less like a well, and more like a covered pit currently. I'll need you to find a mechanical pump, one that will make this thing work.", + "offer": "It's less like a well, and more like a covered pit currently. I'll need you to find a mechanical pump, one that will make this thing work.", "accepted": "Take care of yourself out there.", "rejected": "Come back when you get a chance. We need skilled survivors.", "advice": "Try disassembling another well.", @@ -478,7 +478,7 @@ "inquire": "Any luck with that horror?", "success": "Oh thank you! Now I can finally get a nights sleep. Here, I've got some icons saved up, I want you to have them.", "success_lie": "I can still hear it, crying out in the night.", - "failure": "I'm not gonna go and fix this mess." + "failure": "I'm not gonna go and fix this mess." } }, { @@ -1320,7 +1320,7 @@ "has_generic_rewards": false, "dialogue": { "describe": "Purge the heretics.", - "offer": "Blasphemy, heresy, the righteous judgment of God! I have found the scum of Hell pillaging a church for valuables! Even in , I shall not stand for this. I want you to go there and wipe those s from the Earth.", + "offer": "Blasphemy, heresy, the righteous judgment of God! I have found the scum of Hell pillaging a church for valuables! Even in , I shall not stand for this. I want you to go there and wipe those s from the Earth.", "accepted": "Righteous judgment shall come!", "rejected": "Are you standing with them?", "advice": "Attack at night to surprise them. Barring that, go in full force, guns blazing. I wouldn't try to call a horde in, I don't want to ruin such a holy place.", diff --git a/data/json/npcs/godco/members/NPC_Arturo_Maldonado.json b/data/json/npcs/godco/members/NPC_Arturo_Maldonado.json index b45e790a62d96..655e3714bb709 100644 --- a/data/json/npcs/godco/members/NPC_Arturo_Maldonado.json +++ b/data/json/npcs/godco/members/NPC_Arturo_Maldonado.json @@ -139,7 +139,7 @@ { "type": "talk_topic", "id": "TALK_GODCO_Arturo_Story", - "dynamic_line": "I've had a bad run of things. I grew up real poor, in a bad part of town, always got my nose where it shouldn't have been. When I was about eighteen, I started doing coke heavily. Every two days, I'd get spaced out on the stuff; started robbing gas stations and dumb things like that for a fix. I went to jail, and I met the New England Church Community there. I joined up to find penance for my sins. Another thing, stay off of that stuff; I messed up my brain real bad doin' that.", + "dynamic_line": "I've had a bad run of things. I grew up real poor, in a bad part of town, always got my nose where it shouldn't have been. When I was about eighteen, I started doing coke heavily. Every two days, I'd get spaced out on the stuff; started robbing gas stations and dumb things like that for a fix. I went to jail, and I met the New England Church Community there. I joined up to find penance for my sins. Another thing, stay off of that stuff; I messed up my brain real bad doin' that.", "responses": [ { "text": "", "topic": "TALK_GODCO_Arturo_2" }, { "text": "", "topic": "TALK_DONE" } @@ -148,7 +148,7 @@ { "type": "talk_topic", "id": "TALK_GODCO_Arturo_Mood", - "dynamic_line": "They're not so hot. The whole compound is always low on food, there's out on the roads, and Helena's starting to panic a bit. She thinks I'm a holy visionary, with my episodes… Sometimes I want to believe her. I usually take the Thorazine Jane has, but I've been getting it less and less.", + "dynamic_line": "They're not so hot. The whole compound is always low on food, there's out on the roads, and Helena's starting to panic a bit. She thinks I'm a holy visionary, with my episodes… Sometimes I want to believe her. I usually take the Thorazine Jane has, but I've been getting it less and less.", "responses": [ { "text": "", "topic": "TALK_GODCO_Arturo_2" }, { "text": "", "topic": "TALK_DONE" } diff --git a/data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json b/data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json index 61a97411bbe61..df876af55088f 100644 --- a/data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json +++ b/data/json/npcs/godco/members/NPC_Corrie_Kaja_Dosia.json @@ -157,7 +157,7 @@ { "type": "talk_topic", "id": "TALK_GODCO_Corrie_Mood", - "dynamic_line": "I'm just here, really. I'm the local mechanic around here, I just fiddle with the machinery. Just about all of it is a , older than dirt and nearly unfixable. They're running a wood-fire generator for power, the thing is the noisiest clunker I've ever heard.", + "dynamic_line": "I'm just here, really. I'm the local mechanic around here, I just fiddle with the machinery. Just about all of it is a , older than dirt and nearly unfixable. They're running a wood-fire generator for power, the thing is the noisiest clunker I've ever heard.", "responses": [ { "text": "How have things changed after that deal with Helena?", @@ -276,7 +276,7 @@ "dynamic_line": "Nearly everyone here went to a church that was a bit… out there, shall we say. They hate what they call \"mutants\", how some creatures and people have physically changed inexplicably after everything went to shit. I'm glad they didn't kill you on the spot, not many people are left out there.", "responses": [ { "text": "Well, thank's for telling me. ", "topic": "TALK_GODCO_Corrie_2" }, - { "text": "Wow. This place is crazy, I'm outta here.", "topic": "TALK_DONE" } + { "text": "Wow. This place is fucking crazy, I'm outta here.", "topic": "TALK_DONE" } ] }, { @@ -291,7 +291,7 @@ { "type": "talk_topic", "id": "TALK_GODCO_Corrie_Angry_Pressed", - "dynamic_line": "You know well what I'm upset about . Now go away.", + "dynamic_line": "You know freaking well what I'm upset about . Now go away.", "responses": [ { "text": "See you later .", "topic": "TALK_DONE" } ] } ] diff --git a/data/json/npcs/godco/members/NPC_Darryl_Johnstone.json b/data/json/npcs/godco/members/NPC_Darryl_Johnstone.json index 09e6505a8cd65..3eaf6cd197235 100644 --- a/data/json/npcs/godco/members/NPC_Darryl_Johnstone.json +++ b/data/json/npcs/godco/members/NPC_Darryl_Johnstone.json @@ -37,7 +37,7 @@ "id": "TALK_GODCO_Darryl_1", "dynamic_line": { "compare_string": [ "yes", { "u_val": "dialogue_godco_godco_notalk_to_u" } ], - "yes": { "gendered_line": "What the are you, sinner? Get away from me.", "relevant_genders": [ "u" ] }, + "yes": { "gendered_line": "What the hell are you, sinner? Get away from me.", "relevant_genders": [ "u" ] }, "no": { "math": [ "n_npc_anger() >= 5" ], "yes": "Shove off, we've got no good words for each other.", @@ -349,7 +349,7 @@ { "type": "talk_topic", "id": "TALK_GODCO_Darryl_Angry", - "dynamic_line": "No, I well don't, not with you at least. I ain't interested in whatever you've got to say.", + "dynamic_line": "No, I fucking well don't, not with you at least. I ain't interested in whatever you've got to say.", "responses": [ { "text": "See you later then.", "topic": "TALK_DONE" } ] } ] diff --git a/data/json/npcs/godco/members/NPC_Jane_Schulz.json b/data/json/npcs/godco/members/NPC_Jane_Schulz.json index a0640b20507b4..4b7fe8c86b594 100644 --- a/data/json/npcs/godco/members/NPC_Jane_Schulz.json +++ b/data/json/npcs/godco/members/NPC_Jane_Schulz.json @@ -116,7 +116,7 @@ { "type": "talk_topic", "id": "TALK_GODCO_Jane_Story", - "dynamic_line": "I was a physician, one of the more unfortunate people who didn't call in sick during the riots. I remember it all so clearly, the cuts, bruises, deep bites, then those oily black eyes, caustic yellow blood, spastic fungal growths… it was gnarly. Then things descended into all-new levels of fucked up, and some of my coworkers were preparing to just get the hell out. I followed them.", + "dynamic_line": "I was a physician, one of the more unfortunate people who didn't call in sick during the riots. I remember it all so clearly, the cuts, bruises, deep bites, then those oily black eyes, caustic yellow blood, spastic fungal growths… it was terrible gnarly. Then things descended into all-new levels of fucked up, and some of my coworkers were preparing to just get the hell out. I followed them.", "responses": [ { "text": "Were you evaced'?", "topic": "TALK_GODCO_Jane_Story1" }, { "text": "", "topic": "TALK_NONE" }, @@ -153,7 +153,7 @@ { "type": "talk_topic", "id": "TALK_GODCO_Jane_Arturo", - "dynamic_line": "I do what I can, but he's mostly beyond my skillset. Coke's a , really messes a person up. Arturo was on it for several years before he tried to get help, now he has auditory hallucinations; hears voices from nowhere. Traumatic experiences have a harsher effect on recovering addicts, but is worse than anything we've gone through before." + "dynamic_line": "I do what I can, but he's mostly beyond my skillset. Coke's a , really messes a person up. Arturo was on it for several years before he tried to get help, now he has auditory hallucinations; hears voices from nowhere. Traumatic experiences have a harsher effect on recovering addicts, but is worse than anything we've gone through before." }, { "type": "talk_topic", diff --git a/data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json b/data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json index a732fd2516562..adb89afba1056 100644 --- a/data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json +++ b/data/json/npcs/godco/members/NPC_Jeremiah_Weaver.json @@ -145,7 +145,7 @@ { "type": "talk_topic", "id": "TALK_GODCO_Jeremiah_Parents", - "dynamic_line": "&Jeremiah leans his head towards your ear, speaking in a low whisper. \"To be honest with you, I don't like my mom at all. She's like a helicopter, always telling me what to do, where to go, who I can be with. She never thinks of me as an individual, only some idea of who she thinks I am. My dad's alright, he's the chef around here.\"", + "dynamic_line": "&Jeremiah leans his head towards your ear, speaking in a low whisper. \"To be honest with you, I don't like my mom at all. She's like a helicopter, always telling me what to do, where to go, who I can be with. She never thinks of me as an individual, only some idea of who she thinks I am. My dad's alright, he's the chef around here.