diff --git a/data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json b/data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json index d629525cebf1f..7571e164a54c2 100644 --- a/data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json +++ b/data/json/effects_on_condition/mutation_eocs/mutation_effect_eocs.json @@ -567,7 +567,7 @@ "recurrence": [ "1 days", "7 days" ], "condition": { "and": [ { "is_season": "summer" }, { "u_has_trait": "LUPINE_FUR" } ] }, "effect": [ - { "u_message": "You've been shedding for a while, and your coat feels noticably lighter.", "type": "good" }, + { "u_message": "You've been shedding for a while, and your coat feels noticeably lighter.", "type": "good" }, { "u_lose_trait": "LUPINE_FUR" }, { "u_add_trait": "LUPINE_FUR_SUMMER" } ] @@ -589,7 +589,7 @@ "recurrence": [ "1 days", "7 days" ], "condition": { "and": [ { "is_season": "summer" }, { "u_has_trait": "URSINE_FUR" } ] }, "effect": [ - { "u_message": "You've been shedding for a while, and your coat feels noticably lighter.", "type": "good" }, + { "u_message": "You've been shedding for a while, and your coat feels noticeably lighter.", "type": "good" }, { "u_lose_trait": "URSINE_FUR" }, { "u_add_trait": "URSINE_FUR_SUMMER" } ] diff --git a/data/json/hobbies.json b/data/json/hobbies.json index 0f126a477b26b..7b6d32e2e3186 100644 --- a/data/json/hobbies.json +++ b/data/json/hobbies.json @@ -600,7 +600,7 @@ "subtype": "hobby", "id": "sewing_expert", "name": "Sewing (Expert)", - "description": "Despite modern technology making career tailors obsolete you've spent much of your life hand-making clothing of all sorts, whether for historical purposes or to sell as artisinal goods. Too bad you can't stitch the holes in reality closed.", + "description": "Despite modern technology making career tailors obsolete you've spent much of your life hand-making clothing of all sorts, whether for historical purposes or to sell as artisanal goods. Too bad you can't stitch the holes in reality closed.", "points": 8, "proficiencies": [ "prof_closures", diff --git a/data/json/items/handloaded_bullets.json b/data/json/items/handloaded_bullets.json index 9d4170ffd60ee..e46b99bd0874a 100644 --- a/data/json/items/handloaded_bullets.json +++ b/data/json/items/handloaded_bullets.json @@ -27,7 +27,7 @@ "name": { "str_sp": "blunderbuss scrap shot" }, "symbol": "=", "color": "red", - "description": "A prepared blunderbuss shot comprisded of miscellaneous metal or stone bits.", + "description": "A prepared blunderbuss shot comprised of miscellaneous metal or stone bits.", "material": [ "paper", "powder" ], "volume": "100 ml", "weight": "28 g", diff --git a/data/json/items/tool/shelters.json b/data/json/items/tool/shelters.json index 631519fc76e8e..0e1ede15612b4 100644 --- a/data/json/items/tool/shelters.json +++ b/data/json/items/tool/shelters.json @@ -3,7 +3,7 @@ "id": "damaged_shelter_kit", "type": "TOOL", "name": { "str": "damaged shelter kit" }, - "description": "A dissassembled small shelter made of sticks and skins. It's been damaged and needs to be repaired before you can set it up.", + "description": "A disassembled small shelter made of sticks and skins. It's been damaged and needs to be repaired before you can set it up.", "weight": "1360 g", "volume": "7500 ml", "longest_side": "90 cm", @@ -61,7 +61,7 @@ "id": "shelter_kit", "type": "TOOL", "name": { "str": "shelter kit" }, - "description": "A dissassembled small shelter made of sticks and skins. Activate it to set it up.", + "description": "A disassembled small shelter made of sticks and skins. Activate it to set it up.", "weight": "1360 g", "volume": "7500 ml", "longest_side": "90 cm", @@ -86,7 +86,7 @@ "id": "large_shelter_kit", "type": "TOOL", "name": { "str": "large shelter kit" }, - "description": "A large dissassembled shelter made of sticks and skins. Activate it to set it up.", + "description": "A large disassembled shelter made of sticks and skins. Activate it to set it up.", "weight": "21 kg", "volume": "22 L", "longest_side": "300 cm", diff --git a/data/json/items/toy.json b/data/json/items/toy.json index 501f03079937b..03201c0d0a1d7 100644 --- a/data/json/items/toy.json +++ b/data/json/items/toy.json @@ -355,7 +355,7 @@ }, { "id": "toy_plush_cloon", - "name": { "str": "commom loon plushie" }, + "name": { "str": "common loon plushie" }, "description": "A cuddly common loon plushie with soft, black-and-white cotton fauxfeathers and a pleasing expression. Its head can bob and turn to mimic the loon's distinctive courtship calls.", "weight": 1 }, diff --git a/data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json