\"", "responses": [ { "text": "", "topic": "TALK_GODCO_Jeremiah_2" }, { "text": "", "topic": "TALK_DONE" } @@ -216,7 +216,7 @@ { "type": "talk_topic", "id": "TALK_GODCO_Jeremiah_Angry", - "dynamic_line": "You know well what I'm upset about. Now do like I said earlier and get lost.", + "dynamic_line": "You know very well what I'm upset about. Now do like I said earlier and get lost.", "responses": [ { "text": "Fine, whatever.", "topic": "TALK_DONE" } ] } ] diff --git a/data/json/npcs/godco/members/NPC_Katherine_Weaver.json b/data/json/npcs/godco/members/NPC_Katherine_Weaver.json index 7ba627959bd11..8847e3c0c8cf7 100644 --- a/data/json/npcs/godco/members/NPC_Katherine_Weaver.json +++ b/data/json/npcs/godco/members/NPC_Katherine_Weaver.json @@ -320,7 +320,7 @@ { "type": "talk_topic", "id": "TALK_GODCO_Katherine_Angry_Pressed", - "dynamic_line": "&Katherine scowls with anger at you. \"This is the exact reason I don't want to talk to you, now go away!\"", + "dynamic_line": "&Katherine scowls with anger at you. \"This is the exact reason I don't want to talk to you, now go away!\"", "speaker_effect": [ { "effect": { "math": [ "n_npc_anger()", "++" ] } } ], "responses": [ { "text": "Fuck's sake , I'm leaving!", "topic": "TALK_DONE" } ] } diff --git a/data/json/npcs/godco/members/NPC_Maria_Serrano.json b/data/json/npcs/godco/members/NPC_Maria_Serrano.json index 378d15243896b..3abe292393ebb 100644 --- a/data/json/npcs/godco/members/NPC_Maria_Serrano.json +++ b/data/json/npcs/godco/members/NPC_Maria_Serrano.json @@ -29,10 +29,10 @@ "id": "TALK_GODCO_Maria", "dynamic_line": { "compare_string": [ "yes", { "u_val": "dialogue_godco_godco_notalk_to_u" } ], - "yes": "Ahh! What the are you? Get the away from me!", + "yes": "Ahh! What the hell are you? Get the freaking away from me!", "no": { "math": [ "n_npc_anger() >= 5" ], - "yes": "Buzz off , I'm not interested in chatting with you.", + "yes": "Buzz off , I'm not interested in chatting with you.", "no": { "compare_string": [ "yes", { "npc_val": "general_meeting_u_met_godco_maria" } ], "yes": [ "Hey ! Nice to see you again!", "Hey ! Nice to see you again!" ], @@ -85,7 +85,7 @@ "topic": "TALK_DONE" }, { - "text": "Alright, alright, chill the out, I'm leaving!", + "text": "Alright, alright, chill out, I'm leaving!", "condition": { "or": [ { "math": [ "n_npc_anger() >= 5" ] }, @@ -436,7 +436,7 @@ { "type": "talk_topic", "id": "TALK_GODCO_Maria_Angry", - "dynamic_line": "'Cause your a is why! You think you can just do what ever you want with no consequence! I'm sick of this, I'm not talking to you anymore.", + "dynamic_line": "'Cause your a is why! You think you can just do what fucking ever you want with no consequence! I'm sick of this, I'm not talking to you anymore.", "responses": [ { "text": "Okay, , piss on it.", "topic": "TALK_DONE" } ] } ] diff --git a/data/json/npcs/godco/members/NPC_Russell_Connelly.json b/data/json/npcs/godco/members/NPC_Russell_Connelly.json index 04ecb2df26377..f30494bbccd61 100644 --- a/data/json/npcs/godco/members/NPC_Russell_Connelly.json +++ b/data/json/npcs/godco/members/NPC_Russell_Connelly.json @@ -47,7 +47,7 @@ "yes": "Get away from me, demon. I shoot crazy sinners like you on a regular basis, and my rifle's right here.", "no": { "math": [ "n_npc_anger() >= 5" ], - "yes": "Get away from me . I'm not interested in whatever thing you have to say right now.", + "yes": "Get away from me . I'm not interested in whatever thing you have to say right now.", "no": { "compare_string": [ "yes", { "npc_val": "general_meeting_u_met_godco_russell" } ], "yes": [ "Praise the Lord, .", "Praise the Lord, .", "Greetings, You okay?" ], diff --git a/data/json/npcs/godco/members/NPC_Sonia_Greene.json b/data/json/npcs/godco/members/NPC_Sonia_Greene.json index 8cf8165277609..78c5605f9c7fb 100644 --- a/data/json/npcs/godco/members/NPC_Sonia_Greene.json +++ b/data/json/npcs/godco/members/NPC_Sonia_Greene.json @@ -103,7 +103,7 @@ { "type": "talk_topic", "id": "TALK_GODCO_Sonia_Instrument", - "dynamic_line": "You're right. I like its scars, makes it look like it has a history, you know? We've been through a lot. Those pesky forced me to harm my sweet, sweet guitar, but I retaliated and bashed their heads in! I lost a part of me that day, but the guitar's alright. Just a bit rusted from all that blood and gore, that's all.", + "dynamic_line": "You're damn right. I like its scars, makes it look like it has a history, you know? We've been through a lot. Those pesky forced me to harm my sweet, sweet guitar, but I retaliated and bashed their heads in! I lost a part of me that day, but the guitar's alright. Just a bit rusted from all that blood and gore, that's all.", "responses": [ { "text": "", "topic": "TALK_NONE" }, { "text": "", "topic": "TALK_DONE" } diff --git a/data/json/npcs/godco/members/NPC_Tom_Powell.json b/data/json/npcs/godco/members/NPC_Tom_Powell.json index 25b15b257477f..0e2ac04421343 100644 --- a/data/json/npcs/godco/members/NPC_Tom_Powell.json +++ b/data/json/npcs/godco/members/NPC_Tom_Powell.json @@ -53,7 +53,7 @@ "id": "TALK_GODCO_Tom_1", "dynamic_line": { "compare_string": [ "yes", { "u_val": "dialogue_godco_godco_notalk_to_u" } ], - "yes": "What the are you? Get the away from me!", + "yes": "What the hell are you? Get away from me!", "no": { "math": [ "n_npc_anger() >= 5" ], "yes": "It's you again , you have some nerve coming around after what you've done.", @@ -122,7 +122,7 @@ "topic": "TALK_DONE" }, { - "text": "Alright, alright, chill the out, I'm leaving!", + "text": "Alright, alright, chill out, I'm leaving!", "condition": { "compare_string": [ "yes", { "u_val": "dialogue_godco_godco_notalk_to_u" } ] }, "topic": "TALK_DONE" } @@ -197,7 +197,7 @@ { "type": "talk_topic", "id": "TALK_GODCO_Tom_Family", - "dynamic_line": "All of us are here; me, Felicity, and Olwen. We're so lucky, I feel like crying tears of joy every time I see them.", + "dynamic_line": "All of us are here; me, Felicity, and Olwen. We're so lucky, I feel like crying tears of joy every time I see them.", "responses": [ { "text": "Could you tell me about Felicity?", "topic": "TALK_GODCO_Tom_Felicity" }, { "text": "Could you tell me about Olwen?", "topic": "TALK_GODCO_Tom_Olwen" }, @@ -236,7 +236,7 @@ { "type": "talk_topic", "id": "TALK_GODCO_Tom_Goal", - "dynamic_line": "I want to find out the truth and preserve the past for the following generation, so that they'll know some of what happened.", + "dynamic_line": "I want to find out the truth and preserve the past for the following generation, so that they'll know some of what happened.", "responses": [ { "text": "Any progress?", "topic": "TALK_GODCO_Tom_Goal1" }, { diff --git a/data/json/npcs/godco/members/NPC_Zachary_Montes.json b/data/json/npcs/godco/members/NPC_Zachary_Montes.json index 034795a7e8ed9..4bc96f9669acb 100644 --- a/data/json/npcs/godco/members/NPC_Zachary_Montes.json +++ b/data/json/npcs/godco/members/NPC_Zachary_Montes.json @@ -90,7 +90,7 @@ "id": "TALK_GODCO_Zachary_Story0", "type": "talk_topic", "dynamic_line": { - "gendered_line": "That ain't the point here, chum. Don'tcha get it? This was MY territory, but they took it away from me. Now they think of us as nothin' but a nuisance.", + "gendered_line": "That ain't the point here, chum. Don'tcha get it? This was MY territory, but they took it away from me. Now they think of us as nothin' but a nuisance.", "relevant_genders": [ "u" ] }, "responses": [ @@ -102,7 +102,7 @@ { "id": "TALK_GODCO_Zachary_Background", "type": "talk_topic", - "dynamic_line": "Who I was is gone, dead… died when I put down the monsters wearing the face of my friends. Ever since then, I've felt nothing but disgust for myself. Let's not reminisce.", + "dynamic_line": "Who I was is gone, dead… died when I put down the monsters wearing the face of my friends. Ever since then, I've felt nothing but disgust for myself. Let's not fuckin' reminisce.", "responses": [ { "text": "", "topic": "TALK_NONE" }, { "text": "", "topic": "TALK_DONE" } @@ -172,7 +172,7 @@ "gendered_line": "After what you did for me, I'll follow you to the ends of the Earth! No one around here's stood up for me like that, I owe ya one.", "relevant_genders": [ "u" ] }, - "no": "No chance! Its not you, its the world out there I'm worried about. All those monsters really give me the creeps, and as far as I know this church is the last bastion of humanity in the ." + "no": "No chance! Its not you, its the world out there I'm worried about. All those monsters really give me the creeps, and as far as I know this church is the last bastion of humanity in the ." }, "responses": [ { diff --git a/data/json/npcs/godco/members/foodguard.json b/data/json/npcs/godco/members/foodguard.json index f7a36f3231f20..91fd5cca26ca9 100644 --- a/data/json/npcs/godco/members/foodguard.json +++ b/data/json/npcs/godco/members/foodguard.json @@ -178,14 +178,14 @@ { "type": "talk_topic", "id": "TALK_GODCO_guard_food_bribe_fail", - "dynamic_line": [ "Nope, it couldn't. Don't try and bribe me again." ], + "dynamic_line": [ "Nope, it couldn't. Don't try and fuckin' bribe me again." ], "speaker_effect": [ { "effect": { "math": [ "n_npc_anger()", "+=", "1" ] } } ], "responses": [ { "text": "Geez, I'm leaving.", "topic": "TALK_DONE" } ] }, { "type": "talk_topic", "id": "TALK_GODCO_guard_food_intimidate_sucess", - "dynamic_line": [ "Alright, alright. Here's some food and water, . Get out of my sight." ], + "dynamic_line": [ "Alright, alright. Here's some food and water, . Get out of my sight." ], "speaker_effect": [ { "effect": { "math": [ "n_npc_anger()", "+=", "2" ] } } ], "responses": [ { diff --git a/data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json b/data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json index 6cb0ed7e07ccd..f2fe3ae900fd9 100644 --- a/data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json +++ b/data/json/npcs/godco/visitors/TALK_CARAVAN_MERCHANT_PREDATORY.json @@ -131,7 +131,7 @@ "responses": [ { "text": "50 merch and you have a deal.", "effect": { "u_spawn_item": "FMCNote", "count": 50 }, "topic": "TALK_DONE" }, { - "text": "You know what, I don't want your dirty money. Go fuck yourself.", + "text": "You know what, I don't want your dirty money. Go fuck yourself.", "topic": "TALK_DONE", "effect": "hostile" } diff --git a/data/json/npcs/island_prison/prisoners.json b/data/json/npcs/island_prison/prisoners.json index 2b8ebecbce867..0fb4731bb5a2a 100644 --- a/data/json/npcs/island_prison/prisoners.json +++ b/data/json/npcs/island_prison/prisoners.json @@ -120,10 +120,10 @@ { "id": "TALK_PRISONER_GENERIC", "type": "talk_topic", - "dynamic_line": "", + "dynamic_line": "Get the fuck out of here.", "responses": [ { "text": "Ok, sorry, I'm already leaving!", "topic": "TALK_DONE" }, - { "text": "Hey, !", "topic": "TALK_DONE", "effect": "hostile" } + { "text": "Hey, fuck you, !", "topic": "TALK_DONE", "effect": "hostile" } ] }, { @@ -135,7 +135,7 @@ "gendered_line": "Hey, who the fuck are you? I haven't seen you 'round. Ah, fuck it, it doesn't matter.\nHere's the rules. The first and most important one: ALWAYS CLOSE THE FUCKING ENTRY DOOR BEHIND YOUR ASS! If you're okay with that, the following rules are: don't fuck with us, don't steal from us, don't start a fight without a reason with someone from us. Got it, punk? Now get lost.", "relevant_genders": [ "u" ] }, - "yes": "" + "yes": "Do I need to repeat myself? Get outta here, ." }, "speaker_effect": { "effect": { "u_add_var": "dialogue_first_meeting_first_meeting", "value": "yes" } }, "responses": [ @@ -175,7 +175,7 @@ ] } }, - { "text": "Hey, !", "topic": "TALK_DONE", "effect": "hostile" } + { "text": "Hey, fuck you, !", "topic": "TALK_DONE", "effect": "hostile" } ] }, { @@ -183,8 +183,8 @@ "type": "talk_topic", "dynamic_line": { "compare_string": [ "yes", { "u_val": "dialogue_annoyed_greeter_talked_to_greeter" } ], - "no": "Do I have a exclamation sign over my head, like I'm a quest-giver from some video game?", - "yes": "" + "no": "Do I have a exclamation sign over my head, like I'm a quest-giver from some video game?", + "yes": "Get out, loser." }, "speaker_effect": { "effect": { "u_add_var": "dialogue_annoyed_greeter_talked_to_greeter", "value": "yes" } }, "responses": [ @@ -193,7 +193,7 @@ "topic": "TALK_DONE", "condition": { "not": { "compare_string": [ "yes", { "u_val": "dialogue_annoyed_greeter_talked_to_greeter" } ] } } }, - { "text": "Hey, !", "topic": "TALK_DONE", "effect": "hostile" } + { "text": "Hey, fuck you, !", "topic": "TALK_DONE", "effect": "hostile" } ] }, { @@ -201,9 +201,9 @@ "type": "talk_topic", "dynamic_line": { "compare_string": [ "yes", { "u_val": "dialogue_annoyed_greeter_talked_to_greeter" } ], - "no": "", + "no": "Disappear, .", "yes": { - "gendered_line": "Are you deaf or stupid? I said I don't give a fuck for you and your problems. Bother me one more time, and you'll regret that. ", + "gendered_line": "Are you deaf or stupid? I said I don't give a fuck for you and your problems. Bother me one more time, and you'll regret that. Get outta my sight.", "relevant_genders": [ "u" ] } }, @@ -214,7 +214,7 @@ "topic": "TALK_DONE", "condition": { "not": { "compare_string": [ "yes", { "u_val": "dialogue_angry_greeter_talked_to_greeter" } ] } } }, - { "text": "Hey, !", "topic": "TALK_DONE", "effect": "hostile" } + { "text": "Hey, fuck you, !", "topic": "TALK_DONE", "effect": "hostile" } ] }, { @@ -244,7 +244,7 @@ "type": "talk_topic", "dynamic_line": { "compare_string": [ "yes", { "u_val": "mission_military_id_prisoner_leader_mission" } ], - "yes": "I have nothing more to say to you. ", + "yes": "I have nothing more to say to you. Get the fuck out of here.", "no": { "compare_string": [ "yes", { "u_val": "mission_accepted_prisoner_leader_mission" } ], "yes": "So, what are you waiting for?", @@ -301,7 +301,7 @@ } }, { - "text": "I want to get out of this prison. I hoped you could help me with that.", + "text": "I want to get out of this prison. I hoped you could help me with that.", "topic": "TALK_PRISONER_LEADER_GIVES_WORK", "condition": { "and": [ @@ -328,7 +328,7 @@ } }, { - "text": "Wait, what? A can of beans?! I went through hell to get this thing for you, and all you give me as reward is a can of beans?! I demand something more substantial.", + "text": "Wait, what? A can of beans?! I went through hell to get this thing for you, and all you give me as reward is a can of beans?! I demand something more substantial.", "topic": "TALK_PRISONER_LEADER_DEMANDED_SUBSTANTIAL_REWARD", "condition": { "and": [ @@ -369,7 +369,7 @@ "dynamic_line": "Well, that's a boastful statement. Not that I don't believe it, it's just…. Ah, nevermind. Let's get to the point. What do you want?", "responses": [ { - "text": "I want to get out of this prison. I hoped you could help me with that.", + "text": "I want to get out of this prison. I hoped you could help me with that.", "topic": "TALK_PRISONER_LEADER_GIVES_WORK" } ] @@ -491,7 +491,7 @@ { "id": "TALK_PRISONER_LEADER_ASKED_ABOUT_WHAT_FOR_DO_YOU_NEED_IT", "type": "talk_topic", - "dynamic_line": "Let's say that's none of your business. Other questions?", + "dynamic_line": "Let's say that's none of your business. Other questions?", "responses": [ { "text": "That's weird.", "topic": "TALK_NONE" }, { "text": "I have a bad feeling about this. Sorry, I'll pass.", "topic": "TALK_DONE" } @@ -501,7 +501,7 @@ "id": "TALK_PRISONER_LEADER_SHOW_MILITARY_ID", "type": "talk_topic", "speaker_effect": { "effect": { "u_add_var": "mission_military_id_prisoner_leader_mission", "value": "yes" } }, - "dynamic_line": "Hey, where did you get it? Nevermind, just give it to me. Just now.", + "dynamic_line": "Hey, where did you get it? Nevermind, just give it to me. Right now.", "responses": [ { "text": "Hey, no need to be hostile. Here you go, I don't need it anyway.", @@ -533,9 +533,9 @@ "id": "TALK_PRISONER_LEADER_DEMANDED_SUBSTANTIAL_REWARD", "type": "talk_topic", "speaker_effect": { "effect": { "u_add_var": "mission_military_id_prisoner_leader_mission", "value": "yes" } }, - "dynamic_line": "I'm afraid you're not in the position to demand anything from me, . ", + "dynamic_line": "I'm afraid you're not in the position to demand anything from me, . You're done here, leave.", "responses": [ - { "text": "Hey, ! You'll regret that!", "topic": "TALK_DONE", "effect": "hostile" }, + { "text": "Hey, fuck you, ! You'll regret that!", "topic": "TALK_DONE", "effect": "hostile" }, { "text": "Okay, fine. Cheapskate!", "topic": "TALK_DONE" } ] }, diff --git a/data/json/npcs/missiondef.json b/data/json/npcs/missiondef.json index 61523064045e2..be22c162c102d 100644 --- a/data/json/npcs/missiondef.json +++ b/data/json/npcs/missiondef.json @@ -45,7 +45,7 @@ "describe": "I'm… short… of breath…", "offer": "I'm asthmatic. I need you to get an inhaler for me…", "accepted": "Oh, thank god, thank you so much! I won't last more than a couple of days, so hurry…", - "rejected": "What?! Please, without your help!", + "rejected": "What?! Please, I'll be dead soon without your help!", "advice": "There's a town nearby. Check pharmacies; it'll be in the back with the good stuff.", "inquire": "Find any inhaler yet?", "success": "Oh thank god! I'll be right as rain in no time.", @@ -75,10 +75,10 @@ "origins": [ "ORIGIN_OPENER_NPC" ], "deadline": [ "24 days", "48 days" ], "dialogue": { - "describe": "This infection is bad, bad…", + "describe": "This infection is bad, totally bad…", "offer": "I'm infected. Badly. I need you to get some good antibiotics for me…", "accepted": "Oh, thank god, thank you so much! I won't last more than a couple of days, so hurry…", - "rejected": "What?! Please, without your help!", + "rejected": "What?! Please, I'll be dead soon without your help!", "advice": "There's a town nearby. Check pharmacies; it'll be in the back, either antibiotics or broad-spectrum antibiotics will do.", "inquire": "Find any antibiotics yet?", "success": "Oh thank god! I'll be right as rain in no time.", @@ -916,9 +916,9 @@ }, "origins": [ "ORIGIN_OPENER_NPC" ], "dialogue": { - "describe": "Oh man, I want to burn it so bad…", - "offer": "I'm so infuriated! I've got an enemy that ruined my life, and now I want to get revenge! I don't care about , I just want to burn his house! Would you help me, ?", - "accepted": "Good. Let's go to his house and burn it down! Oh, by the way, could you bring gasoline with you, ? I was so angry I forgot to bring it with me…", + "describe": "Oh man, I want to fucking burn it so bad…", + "offer": "I'm so fucking infuriated! I've got an enemy that ruined my life, and now I want to get revenge! I don't care about , I just want to burn his house! Would you help me, ?", + "accepted": "Good. Let's go to his house and goddamn burn it down! Oh, by the way, could you bring gasoline with you, ? I was so angry I forgot to bring it with me…", "rejected": "Seriously? It's such an easy job…", "advice": "Maybe we can find some gasoline at a gas station.", "inquire": "Are you ready, ?", diff --git a/data/json/npcs/other/NPC_pizzaiolo.json b/data/json/npcs/other/NPC_pizzaiolo.json index 2fc7e26def965..420e38df8eaa3 100644 --- a/data/json/npcs/other/NPC_pizzaiolo.json +++ b/data/json/npcs/other/NPC_pizzaiolo.json @@ -59,7 +59,7 @@ "type": "talk_topic", "id": "TALK_pizzaiolo_celebrate", "dynamic_line": { - "gendered_line": "Ah, home sweet home. It feels like I haven't been here for ages. , it looks so horrible now. I guess it's because of . Thank you for bringing me here, . Let's eat the cake.", + "gendered_line": "Ah, home sweet home. It feels like I haven't been here for ages. Fuck, it looks so horrible now. I guess it's because of . Thank you for bringing me here, . Let's eat the cake.", "relevant_genders": [ "npc" ] }, "responses": [ { "text": "[*NOM-NOM*]", "topic": "TALK_pizzaiolo_celebrate1" } ] @@ -114,12 +114,12 @@ "followup": "MISSION_pizzaiolo_2", "dialogue": { "describe": "-", - "offer": "I'm so angry! I have an enemy that ruined my life, and I want revenge for it! I don't care about , I just want to burn his restaurant! Will you help me?", - "accepted": "Good. Let's go to his restaurant and burn it! Oh, by the way, could you bring gasoline with you, ? I was so angry I forgot to bring it with me…", + "offer": "I'm so angry! I have an enemy that ruined my life, and I want revenge for it! I don't care about , I just want to burn his restaurant! Will you help me?", + "accepted": "Good. Let's go to his restaurant