b/data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json index 85cfb1ff17fbb..225213ddd09ff 100644 --- a/data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json +++ b/data/json/npcs/robofac/robofac_intercom/robofac_intercom_missions.json @@ -570,7 +570,7 @@ { "id": "MISSION_ROBOFAC_INTERCOM_3_COMPLETE_Explainer", "type": "talk_topic", - "dynamic_line": "&Over the course of several minutes, you explain what happened at the ruins: the zombie presence and gigantic tendrils on the surface, and the biological infestation completely taking over the basement, as well as the hostile threats encountered therein. The voice periodically interjects with questions or statements; the whole time, you hear the sounds of typing on a keyboard.\n\n\"We would like to extend our thanks for your detailed report. It is clear to us that the threat level present at the manufacturer was far higher than we had originally anticipated, and your performance in the situation was exemplary. Should you desire further contract work, we will bear these facts in mind, and ensure that the threat prognoses of your future assignments are adequately assessed.\"", + "dynamic_line": "&Over the course of several minutes, you explain what happened at the ruins: the zombie presence and gigantic tendrils on the surface, and the biological infestation completely taking over the basement, as well as the hostile threats encountered therein. The voice periodically interjects with questions or statements; the whole time, you hear the sounds of typing on a keyboard.\n\n\"We would like to extend our thanks for your detailed report. It is clear to us that the threat level present at the manufacturer was far higher than we had originally anticipated, and your performance in the situation was exemplary. Should you desire further contract work, we will bear these facts in mind, and ensure that the threat prognosis of your future assignments are adequately assessed.\"", "responses": [ { "text": "It's fine. At least now we know for the future.", "topic": "TALK_DONE" }, { "text": "Yeah, yeah. You're welcome.", "topic": "TALK_DONE" }, diff --git a/data/json/snippets/e_logs.json b/data/json/snippets/e_logs.json index f31abe9ace769..f2ed596ad5ac7 100644 --- a/data/json/snippets/e_logs.json +++ b/data/json/snippets/e_logs.json @@ -98,7 +98,7 @@ }, { "id": "local_files_simple_24", - "text": "Peering down from what appears to be a security camera mount, this monochromatic segment of footage is focused on a section of airport taxiway. A solitary, desert-drab plane rests upon the stretch of concrete, its boarding stairs lowered, and its twin engines whining as it idles, the drone of its motors almost eclipsing the distant screams and gunfire occasionally conveyed through the crackling audio. Minutes into the tape, a small group of ragged people burst into view: assorted individuals in civilian garb flanked by a scattering of soldiers, all running headlong towards the aircraft. A small child can be seen at the rear of the group, half carried by a serviceman and lagging behind the main body. Suddenly, a violent flutter of gossamer wings fills the view as a dog-sized insectoid lunges past the camera, the colorful wasp alighting on the child’s back and snapping large mandibles about them. As a sickening, writhing carpet of wasps swarms into view and the group’s front-runners begin to hurry up the aircraft’s steps, a terrible game of tug of war ensues between the soldier and the ever-growing number of frenzied parasitoides, culminating in the man reeling back, showered in spurting blood, and clutching the child’s chewed-off arm. As the screaming child is subsumed beneath a twitching carapace of legs and pulsating ovipositors and the soldier is forced up the stairs, he pulls a pistol and fires wildly into the swarm, the ammunition depleting before he’s dragged into the aircraft. The last thing that the camera records is a spherical object being flung from the plane’s closing door—the item pinging off the taxying aircraft’s wing and rolling into the frenzied crowd. The plane powers out of sight, moments before the footage goes white." + "text": "Peering down from what appears to be a security camera mount, this monochromatic segment of footage is focused on a section of airport taxiway. A solitary, desert-drab plane rests upon the stretch of concrete, its boarding stairs lowered, and its twin engines whining as it idles, the drone of its motors almost eclipsing the distant screams and gunfire occasionally conveyed through the crackling audio. Minutes into the tape, a small group of