and fucking burn it! Oh, by the way, could you bring gasoline with you, ? I was so angry I forgot to bring it with me…", "rejected": "What?! Why do you… ah, forget it.", "advice": "Maybe we can find some gasoline at gas station.", "inquire": "Are you ready, ?", - "success": "Sweet, sweet revenge! It smells so nice! His restaurant burns, his legacy is now ruined! Even if he became a , it still good.", + "success": "Sweet, sweet revenge! It smells so nice! His restaurant burns, his legacy is now ruined! Even if he became a , it still good.", "success_lie": "-", "failure": "-" } @@ -147,7 +147,7 @@ "dialogue": { "describe": "-", "offer": "Ah, it's you, . Wanna continue on my revenge to all American s?", - "accepted": "Good. Next stop, Foodplace. I always hated that place, especially that in his mask. I know he's still alive, hiding in his parody of a restaurant. Take this bat. Let's take a visit to him, , and kick his ass!", + "accepted": "Good. Next stop, Foodplace. I always hated that place, especially that in his idiotic mask. I know he's still alive, hiding in his dumb parody of a restaurant. Take this bat. Let's take a visit to him, , and kick his ass!", "rejected": "What?! Why do you… ah, forget it.", "advice": "I heard that these 'restaurants' use some kind of locking system for staff room, so we would need to find a way to get there.", "inquire": "I'm waiting.", @@ -181,12 +181,12 @@ "followup": "MISSION_pizzaiolo_4", "dialogue": { "describe": "-", - "offer": "I need to make a last step to achieve my revenge, and the step is - my pizza parlor. Before , the bank took my place, and now, some s occupied it and made it their base! unbelievable, I tell ya. It's time for me to fight back, deal with this s and regain my honor. Are you with me, ?", - "accepted": " good. ", + "offer": "I need to make a last step to achieve my revenge, and the step is - my pizza parlor. Before , the bank took my place, and now, some s occupied it and made it their base! Just unbelievable, I tell ya. It's time for me to fight back, deal with this s and regain my honor. Are you with me, ?", + "accepted": "Very good. ", "rejected": "What?! Why do you… ah, forget it.", "advice": "These s might be heavily armed, so we need to prepare to face them.", "inquire": "I'm waiting.", - "success": "Nice, nice. , this placed is thrashed. s thrashed my restaurant! Okay, calm down, calm down, will ya… At least I retrieved my place. Thank you, . I couldn't make it without you.", + "success": "Nice, very fucking nice. Fuck, this placed is thrashed. s thrashed my restaurant! Okay, calm down, calm down, will ya… At least I retrieved my place. Thank you, . I couldn't make it without you.", "success_lie": "-", "failure": "-" } diff --git a/data/json/npcs/other/TALK_ANIMAL_SHELTER_SURVIVOR.json b/data/json/npcs/other/TALK_ANIMAL_SHELTER_SURVIVOR.json index d05851036d4af..43b6cd331e090 100644 --- a/data/json/npcs/other/TALK_ANIMAL_SHELTER_SURVIVOR.json +++ b/data/json/npcs/other/TALK_ANIMAL_SHELTER_SURVIVOR.json @@ -67,7 +67,7 @@ "type": "talk_topic", "id": "TALK_NPC_ANIMAL_SHELTER_SURVIVOR_WHO", "dynamic_line": { - "gendered_line": "I worked here before dumped everything in the bin. I took care of all the animals here, and when the started roaming the streets, I gathered every pet or stray I could. I still take care of them, just gotta worry about the now on top of disease, cleanliness, etc.", + "gendered_line": "I worked here before dumped everything in the bin. I took care of all the animals here, and when the started roaming the streets, I gathered every pet or stray I could. I still take care of them, just gotta worry about the now on top of disease, cleanliness, etc.", "relevant_genders": [ "npc" ] }, "responses": [ diff --git a/data/json/npcs/other/TALK_GUN_STORE_SURVIVOR.json b/data/json/npcs/other/TALK_GUN_STORE_SURVIVOR.json index da71c2083fb45..5176c92d17247 100644 --- a/data/json/npcs/other/TALK_GUN_STORE_SURVIVOR.json +++ b/data/json/npcs/other/TALK_GUN_STORE_SURVIVOR.json @@ -69,7 +69,7 @@ "type": "talk_topic", "id": "TALK_NPC_GUN_STORE_SURVIVOR_WHO", "dynamic_line": { - "gendered_line": "I'm just an average person, really. When a horde of those came knockin' on my door, I ran for it. Good for me that someone left this store open in the chaos, I ran inside and locked the place down. There isn't a thing in all of that can bust through these walls and barred windows, I'd reckon I'm the luckiest in town.", + "gendered_line": "I'm just an average person, really. When a horde of those came knockin' on my door, I ran for it. Good for me that someone left this store open in the chaos, I ran inside and locked the place down. There isn't a thing in all of that can bust through these walls and barred windows, I'd reckon I'm the luckiest in town.", "relevant_genders": [ "npc" ] }, "responses": [ diff --git a/data/json/npcs/other/TALK_NPC_APARTMENT_SURVIVOR.json b/data/json/npcs/other/TALK_NPC_APARTMENT_SURVIVOR.json index a4b65db42c400..617eac176fc3c 100644 --- a/data/json/npcs/other/TALK_NPC_APARTMENT_SURVIVOR.json +++ b/data/json/npcs/other/TALK_NPC_APARTMENT_SURVIVOR.json @@ -5,7 +5,7 @@ "dynamic_line": { "compare_string": [ "yes", { "npc_val": "dialogue_first_meeting_knows_u" } ], "yes": "", - "no": "Freeze you !" + "no": "Freeze you !" }, "speaker_effect": { "effect": { "npc_add_var": "dialogue_first_meeting_knows_u", "value": "yes" } }, "responses": [ diff --git a/data/json/npcs/other/TALK_NPC_PREPPER_SURVIVOR.json b/data/json/npcs/other/TALK_NPC_PREPPER_SURVIVOR.json index 0c32ad4a967a5..2fd4c71e5f412 100644 --- a/data/json/npcs/other/TALK_NPC_PREPPER_SURVIVOR.json +++ b/data/json/npcs/other/TALK_NPC_PREPPER_SURVIVOR.json @@ -5,7 +5,7 @@ "dynamic_line": { "compare_string": [ "yes", { "npc_val": "dialogue_first_meeting_knows_u" } ], "yes": "", - "no": "Freeze you !" + "no": "Freeze you !" }, "speaker_effect": { "effect": { "npc_add_var": "dialogue_first_meeting_knows_u", "value": "yes" } }, "responses": [ diff --git a/data/json/npcs/other/meteorologist.json b/data/json/npcs/other/meteorologist.json index 3640c514cb5b7..b8a445d798c66 100644 --- a/data/json/npcs/other/meteorologist.json +++ b/data/json/npcs/other/meteorologist.json @@ -295,7 +295,7 @@ "rejected": "Maybe another time…", "advice": "I don't know quite what happened. Maybe something noticed my drone and tried to bring it down. Be careful.", "inquire": "How's it going?", - "success": "Hmm, I see that the drone is not with you. Maybe at least the memory module remains? Okay, show it to me… hmm, situation is worse than I expected, much, much worse… I'm not feeling good. I don't feel safe in this place anymore. I have to run, run somewhere. But where to run if these s are everywhere…", + "success": "Hmm, I see that the drone is not with you. Maybe at least the memory module remains? Okay, show it to me… hmm, situation is worse than I expected, much, much worse… I'm not feeling good. I don't feel safe in this place anymore. I have to run, run somewhere. But where to run if these monsters are everywhere…", "success_lie": "Why do you say that?", "failure": "…" } diff --git a/data/json/npcs/random_encounters/camper_van_traveler.json b/data/json/npcs/random_encounters/camper_van_traveler.json index 37b3d6b052af1..ddf1a38c52a8c 100644 --- a/data/json/npcs/random_encounters/camper_van_traveler.json +++ b/data/json/npcs/random_encounters/camper_van_traveler.json @@ -182,7 +182,7 @@ }, "no": { "compare_string": [ "south", { "npc_val": "dialogue_travel_direction_travel_direction" } ], - "yes": "I'm going south. Hopefully somebody down there fared better than the people I knew up here. Besides, I won't have to worry about freezing my butt off when winter comes.", + "yes": "I'm going south. Hopefully somebody down there fared better than the people I knew up here. Besides, I won't have to worry about freezing my butt off when winter comes.", "no": { "compare_string": [ "east", { "npc_val": "dialogue_travel_direction_travel_direction" } ], "yes": { @@ -191,7 +191,7 @@ }, "no": { "compare_string": [ "west", { "npc_val": "dialogue_travel_direction_travel_direction" } ], - "yes": "I'm going west, see how things are out there in tumbleweed territory. You see, the Midwest didn't have a whole lot of people in it compared the East Coast, so there logically shouldn't be as many as there are here. I just hope that everything hasn't collapsed, that someone's still holding on.", + "yes": "I'm going west, see how things are out there in tumbleweed territory. You see, the Midwest didn't have a whole lot of people in it compared the East Coast, so there logically shouldn't be as many as there are here. I just hope that everything hasn't collapsed, that someone's still holding on.", "no": "ERROR: DIRECTION PARAMETERS EITHER NOT PICKED OR OUT OF BOUNDS" } } @@ -211,7 +211,7 @@ { "type": "talk_topic", "id": "TALK_NPC_CAMPER_VAN_TRAVELER_TRADE", - "dynamic_line": "I don't have a whole lot, but I've got a few things that I could stand to be rid of, too much weight tanks the gas mileage. I could always use more fuel, food, and clean water if you have any to spare. Entertainment is also appreciated, it's pretty boring looking at nothing but road for 10 hours a day.", + "dynamic_line": "I don't have a whole lot, but I've got a few things that I could stand to be rid of, too much weight tanks the gas mileage. I could always use more fuel, food, and clean water if you have any to spare. Entertainment is also appreciated, it's pretty fucking boring looking at nothing but road for 10 hours a day.", "responses": [ { "text": "Let's take a look.", "topic": "TALK_NPC_CAMPER_VAN_TRAVELER", "effect": "start_trade" }, { "text": "", "topic": "TALK_DONE" } @@ -235,7 +235,7 @@ "no": { "math": [ "npc_randomize_dialogue_direction == 2" ], "yes": { - "gendered_line": "I found a small cabin out in the woods, someone was living there and had some serious chemistry equipment. I managed to get good medical supplies from there. They even had some oddball things too, like napalm and black powder.", + "gendered_line": "I found a small cabin out in the woods, someone was living there and had some serious chemistry equipment. I managed to get good medical