ragged people burst into view: assorted individuals in civilian garb flanked by a scattering of soldiers, all running headlong towards the aircraft. A small child can be seen at the rear of the group, half carried by a serviceman and lagging behind the main body. Suddenly, a violent flutter of gossamer wings fills the view as a dog-sized insectoid lunges past the camera, the colorful wasp alighting on the child’s back and snapping large mandibles about them. As a sickening, writhing carpet of wasps swarms into view and the group’s front-runners begin to hurry up the aircraft’s steps, a terrible game of tug of war ensues between the soldier and the ever-growing number of frenzied parasitoids, culminating in the man reeling back, showered in spurting blood, and clutching the child’s chewed-off arm. As the screaming child is subsumed beneath a twitching carapace of legs and pulsating ovipositors and the soldier is forced up the stairs, he pulls a pistol and fires wildly into the swarm, the ammunition depleting before he’s dragged into the aircraft. The last thing that the camera records is a spherical object being flung from the plane’s closing door—the item pinging off the taxying aircraft’s wing and rolling into the frenzied crowd. The plane powers out of sight, moments before the footage goes white." }, { "id": "local_files_simple_25", diff --git a/data/json/snippets/fungaloid_anatomy.json b/data/json/snippets/fungaloid_anatomy.json index 85d425b618f0e..cfe89fbb50a12 100644 --- a/data/json/snippets/fungaloid_anatomy.json +++ b/data/json/snippets/fungaloid_anatomy.json @@ -7,7 +7,7 @@ "Cutting the creature open makes its smell more noticeable. The smell is strange, but not unpleasant, and has a hint of mushroom.", "What passes for blood in this creature is a clear fluid, but there isn't a lot of it outside of sacs distributed around the body.", "What you think are muscles aren't too dissimilar from that of animals, if you're looking at it from a very general perspective and disregard the pale color and rubbery texture.", - "The fibers you find inside the creature are more akin to plant fibers than anything found in animals or terrestial fungii.", + "The fibers you find inside the creature are more akin to plant fibers than anything found in animals or terrestrial fungii.", "You narrowly dodge a puff of spores when you accidentally cut into the spore sac.", "The fungaloid has a number of rather primitive looking eyes, but they're distributed all over the body." ] diff --git a/data/json/snippets/power_leech_anatomy.json b/data/json/snippets/power_leech_anatomy.json index 3ffeb92dd6362..806ca4afb0931 100644 --- a/data/json/snippets/power_leech_anatomy.json +++ b/data/json/snippets/power_leech_anatomy.json @@ -7,7 +7,7 @@ "When you cut this plant-creature open the smell of ozone gets stronger, but it's mixed with a sweet smell from the creature itself.", "The sap of the beast is a slightly bluish color and seems to be less viscous than animal blood.", "Despite the creature seemingly being a plant/creature hybrid, the muscles are surprisingly similar to animal muscles, although the color is off.", - "You don't find anything resembling bones in the creature. Instead, it seems it's more similar to terrestial invertebrates.", + "You don't find anything resembling bones in the creature. Instead, it seems it's more similar to terrestrial invertebrates.", "A slight electric discharge gives you a minor shock as you pierce what you assume is an electric organ.", "You find no external sensory organs in the plant/beast hybrid, but it's quite possible the main means of perception is through electric fields." ] diff --git a/data/json/snippets/triffid_anatomy.json b/data/json/snippets/triffid_anatomy.json index 0102623c2ce10..862d685f5066c 100644 --- a/data/json/snippets/triffid_anatomy.json +++ b/data/json/snippets/triffid_anatomy.json @@ -19,7 +19,7 @@ "You find what you think is a heart, although it doesn't look like any configuration you know of from Earth. In fact, you find four hearts, each seemingly supporting a lateral quarter of the body.", "A sac connected to the sting is filled with some fluid. Might it perhaps have some useful properties?", "While the roots of the plant creature contain muscles and veins, they also contain finer networks indicating a use for nutrient uptake when the roots are lodged into the soil.", - "At the top of the creature you find what you assume is a brain, although it seems to employ quadrilateral symmetry and thus is shaped and organized completely differently from that of terrestial versions." + "At the top of the