supplies from there. They even had some oddball things too, like fucking napalm and black powder.", "relevant_genders": [ "npc" ] }, "no": { diff --git a/data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json b/data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json index dafdb53133c8d..1b876462b37a5 100644 --- a/data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json +++ b/data/json/npcs/refugee_center/beggars/BEGGAR_5_Yusuke_Taylor.json @@ -161,7 +161,7 @@ { "type": "talk_topic", "id": "TALK_REFUGEE_BEGGAR_5_PAST_RETURN", - "dynamic_line": "Same reason as I'm stuck here… it's way too dangerous, for one thing. Almost a hundred miles, through zombie infested territory, on foot, to get to the shoreline? No thank you. And then, how would I get from the shore to Block Island? My family moved out there when Dad retired, and I get the impression the ferry probably isn't running anymore. Even if I got there, I don't know what I'd find, and I think maybe that scares me the most.", + "dynamic_line": "Same reason as I'm stuck here… it's way too dangerous, for one thing. Almost a hundred miles, through zombie infested territory, on foot, to get to the shoreline? No, thank you. And then, how would I get from the shore to Block Island? My family moved out there when Dad retired, and I get the impression the ferry probably isn't running anymore. Even if I got there, I don't know what I'd find, and I think maybe that scares me the most.", "responses": [ { "text": "Could you tell me more about what happened with Rhode Island?", "topic": "TALK_REFUGEE_BEGGAR_5_PAST_RHODE" }, { "text": "", "topic": "TALK_NONE" }, diff --git a/data/mods/Defense_Mode/dialogue/TALK_WANDERING_SURVIVOR.json b/data/mods/Defense_Mode/dialogue/TALK_WANDERING_SURVIVOR.json index 5d1e65a3eebbf..5b8d310a1f716 100644 --- a/data/mods/Defense_Mode/dialogue/TALK_WANDERING_SURVIVOR.json +++ b/data/mods/Defense_Mode/dialogue/TALK_WANDERING_SURVIVOR.json @@ -5,7 +5,7 @@ "dynamic_line": { "compare_string": [ "yes", { "npc_val": "dialogue_first_meeting_knows_u" } ], "yes": "", - "no": "Freeze you !" + "no": "Freeze you !" }, "speaker_effect": { "effect": { "npc_add_var": "dialogue_first_meeting_knows_u", "value": "yes" } }, "responses": [ diff --git a/data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json b/data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json index 601a508f13850..90748cac8ae4c 100644 --- a/data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json +++ b/data/mods/Magiclysm/npc/TALK_FORGE_DIVINER.json @@ -225,8 +225,8 @@ "topic": "TALK_FORGE_LORD_DIVINER_GET_MONEY", "condition": { "not": { "u_has_item": "denarius" } } }, - { "text": "On second thought…", "topic": "TALK_NONE" }, - { "text": "Nope! this. I'm out.", "topic": "TALK_DONE" } + { "text": "On second thought…", "topic": "TALK_NONE" }, + { "text": "Nope! Fuck this. I'm out.", "topic": "TALK_DONE" } ] }, { diff --git a/data/mods/MindOverMatter/npcs/dialogue/generic_dialogue.json b/data/mods/MindOverMatter/npcs/dialogue/generic_dialogue.json index de24bddfef3f7..2a2f61b6ffdae 100644 --- a/data/mods/MindOverMatter/npcs/dialogue/generic_dialogue.json +++ b/data/mods/MindOverMatter/npcs/dialogue/generic_dialogue.json @@ -48,11 +48,11 @@ "type": "talk_topic", "dynamic_line": { "npc_male": [ - "*'s weapon flies out of his hands.\n\n\" ! You some kind of witch?", + "*'s weapon flies out of his hands.\n\n\" ! You some kind of witch?", "*'s weapon flies out of his hands and he lets out a startled yelp." ], "no": [ - "*'s weapon flies out of her hands.\n\n\" ! You some kind of witch?", + "*'s weapon flies out of her hands.\n\n\" ! You some kind of witch?", "*'s weapon flies out of her hands and she lets out a startled yelp." ] }, diff --git a/data/mods/innawood/npcs/Backgrounds/cop_1.json b/data/mods/innawood/npcs/Backgrounds/cop_1.json index 34b017c3caa8b..adcea2cddf744 100644 --- a/data/mods/innawood/npcs/Backgrounds/cop_1.json +++ b/data/mods/innawood/npcs/Backgrounds/cop_1.json @@ -12,7 +12,7 @@ { "id": "BGSS_COP_1_STORY2", "type": "talk_topic", - "dynamic_line": "A big-ass hole opened up right in the middle of everything, and a crawled out. We shot at it, but bullets just bounced off. Got a lot of people in the crossfire. It started just devouring people like pemmican into a gullet that looked like a rotting asshole with teeth, and… well, I lost my nerve. I ran. I think I might have been the only person to escape. I haven't been able to even look at my face since then.", + "dynamic_line": "A big-ass hole opened up right in the middle of everything, and a nightmarish demon crawled out. We shot at it, but bullets just bounced off. Got a lot of people in the crossfire. It started just devouring people like pemmican into a gullet that looked like a rotting asshole with teeth, and… well, I lost my nerve. I ran. I think I might have been the only person to escape. I haven't been able to even look at my face since then.", "responses": [ { "text": "", "topic": "TALK_FRIEND" }, { "text": "", "topic": "TALK_DONE" } ] } ] diff --git a/data/mods/innawood/npcs/Backgrounds/cop_2.json b/data/mods/innawood/npcs/Backgrounds/cop_2.json index 5789a4de708be..db9d658fd4439 100644 --- a/data/mods/innawood/npcs/Backgrounds/cop_2.json +++ b/data/mods/innawood/npcs/Backgrounds/cop_2.json @@ -2,7 +2,7 @@ { "id": "BGSS_COP_2_STORY1", "type": "talk_topic", - "dynamic_line": "I was especially good at enforcing the law, had a special yellow pistol I called ole blue that showed how far I'd come from when I started with a blue pistol I called ole yellow. By all rights I should be dead. We were called to control \"riots\", which we all know were the first hordes. Fat lot of good we were. Pretty sure we killed more civilians. Even among my crew, morale was piss poor and we were shooting wild. Then something hit us, something big. Might have been a bomb, I really don't remember. I woke up pinned underneath a lot of bodies. I couldn't see anything… but I could hear it, . I could hear everything. I spent hours, maybe days under those bodies, not even trying to get out.", + "dynamic_line": "I was especially good at enforcing the law, had a special yellow pistol I called ole blue that showed how far I'd come from when I started with a blue pistol I called ole yellow. By all rights I should be dead. We were called to control \"riots\", which we all know were the first hordes. Fat lot of good we were. Pretty sure we killed more civilians. Even among my crew, morale was piss poor and we were shooting wild. Then something hit us, something big. Might have been a bomb, I really don't remember. I woke up pinned underneath a lot of bodies. I couldn't see anything… but I could hear it. . I could hear everything. I spent hours, maybe days under those bodies, not even trying to get out.", "responses": [ { "text": "But you did get out.", "topic": "BGSS_COP_2_STORY2" }, { "text": "", "topic": "TALK_FRIEND" } @@ -11,7 +11,7 @@ { "id": "BGSS_COP_2_STORY2", "type": "talk_topic", - "dynamic_line": "Eventually yes. It had been quiet for hours. I was parched, injured, and terrified. My training was maybe the only thing that kept me from freaking out. I decided to try to pull myself out and see how bad my injuries were. It was easy. The people on top of me were torn open, and it turned out I was basically just lying under a little debris, with parts of people tented around me. I wasn't even too badly hurt. I grabbed as much to eat as I could, and I slipped away. It was night. I could hear fighting farther away in the woods, so I went the other way. I made it a while before I ran into any … I ran from them. I ran, and I ran, and I ran some more. And here I am.", + "dynamic_line": "Eventually yes. It had been quiet for hours. I was parched, injured, and terrified. My training was maybe the only thing that kept me from freaking out. I decided to try to pull myself out and see how bad my injuries were. It was quite easy. The people on top of me were torn open, and it turned out I was basically just lying under a little debris, with parts of people tented around me. I wasn't even too badly hurt. I grabbed as much to eat as I could, and I slipped away. It was night. I could hear fighting farther away in the woods, so I went the other way. I made it a while before I ran into any … I ran from them. I ran, and I ran, and I ran some more. And here I am.", "responses": [ { "text": "", "topic": "TALK_FRIEND" }, { "text": "", "topic": "TALK_DONE" } ] } ] diff --git a/data/mods/innawood/npcs/Backgrounds/criminal_1.json b/data/mods/innawood/npcs/Backgrounds/criminal_1.json index 2ffbaa077c4e6..6bef6fa766ee6 100644 --- a/data/mods/innawood/npcs/Backgrounds/criminal_1.json +++ b/data/mods/innawood/npcs/Backgrounds/criminal_1.json @@ -2,7 +2,7 @@ { "id": "BGSS_CRIMINAL_1_STORY1", "type": "talk_topic", - "dynamic_line": "I was just sittin' around in the pen. They took me in the night before, for a bullshit technicality. Assholes. I was stuck tied up to a tree when the guys with the pistols all started yelling about an emergency, geared up, and left me there with just this horse for a guard. I was stuck there for two god-damn days, with no food and only a little water. Then this big-ass spider showed and started trying to eat the horse. I didn't know what the fuck to think, but in the fighting they smashed down my tree, and I managed to slip away.", + "dynamic_line": "I was just sittin' around in the pen. They took me in the night before, for a bullshit technicality. Assholes. I was stuck tied up to a tree when the guys with the pistols all started yelling about an emergency, geared up, and left me there with just this dumb horse for a guard. I was stuck there for two god-damn days, with no food and only a little water. Then this big-ass spider showed and started trying to eat the horse. I didn't know what the fuck to think, but in the fighting they smashed down my tree, and I managed to slip away.", "responses": [ { "text": "Lucky you. How did you get away?", "topic": "BGSS_CRIMINAL_1_STORY2" }, { "text": "", "topic": "TALK_FRIEND" }, @@ -12,7 +12,7 @@ { "id": "BGSS_CRIMINAL_1_STORY2", "type": "talk_topic", - "dynamic_line": "It was just