creature you find what you assume is a brain, although it seems to employ quadrilateral symmetry and thus is shaped and organized completely differently from that of terrestrial versions." ] }, { diff --git a/data/json/snippets/zombie_anatomy.json b/data/json/snippets/zombie_anatomy.json index 579a18671faa9..a694ebfb8f654 100644 --- a/data/json/snippets/zombie_anatomy.json +++ b/data/json/snippets/zombie_anatomy.json @@ -256,7 +256,7 @@ "text": [ "The cavities of this creature are filled with lethargic winged creatures hanging off tubes oozing a greyish milky substance.", "The corpse is inundated with smaller forms, increasing in complexity and size as you near its central cavity where they wait for their release in neat clusters.", - "The inside of this carcass ressembles more an industrial production line than anything vaguely natural.", + "The inside of this carcass resembles more an industrial production line than anything vaguely natural.", "You find several unfinished creatures inside the main cavity, you have a vague feeling something greater discarded them, founding them wanting.", "You are almost certain this zombie was pregnant before its undeath, the fetus within the womb having been twisted into the abomination it was carrying." ] diff --git a/data/mods/MindOverMatter/effectoncondition/eoc_awakening.json b/data/mods/MindOverMatter/effectoncondition/eoc_awakening.json index 42116abada7b7..8aa8ece3e468e 100644 --- a/data/mods/MindOverMatter/effectoncondition/eoc_awakening.json +++ b/data/mods/MindOverMatter/effectoncondition/eoc_awakening.json @@ -1355,7 +1355,7 @@ ], "false_effect": [ { - "u_message": "A roar fills your mind, louder even than the screaming madness of the portal storm. Your head pounds in time with the kaleidoscoping sky as whispers begin. First only a murmur, steadily growing louder and louder until they grow into a cacophony of voices. You hear pleas for mercy, screams of agony, cries of rage and sorrow, all mixed together in an avalache of sound that drives you to your knees as you clutch your ears to shut them out. It doesn't help." + "u_message": "A roar fills your mind, louder even than the screaming madness of the portal storm. Your head pounds in time with the kaleidoscoping sky as whispers begin. First only a murmur, steadily growing louder and louder until they grow into a cacophony of voices. You hear pleas for mercy, screams of agony, cries of rage and sorrow, all mixed together in an avalanche of sound that drives you to your knees as you clutch your ears to shut them out. It doesn't help." }, { "u_add_effect": "psionic_overload", "duration": { "math": [ "ps_str * u_val('time: 1 h')" ] } }, { "u_add_effect": "nightmares", "duration": { "math": [ "ps_str * u_val('time: 4 h')" ] } }, diff --git a/data/mods/MindOverMatter/powers/learning_eocs/telekinesis.json b/data/mods/MindOverMatter/powers/learning_eocs/telekinesis.json index bcc3e36d05bb3..73ab102757fc9 100644 --- a/data/mods/MindOverMatter/powers/learning_eocs/telekinesis.json +++ b/data/mods/MindOverMatter/powers/learning_eocs/telekinesis.json @@ -73,7 +73,7 @@ { "math": [ "u_vitamin('vitamin_psi_learning_counter')", "=", "0" ] }, { "u_learn_recipe": "practice_telekinetic_slam_down" }, { - "u_message": "Use of your powers has led to an insight. Instead of just shoving someone away from your location, you could direct the force orthagonally to knock someone to the ground, if you can figure out the proper technique.", + "u_message": "Use of your powers has led to an insight. Instead of just shoving someone away from your location, you could direct the force orthogonally to knock someone to the ground, if you can figure out the proper technique.", "popup": true } ] diff --git a/data/mods/MindOverMatter/snippets/snippets_new.json b/data/mods/MindOverMatter/snippets/snippets_new.json index 00f00d8a2e9a1..985c4441e3ff6 100644 --- a/data/mods/MindOverMatter/snippets/snippets_new.json +++ b/data/mods/MindOverMatter/snippets/snippets_new.json @@ -143,7 +143,7 @@ { "name": "AAR ID# V78-08", "id": "lab_file_biokinesis_01", - "text": "At 1756 (dive time), Sergeant Eric Collins's team came under attack by an XE157 entity near the end of scheduled in-phase time. Despite the expenditure of most of their ordinance, XE157 suffered no significant damage and continued its attack. Despite the known combat capabilities of XE157 and with no regard for his own safety, Sergeant Collins ordered his team to retreat to the dive breachhead and engaged it in hand-to-hand combat, holding it off for several minutes while his team exited the dive. The apeture was held open for an