chaos out there, man. But I'm used to chaos. You don't live as long as I've lived and not know how to keep away from a fight you can't win. Biggest worry wasn't the zombies and the monsters, honestly. It was that something even worse was coming.", + "dynamic_line": "It was just chaos out there, man. But I'm used to chaos. You don't live as long as I've lived and not know how to keep away from a fight you can't win. Biggest worry wasn't the zombies and the monsters, honestly. It was that something even worse was coming.", "responses": [ { "text": "How did you keep safe?", "topic": "BGSS_CRIMINAL_1_STORY3" }, { "text": "What were you in for in the first place?", "topic": "BGSS_CRIMINAL_1_PAROLE" }, @@ -23,7 +23,7 @@ { "id": "BGSS_CRIMINAL_1_STORY3", "type": "talk_topic", - "dynamic_line": "Kept outta their line of sight, is a big part of it. Don't let those flyin' eyeballs get you, you know? I kept my head down until I got past the worst of it, but then one of the flying eyeballs saw me and I had to book it. I wound up on the edge of a river layin' low under a hollow tree for a few hours, then slipped away in the night.", + "dynamic_line": "Kept outta their line of sight, is a big part of it. Don't let those flyin' eyeballs get you, you know? I kept my head down until I got past the worst of it, but then one of the flying eyeballs saw me and I had to book it. I wound up on the edge of a river layin' low under a hollow tree for a few hours, then slipped away in the night.", "responses": [ { "text": "What were you in for in the first place?", "topic": "BGSS_CRIMINAL_1_PAROLE" }, { "text": "", "topic": "TALK_FRIEND" }, @@ -33,7 +33,7 @@ { "id": "BGSS_CRIMINAL_1_PAROLE", "type": "talk_topic", - "dynamic_line": "Bullshit, that's what. The assholes busted me on possession, wasn't even my fuckin' stash. I don't do weed, man, that shit's nasty, I was just carryin' it for my buddy Johnny. Y'know, this might be a hellhole now, but if I've seen the last power-trippin' asshole pistol man, it might all be worth it.", + "dynamic_line": "Bullshit, that's what. The assholes busted me on possession, wasn't even my fuckin' stash. I don't do weed, man, that shit's nasty, I was just carryin' it for my buddy Johnny. Y'know, this might be a hellhole now, but if I've seen the last power-trippin' asshole pistol man, it might all be worth it.", "responses": [ { "text": "What were you saying before?", "topic": "TALK_NONE" }, { "text": "", "topic": "TALK_FRIEND" }, diff --git a/data/mods/innawood/npcs/Backgrounds/criminal_2.json b/data/mods/innawood/npcs/Backgrounds/criminal_2.json index 21c7e94f12d5f..2cda19a6574d8 100644 --- a/data/mods/innawood/npcs/Backgrounds/criminal_2.json +++ b/data/mods/innawood/npcs/Backgrounds/criminal_2.json @@ -2,7 +2,7 @@ { "id": "BGSS_CRIMINAL_2_STORY1", "type": "talk_topic", - "dynamic_line": "I was lucky for . I was squatting in a little canoe by the river. I was in a real place, and my crew had mostly just been arrested for trespassing, but I had skipped out. I was scared they were gonna think I ratted 'em out and come get me, but hey, no worries about that now.", + "dynamic_line": "I was fricking lucky for . I was squatting in a little canoe by the river. I was in a real shitty place, and my crew had mostly just been arrested for trespassing, but I had skipped out. I was scared they were gonna think I ratted 'em out and come get me, but hey, no worries about that now.", "responses": [ { "text": "Woah, lucky for you. How did you find out about ?", "topic": "BGSS_CRIMINAL_2_STORY2" }, { "text": "", "topic": "TALK_NONE" }, diff --git a/data/mods/innawood/npcs/Backgrounds/evacuee_1.json b/data/mods/innawood/npcs/Backgrounds/evacuee_1.json index 41bbdd258785f..885f92039fd11 100644 --- a/data/mods/innawood/npcs/Backgrounds/evacuee_1.json +++ b/data/mods/innawood/npcs/Backgrounds/evacuee_1.json @@ -2,7 +2,7 @@ { "id": "BGSS_EVACUEE_1_STORY1", "type": "talk_topic", - "dynamic_line": "I made it to one of those caves, but it was almost worse than what I left behind. Escaped from there, been on the run since.", + "dynamic_line": "I made it to one of those caves, but it was almost worse than what I left behind. Escaped from there, been on the run since.", "responses": [ { "text": "How did you survive on the run?", diff --git a/data/mods/innawood/npcs/Backgrounds/evacuee_2.json b/data/mods/innawood/npcs/Backgrounds/evacuee_2.json index b9075a676bcda..b76a2c9cd6100 100644 --- a/data/mods/innawood/npcs/Backgrounds/evacuee_2.json +++ b/data/mods/innawood/npcs/Backgrounds/evacuee_2.json @@ -2,7 +2,7 @@ { "id": "BGSS_EVACUEE_2_STORY1", "type": "talk_topic", - "dynamic_line": "Same as most people who didn't get killed straight up during the riots. I went to one of those cave death traps. I actually lived there for a while with three others. One guy who I guess had a lot of good mojo kinda ran the show, because he seemed to really know what was going on. Spoiler alert: he didn't.", + "dynamic_line": "Same as most people who didn't get killed straight up during the riots. I went to one of those stupid cave death traps. I actually lived there for a while with three others. One guy who I guess had a lot of good mojo kinda ran the show, because he seemed to really know what was going on. Spoiler alert: he fucking didn't.", "responses": [ { "text": "What happened to your original crew?", diff --git a/data/mods/innawood/npcs/Backgrounds/evacuee_4.json b/data/mods/innawood/npcs/Backgrounds/evacuee_4.json index 62d98d55687d0..f7b8afe459691 100644 --- a/data/mods/innawood/npcs/Backgrounds/evacuee_4.json +++ b/data/mods/innawood/npcs/Backgrounds/evacuee_4.json @@ -28,7 +28,7 @@ { "id": "CWH_EVACUEE_4_IDEAS1", "type": "talk_topic", - "dynamic_line": "How could you not know what happened? The world damn well ended, that's what. And it didn't start with an earthquake, birds, snakes, or music. It started with riots, and they had to dispatch violent goons to take care of the criminals. The leadership tried to pad it claiming it was some kind of mind control, but I didn't see too much different from the usual bullshit: entitled babies looking for an excuse to break the law. It just got way worse, this time, until it was time to get away. I heard rumors they were even burning some places to try to control it - which, I have to admit, is maybe a bit too hard-core.", + "dynamic_line": "How could you not know what happened? The world damn well ended, that's what. And it didn't start with an earthquake, birds, snakes, or music. It started with riots, and they had to dispatch violent goons to take care of the criminals. The leadership tried to pad it claiming it was some kind of mind control, but I didn't see too much different from the usual bullshit: entitled babies looking for an excuse to break the law. It just got way worse, this time, until it was time to get away. I heard rumors they were even burning some places to try to control it - which, I have to admit, is maybe a bit too hard-core.", "responses": [ { "text": "", "topic": "TALK_NONE" }, { "text": "", "topic": "TALK_DONE" } ] } ] diff --git a/data/mods/innawood/npcs/Backgrounds/evacuee_5.json b/data/mods/innawood/npcs/Backgrounds/evacuee_5.json index 638f215297e40..bd1fe0285dcad 100644 --- a/data/mods/innawood/npcs/Backgrounds/evacuee_5.json +++ b/data/mods/innawood/npcs/Backgrounds/evacuee_5.json @@ -18,7 +18,7 @@ { "id": "BGSS_EVACUEE_5_BEES", "type": "talk_topic", - "dynamic_line": "Yeah, I'm sure you've seen them, they're everywhere. Like something out of a scary story. Some of the others in the cave got stung, it was no joke. I didn't stick around to see what the lasting effect was though. I'm not ashamed to admit I ran like a chicken.", + "dynamic_line": "Yeah, I'm sure you've seen them, they're everywhere. Like something out of a scary story. Some of the others in the cave got stung, it was no joke. I didn't stick around to see what the lasting effect was though. I'm not ashamed to admit I ran like a chicken.", "responses": [ { "text": "But bees aren't usually aggressive… do you mean wasps?", diff --git a/data/mods/innawood/npcs/Backgrounds/hospital_3.json b/data/mods/innawood/npcs/Backgrounds/hospital_3.json index d0b98ee3081b7..c978814a445ce 100644 --- a/data/mods/innawood/npcs/Backgrounds/hospital_3.json +++ b/data/mods/innawood/npcs/Backgrounds/hospital_3.json @@ -11,7 +11,7 @@ { "id": "BGSS_HOSPITAL_3_STORY2", "type": "talk_topic", - "dynamic_line": "The area for the dead. Seems like a dumb place to go at the start of a zombie apocalypse, right? Thing is, nobody had made it there in quite a while, the bodies were reanimating too quickly and people were just too busy. I was shaking and puking and I could see the world was ending… I bundled myself up, grabbed a few snacks, and crawled in among the dead to contemplate the end of the world. It was safe and quiet there. At first it was because nobody was enough to come there except me. Later, it was because nobody was left.", + "dynamic_line": "The area for the dead. Seems like a dumb place to go at the start of a zombie apocalypse, right? Thing is, nobody had made it there in quite a while, the bodies were reanimating too quickly and people were just too busy. I was shaking and puking and I could see the world was ending… I bundled myself up, grabbed a few snacks, and crawled in among the dead to contemplate the end of the world. It was safe and quiet there. At first it was because nobody was dumb enough to come there except me. Later, it was because nobody was left.", "responses": [ { "text": "Clearly you escaped at some point.", "topic": "BGSS_HOSPITAL_3_STORY3" }, { "text": "", "topic": "TALK_FRIEND" }, @@ -21,7 +21,7 @@ { "id": "BGSS_HOSPITAL_3_STORY3", "type": "talk_topic", - "dynamic_line": "I stayed there for a couple days. I could hear explosions and screaming for the first while, then just explosions, and then it got quiet. Eventually, I ran out of food, so I worked up the nerve to climb a tree and check out the area by night. I used that place as a base for a little while, but the area nearby was too hot to keep it up, so I made my way out to greener pastures. And here I am.", + "dynamic_line": "I stayed there for a couple days. I could hear explosions and screaming for the first while, then just explosions, and then it got really quiet. Eventually, I ran out of food, so I worked up the nerve to climb a tree and check out the area by night. I used that place as a base for a little while, but the area nearby was too hot to keep it up, so I made my way out to greener pastures. And here I am.", "responses": [ { "text": "Thanks for telling me that. ", "topic": "TALK_FRIEND" }, { "text": "", "topic": "TALK_DONE" } diff --git a/data/mods/innawood/npcs/Backgrounds/hunter_2.json b/data/mods/innawood/npcs/Backgrounds/hunter_2.json index 85056df14de14..8e4bf8dfc0ade 100644 --- a/data/mods/innawood/npcs/Backgrounds/hunter_2.json +++ b/data/mods/innawood/npcs/Backgrounds/hunter_2.json @@ -2,7 +2,7 @@ { "id": "BGSS_HUNTER_2_STORY1", "type": "talk_topic", - "dynamic_line": "My brother and I were out on a hunting trip. We saw these strange monsters flying overhead… big, scary ones, like out of a nightmare. They were heading in the direction of where our parents lived. Something about it really shook us up, and we started heading back that way… we weren't that far off when we saw this huge, floating eyeball appear out of nowhere. Ha. Hard to believe we're in a time where I don't feel like I need to convince you I'm telling the truth.", + "dynamic_line": "My brother and I were out on a hunting trip. We saw these strange monsters flying overhead… big, scary ones, like out of a nightmare. They were heading in the direction of where our parents lived. Something about it really shook us up, and we started heading back that way… we weren't that far off when we saw this huge, floating eyeball appear out of nowhere. Ha. Hard to believe we're in a time where I don't feel like I need to convince you I'm telling the truth.", "responses": [ { "text": "What happened next?", "topic": "BGSS_HUNTER_2_STORY2" }, { "text": "", "topic": "TALK_FRIEND" } diff --git a/data/mods/innawood/npcs/Backgrounds/lost_partner_1.json b/data/mods/innawood/npcs/Backgrounds/lost_partner_1.json index 38577572bf416..e66bd1ce6b3cc 100644 --- a/data/mods/innawood/npcs/Backgrounds/lost_partner_1.json +++ b/data/mods/innawood/npcs/Backgrounds/lost_partner_1.json @@ -12,7 +12,7 @@ { "id": "BGSS_LOST_PARTNER_1_TRIFFIDS", "type": "talk_topic", - "dynamic_line": "Yeah, have you seen them yet? They're these walking flowers with a big stinger in the middle. They travel in packs. They hate the giant insects except bees for whatever reason, and we were using them for cover to clear a horde of them. Unfortunately, turns out the plants are better trackers than the bugs. They almost seemed intelligent… I barely made it out, only because they were, uh, distracted.", + "dynamic_line": "Yeah, have you seen them yet? They're these shitty walking flowers with a big stinger in the middle. They travel in packs. They hate the giant insects except bees for whatever reason, and we were using them for cover to clear a horde of them. Unfortunately, turns out the plants are better trackers than the bugs. They almost seemed intelligent… I barely made it out, only because they were, uh, distracted.", "responses": [ { "text": "I'm sorry you lost someone.", "topic": "BGSS_LOST_PARTNER_1_STORY2" }, { "text": "", "topic": "TALK_FRIEND" }, diff --git a/data/mods/innawood/npcs/Backgrounds/lost_partner_2.json b/data/mods/innawood/npcs/Backgrounds/lost_partner_2.json index 4d86079329100..7e27b2cd40f5c 100644 --- a/data/mods/innawood/npcs/Backgrounds/lost_partner_2.json +++ b/data/mods/innawood/npcs/Backgrounds/lost_partner_2.json @@ -5,8 +5,8 @@ "dynamic_line": [ { "npc_female": true, - "yes": "He was alone when the fires started and the world went to hell. I was working on something. I tried to make it to him, but the whole area was a war zone. Things I can't describe lurching along, crushing people and worse. Some people were trying to stop them, but hitting other people trying to get away as much as anything. And then the collateral damage would get right back up and join the enemy. If it hadn't been for my husband, I would have just left, but I did what I could and I slipped through. I actually made it alive.", - "no": "She was alone when the fires started and the world went to hell. I was working on something. I tried to make it to her, but the whole area was a war zone. Things I can't describe lurching along, crushing people and worse. Some people were trying to stop them, but hitting other people trying to get away as much as anything. And then the collateral damage would get right back up and join the enemy. If it hadn't been for my wife, I would have just left, but I did what I could and I slipped through. I actually made it alive." + "yes": "He was alone when the fires started and the world went to hell. I was working on something. I tried to make it to him, but the whole area was a war zone. Things I can't describe lurching along, crushing people and worse. Some people were trying to stop them, but hitting other people trying to get away as much as anything. And then the collateral damage would get right back up and join the enemy. If it hadn't been for my husband, I would have just left, but I did what I could and I slipped through. I actually made it alive.", + "no": "She was alone when the fires started and the world went to hell. I was working on something. I tried to make it to her, but the whole area was a war zone. Things I can't describe lurching along, crushing people and worse. Some people were trying to stop them, but hitting other people trying to get away as much as anything. And then the collateral damage would get right back up and join the enemy. If it hadn't been for my wife, I would have just left, but I did what I could and I slipped through. I actually made it alive." } ], "responses": [ diff --git a/data/mods/innawood/npcs/Backgrounds/nerd_1.json b/data/mods/innawood/npcs/Backgrounds/nerd_1.json index fd650e872aa5d..047f98a39877b 100644 --- a/data/mods/innawood/npcs/Backgrounds/nerd_1.json +++ b/data/mods/innawood/npcs/Backgrounds/nerd_1.json @@ -12,7 +12,7 @@ { "id": "BGSS_NERD_1_STORY2", "type": "talk_topic", - "dynamic_line": "Well, I may be a huge nerd, but I'm not an idiot. Plus I'm genre savvy. We'd already heard about people coming back from the dead, actually that's why I was going to tell the story. When the men with yellow pistols came to tie us up and make us do things I managed to slip into the woods. I live a long way away, but there was no way I was going to ride a horse, so I walked. Two hours. Heard a lot of screaming, and I even saw a giant eyeball flying overhead. It was getting late when I got back, but my mom and dad weren't there yet. I stayed there, hoping they'd come. After a few days, well… I knew they weren't coming.", + "dynamic_line": "Well, I may be a huge nerd, but I'm not an idiot. Plus I'm genre savvy. We'd already heard about people coming back from the dead, actually that's why I was going to tell the story. When the men with yellow pistols came to tie us up and make us do things I managed to slip into the woods. I live a long way away, but there was no way I was going to ride a horse, so I walked. Two hours. Heard a lot of screaming, and I even saw a giant eyeball flying overhead. It was getting late when I got back, but my mom and dad weren't there yet. I stayed there, hoping they'd come. After a few days, well… I knew they weren't coming.", "responses": [ { "text": "What about your parents?", "topic": "BGSS_NERD_1_PARENTS" }, { "text": "What got you out of there?", "topic": "BGSS_NERD_1_STORY3" }, diff --git a/data/mods/innawood/npcs/Backgrounds/no_past_4.json b/data/mods/innawood/npcs/Backgrounds/no_past_4.json index f02c0fcc0a9a4..800a049e94978 100644 --- a/data/mods/innawood/npcs/Backgrounds/no_past_4.json +++ b/data/mods/innawood/npcs/Backgrounds/no_past_4.json @@ -32,7 +32,7 @@ "id": "BGSS_NO_PAST_4_DROPIT", "type": "talk_topic", "dynamic_line": { - "gendered_line": "Listen. I said it clearly, and if you keep picking at it I'm gonna get mad. Who I was is gone. Dead. I don't give a shit about your 'healthy', don't ask again.", + "gendered_line": "Listen. I said it clearly, and if you keep picking at it I'm gonna get mad. Who I was is gone. Dead. I don't give a shit about your 'healthy', don't ask again.", "relevant_genders": [ "npc" ] }, "responses": [ { "text": "What were you saying before?", "topic": "TALK_NONE" }, { "text": "", "topic": "TALK_DONE" } ] diff --git a/data/mods/innawood/npcs/Backgrounds/prepper_1.json b/data/mods/innawood/npcs/Backgrounds/prepper_1.json index 6f7926982d4db..100858732dd7a 100644 --- a/data/mods/innawood/npcs/Backgrounds/prepper_1.json +++ b/data/mods/innawood/npcs/Backgrounds/prepper_1.json @@ -24,7 +24,7 @@ { "id": "BGSS_PREPPER_1_STORY3", "type": "talk_topic", - "dynamic_line": "No, I barely got two miles. I ran into some kind of hell-spawn bio-weapon, a crazy screeching made of arms and legs and heads from all sorts of creatures, humans too. I think I killed it. Grabbed my stuff and ran, after putting a couple bullets into it. I hope I never see something like that again.", + "dynamic_line": "No, I barely got two miles. I ran into some kind of hell-spawn bio-weapon, a crazy screeching nightmarish thing made of arms and legs and heads from all sorts of creatures, humans too. I think I killed it. Grabbed my stuff and ran, after putting a couple bullets into it. I hope I never see something like that again.", "responses": [ { "text": "What about your shelter?", "topic": "BGSS_PREPPER_1_LMOE" }, { "text": "", "topic": "TALK_FRIEND" }, diff --git a/data/mods/innawood/npcs/Backgrounds/professor_1.json b/data/mods/innawood/npcs/Backgrounds/professor_1.json index 656eddd48b709..ce850a342d9eb 100644 --- a/data/mods/innawood/npcs/Backgrounds/professor_1.json +++ b/data/mods/innawood/npcs/Backgrounds/professor_1.json @@ -2,7 +2,7 @@ { "id": "BGSS_PROFESSOR_1_STORY1", "type": "talk_topic", - "dynamic_line": "I'm actually a science teacher. I'd been doing research for the last six months. I can't imagine things would have been good where I was teaching… I'm not sure anyone made it out. I was out camping by a lake, ostensibly working