additional minute afterward, allowing just enough time for a severely-injured Sergeant Collins to exit the dive and preventing the exit of XE157. Sergeant Collins suffered severe lacerations, the loss of two fingers, and burns across fifty percent of his arms and upper body; he has since volunteered to be a test subject for SMOKE USHER. In lieu of a medal, we have authorized a meritorious service bonus to be applied retroactive to the beginning of the year." + "text": "At 1756 (dive time), Sergeant Eric Collins's team came under attack by an XE157 entity near the end of scheduled in-phase time. Despite the expenditure of most of their ordinance, XE157 suffered no significant damage and continued its attack. Despite the known combat capabilities of XE157 and with no regard for his own safety, Sergeant Collins ordered his team to retreat to the dive breachhead and engaged it in hand-to-hand combat, holding it off for several minutes while his team exited the dive. The aperture was held open for an additional minute afterward, allowing just enough time for a severely-injured Sergeant Collins to exit the dive and preventing the exit of XE157. Sergeant Collins suffered severe lacerations, the loss of two fingers, and burns across fifty percent of his arms and upper body; he has since volunteered to be a test subject for SMOKE USHER. In lieu of a medal, we have authorized a meritorious service bonus to be applied retroactive to the beginning of the year." }, { "name": "Notes written on the back of an unimportant memo", @@ -207,7 +207,7 @@ { "name": "It's all just motion", "id": "lab_file_telekinesis_01", - "text": "Why is there a distinction between pyrokinesis and telekinesis at all? Fire isn't a fundamental element, it's the result of heat which is the result of molecular motion. There's no conceptual reason why a pyrokinetic couldn't make all the molecules of an object move in a particular direction, producing motion of the entire object, or a telekinetic couldn't produce a more chaotic motion that resulted in the object's energy increasing. Furthermore, in no test has a telekinetic been able to move part of an object unless that part is designed for motion; pulling a lever is possible, but breaking a plate in half is not. And a pyrokinetic cannot apply the reverse and slow down an object's molecules to reduce heat unless that object is on fire.\n\nMy theory is that it's all psychological. We've all grown up with modern culture and stories about what psychics are \"supposed\" to be capable of, and so the matrix crystals and Netherum mathematics shape the candidates' abilities toward those pre-determined pathways. If we could get a SMOKE USHER mathematician from an uncontacted tribe, maybe they'd be able to induce diseases in their targets or steal their soul, in accordance with that tribe's beliefs and practices about supernatural powers. But since our candidates come from a culture where pyrokinesis and telekinesis are separate things and geokinesis or osteokinesis are very rare to nonexistant in fiction, the former result from awakenings and the latter do not.\n\nI would like to formally request a wider variety of cultural backgrounds for our project candidates to test this theory." + "text": "Why is there a distinction between pyrokinesis and telekinesis at all? Fire isn't a fundamental element, it's the result of heat which is the result of molecular motion. There's no conceptual reason why a pyrokinetic couldn't make all the molecules of an object move in a particular direction, producing motion of the entire object, or a telekinetic couldn't produce a more chaotic motion that resulted in the object's energy increasing. Furthermore, in no test has a telekinetic been able to move part of an object unless that part is designed for motion; pulling a lever is possible, but breaking a plate in half is not. And a pyrokinetic cannot apply the reverse and slow down an object's molecules to reduce heat unless that object is on fire.\n\nMy theory is that it's all psychological. We've all grown up with modern culture and stories about what psychics are \"supposed\" to be capable of, and so the matrix crystals and Netherum mathematics shape the candidates' abilities toward those pre-determined pathways. If we could get a SMOKE USHER mathematician from an uncontacted tribe, maybe they'd be able to induce diseases in their targets or steal their soul, in accordance with that tribe's beliefs and practices about supernatural powers. But since our candidates come from a culture where pyrokinesis and telekinesis are separate things and geokinesis or osteokinesis are very rare to nonexistent in fiction, the former result from awakenings and the latter do not.