on the finishing touches for a paper, but mostly just sipping whisky. Those were good days. Then came , the explosions, the . My campsite was crushed by a , just collateral damage from a huge fight between a bunch of different things that didn't seem to get along well. I was already busy running frantically by then.", + "dynamic_line": "I'm actually a science teacher. I'd been doing research for the last six months. I can't imagine things would have been good where I was teaching… I'm not sure anyone made it out. I was out camping by a lake, ostensibly working on the finishing touches for a paper, but mostly just sipping whisky. Those were good days. Then came , the explosions, the . My campsite was crushed by a fearsome beast, just collateral damage from a huge fight between a bunch of different things that didn't seem to get along well. I was already busy running frantically by then.", "responses": [ { "text": "Do you think there's some way your knowledge could help us understand all this?", diff --git a/data/mods/innawood/npcs/Backgrounds/rural_1.json b/data/mods/innawood/npcs/Backgrounds/rural_1.json index 7d38d5734bedb..9aad8c3706268 100644 --- a/data/mods/innawood/npcs/Backgrounds/rural_1.json +++ b/data/mods/innawood/npcs/Backgrounds/rural_1.json @@ -18,7 +18,7 @@ { "id": "BGSS_RURAL_1_STORY2", "type": "talk_topic", - "dynamic_line": "Well, it built up a bit. There was that acid rain, it burnt up my crops. Not that I'd been working the fields since… well, it'd been a year and I hadn't done much worth doing. There were explosions and things, and some strange sounds. I was scared, kept to my shelter, practicing on my flute. Then, one day, it was quiet.", + "dynamic_line": "Well, it built up a bit. There was that acid rain, it burnt up my crops. Not that I'd been working the fields since… well, it'd been a terrible year and I hadn't done much worth doing. There were explosions and things, and some strange sounds. I was scared, kept to my shelter, practicing on my flute. Then, one day, it was quiet.", "responses": [ { "text": "What happened next?", "topic": "BGSS_RURAL_1_STORY3" }, { "text": "", "topic": "TALK_FRIEND" }, diff --git a/data/mods/innawood/npcs/Backgrounds/rural_2.json b/data/mods/innawood/npcs/Backgrounds/rural_2.json index 73c7839bb78a9..46aa94d565fd8 100644 --- a/data/mods/innawood/npcs/Backgrounds/rural_2.json +++ b/data/mods/innawood/npcs/Backgrounds/rural_2.json @@ -12,7 +12,7 @@ { "id": "BGSS_RURAL_2_STORY2", "type": "talk_topic", - "dynamic_line": "Buck and I slipped out and went East, headin' out to see my friend Angel. Cute little dope thought we were just goin' for a real long walk. We made it out to the forest, camped out under the stars. Packed up and kept heading out. At first we walked along the swamp, but saw too many giant insects and such.", + "dynamic_line": "Buck and I slipped out and went East, headin' out to see my friend Angel. Cute little dope thought we were just goin' for a real long walk. We made it out to the forest, camped out under the stars. Packed up and kept heading out. At first we walked along the swamp, but saw too many giant insects and such.", "responses": [ { "text": "Where's Buck now?", "topic": "BGSS_RURAL_2_STORY3" }, { "text": "I see where this is headed. ", "topic": "TALK_FRIEND" }, @@ -22,7 +22,7 @@ { "id": "BGSS_RURAL_2_STORY3", "type": "talk_topic", - "dynamic_line": "We got to my buddy's place, but the spearmen had been there first. It was all boarded up and there was a wooden barricade out front. One of those giant insects… got Buck. Almost got me too. I managed to get my pup… get him outta there, that… it wasn't easy, had to use a dead bug as a shield. And then, well, while I was still cryin', Buck came back. I had to… . I… I can't say it. You know.", + "dynamic_line": "We got to my buddy's place, but the spearmen had been there first. It was all boarded up and there was a wooden barricade out front. One of those giant insects… got Buck. Almost got me too. I managed to get my pup… get him outta there, that… it wasn't easy, had to use a dead bug as a shield. And then, well, while I was still cryin', Buck came back. I had to… . I… I can't say it. You know.", "responses": [ { "text": "I'm sorry about Buck. ", "topic": "TALK_FRIEND" }, { "text": "I'm sorry about Buck. ", "topic": "TALK_DONE" } diff --git a/data/mods/innawood/npcs/Backgrounds/soldier_1.json b/data/mods/innawood/npcs/Backgrounds/soldier_1.json index ec991ee2a3ab0..261b04f63b4ff 100644 --- a/data/mods/innawood/npcs/Backgrounds/soldier_1.json +++ b/data/mods/innawood/npcs/Backgrounds/soldier_1.json @@ -2,7 +2,7 @@ { "id": "BGSS_SOLDIER_1_STORY1", "type": "talk_topic", - "dynamic_line": "Listen, I don't want to get too into it. I carried a spear, OK? I didn't sign on for some glory loaded shit about protecting my people, I wanted to get some exercise, make some friends, maybe some romance. I never thought I'd get called to active duty to fight zombies. Maybe I'm a deserter, or a chickenshit, but I can tell you one other thing I am that the other grunts ain't: alive. You can figure the rest out.", + "dynamic_line": "Listen, I don't want to get too into it. I carried a spear, OK? I didn't sign on for some glory loaded shit about protecting my people, I wanted to get some exercise, make some friends, maybe some romance. I never thought I'd get called to active duty to fight zombies. Maybe I'm a deserter, or a chickenshit, but I can tell you one other thing I am that the other grunts ain't: alive. You can figure the rest out.", "responses": [ { "text": "Fair enough, thanks. ", "topic": "TALK_FRIEND" }, { "text": "", "topic": "TALK_DONE" } diff --git a/data/mods/innawood/npcs/missiondef.json b/data/mods/innawood/npcs/missiondef.json index 157c0717fa838..34e50d651210d 100644 --- a/data/mods/innawood/npcs/missiondef.json +++ b/data/mods/innawood/npcs/missiondef.json @@ -14,7 +14,7 @@ "describe": "I'm… short… of breath…", "offer": "I'm asthmatic. I need you to get some kind of medicinal tea for me…", "accepted": "Oh, thank god, thank you so much! I won't last more than a couple of days, so hurry…", - "rejected": "What?! Please, without your help!", + "rejected": "What?! Please, I'll be dead soon without your help!", "advice": "I'm dead unless I can get this special tea. Maybe it's from a flower?", "inquire": "Find any tea yet?", "success": "Oh thank god! I'll be right as rain in no time.", @@ -46,10 +46,10 @@ "origins": [ "ORIGIN_OPENER_NPC" ], "deadline": [ "24 days", "48 days" ], "dialogue": { - "describe": "This infection is bad, bad…", + "describe": "This infection is bad, totally bad…", "offer": "I'm infected. Badly. I need you to get something antiseptic for me…", "accepted": "Oh, thank god, thank you so much! I won't last more than a couple of days, so hurry. Get me some cattail jelly. That should hopefully be good enough.", - "rejected": "What?! Please, without your help!", + "rejected": "What?! Please, I'll be dead soon without your help!", "advice": "I think if you can pull cattail jelly out of some cattails from like a swamp or something, I can smear it on the wound.", "inquire": "Find any jelly yet?", "success": "Oh thank god! I'll be right as rain in no time.", @@ -475,9 +475,9 @@ "end": { "effect": [ "follow", { "u_consume_item": "tinder" }, { "mapgen_update": "MISSION_PYROMANIAC_BURN_INNAWOOD" } ] }, "origins": [ "ORIGIN_OPENER_NPC" ], "dialogue": { - "describe": "Oh man, I want to burn it so bad…", - "offer": "I'm so infuriated! I've got a tree that ruined my life, and now I want to get revenge! I don't care about , I just want to burn that tree! Would you help me, ?", - "accepted": "Good. Let's go to the tree and burn it down! Oh, bring some tinder so we can start the fire. I can make the sparks.", + "describe": "Oh man, I want to fucking burn it so bad…", + "offer": "I'm so fucking infuriated! I've got a tree that ruined my life, and now I want to get revenge! I don't care about , I just want to burn that tree! Would you help me, ?", + "accepted": "Good. Let's go to the tree and goddamn burn it down! Oh, bring some tinder so we can start the fire. I can make the sparks.", "rejected": "Seriously? It's such an easy job…", "advice": "Maybe we can find a stick in the woods.", "inquire": "Are you ready, ?", diff --git a/src/dialogue_chatbin.h b/src/dialogue_chatbin.h index 77db389a39a06..bddaa8a45c5b1 100644 --- a/src/dialogue_chatbin.h +++ b/src/dialogue_chatbin.h @@ -120,7 +120,7 @@ struct dialogue_chatbin_snippets { translation snip_warn_sleep = no_translation( "" ); translation snip_yawn = no_translation( "" ); translation snip_yes_to_lsd = no_translation( "" ); - translation snip_mug_dontmove = to_translation( "Don't move a muscle…" ); + translation snip_mug_dontmove = to_translation( "Don't move a muscle…" ); translation snip_lost_blood = to_translation( "I've lost lot of blood." ); translation snip_pulp_zombie = to_translation( "Hold on, I want to pulp that %s." ); translation snip_heal_player = to_translation( "Hold still %s, I'm coming to help you." ); @@ -136,7 +136,7 @@ struct dialogue_chatbin_snippets { // talk from talker_npc.cpp(can use snippets in json) translation snip_consume_cant_accept = - to_translation( "I don't trust you enough to eat THIS…" ); + to_translation( "I don't fuckin' trust you enough to eat THIS…" ); translation snip_consume_cant_consume = to_translation( "It doesn't look like a good idea to consume this…" ); translation snip_consume_rotten = to_translation( "This is rotten! I won't eat that." ); @@ -149,7 +149,7 @@ struct dialogue_chatbin_snippets { translation snip_give_nope = to_translation( "Nope." ); translation snip_give_to_hallucination = to_translation( "No thanks, I'm good." ); translation snip_give_cancel = to_translation( "Changed your mind?" ); - translation snip_give_dangerous = to_translation( "Are you insane!?" ); + translation snip_give_dangerous = to_translation( "Are you insane!?" ); translation snip_give_wield = to_translation( "Thanks, I'll wield that now." ); translation snip_give_weapon_weak = to_translation( "My current weapon is better than this.\n" ); translation snip_give_carry = to_translation( "Thanks, I'll carry that now." );