\n\nI would like to formally request a wider variety of cultural backgrounds for our project candidates to test this theory." }, { "name": "re: the Third", @@ -286,7 +286,7 @@ { "name": "testing report I4-9469", "id": "lab_file_teleportation_03", - "text": "Testing began with an area two meters square, marked on the floor by electrical tape. A robot set to travel at a constant speed of 0.1 m/s, verified before the experiment began, was set on one side of the testing area before LOST RAIN mathematician D85 used his abilities on the area. The robot traversed the space in 16 seconds, verified by both its internal measuring software and external measurements. We repeated the experiment with a request to extend the relative distance, causing the robot to take 25 seconds to traverse the space. It is currently unclear whether the disparity in relative distance change is a property of LOST RAIN itself or of D85's abilities.\n\nThe only difficulty was caused when Dr. Caldwell crossed through the marked space before D85 had ceased maintaining the disortion and almost immediately collapsed. She was rushed to the infirmary but in the end was discharged after tests showed that she had fainted but suffered no lasting damage. Dr. Caldwell explained she had experienced severe vertigo on entering the area, possibly caused by an defect in proprioception caused by actual distance being different than perceived distance. I have submitted a proposal to further test this characteristic of LOST RAIN--see attached." + "text": "Testing began with an area two meters square, marked on the floor by electrical tape. A robot set to travel at a constant speed of 0.1 m/s, verified before the experiment began, was set on one side of the testing area before LOST RAIN mathematician D85 used his abilities on the area. The robot traversed the space in 16 seconds, verified by both its internal measuring software and external measurements. We repeated the experiment with a request to extend the relative distance, causing the robot to take 25 seconds to traverse the space. It is currently unclear whether the disparity in relative distance change is a property of LOST RAIN itself or of D85's abilities.\n\nThe only difficulty was caused when Dr. Caldwell crossed through the marked space before D85 had ceased maintaining the distortion and almost immediately collapsed. She was rushed to the infirmary but in the end was discharged after tests showed that she had fainted but suffered no lasting damage. Dr. Caldwell explained she had experienced severe vertigo on entering the area, possibly caused by an defect in proprioception caused by actual distance being different than perceived distance. I have submitted a proposal to further test this characteristic of LOST RAIN--see attached." }, { "name": "testing report B4-2567", diff --git a/data/mods/Xedra_Evolved/npc/boann.json b/data/mods/Xedra_Evolved/npc/boann.json index a3d8fb45206c2..97c576aaf6359 100644 --- a/data/mods/Xedra_Evolved/npc/boann.json +++ b/data/mods/Xedra_Evolved/npc/boann.json @@ -49,7 +49,7 @@ { "type": "talk_topic", "id": "TALK_BOANN_3", - "dynamic_line": "The same thing that is causing the portal storms made travel between our worlds easier again. We have to engage in fairly strenous decontamination procedures on our way back but we've had those in place for aeons.", + "dynamic_line": "The same thing that is causing the portal storms made travel between our worlds easier again. We have to engage in fairly strenuous decontamination procedures on our way back but we've had those in place for aeons.", "responses": [ { "text": "Decontamination? You can leave here and not worry about the risen dead?", "topic": "TALK_BOANN_4" }, { "text": "How can I join your court? I want to leave here when you do!", "topic": "TALK_BOANN_JOIN" }, diff --git a/src/handle_action.cpp b/src/handle_action.cpp index 143d6bde0a4db..6843e173584f6 100644 --- a/src/handle_action.cpp +++ b/src/handle_action.cpp @@ -748,7 +748,7 @@ static void haul() if( hauling && autohaul ) { if( haul_qty == 0 ) { status_header = - _( "You are currently not hauling any items, but autohaul is enabled, so any new items encoutered on the ground will be hauled." ); + _( "You are currently not hauling any items, but autohaul is enabled, so any new items encountered on the ground will be hauled." ); } else { status_header = string_format( _( "You are currently hauling %d items.\nAutohaul is enabled, so any new items encountered on the ground will be hauled." ),