From 28502f206d69695818d78318032f9bb74cb2ee41 Mon Sep 17 00:00:00 2001 From: Anton Simakov <67688115+GuardianDll@users.noreply.github.com> Date: Sat, 12 Oct 2024 20:19:16 +0200 Subject: [PATCH] Update doc/EFFECT_ON_CONDITION.md Co-authored-by: Steve Brand --- doc/EFFECT_ON_CONDITION.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/EFFECT_ON_CONDITION.md b/doc/EFFECT_ON_CONDITION.md index 4636cedc3a733..fdcc4b88d7d2e 100644 --- a/doc/EFFECT_ON_CONDITION.md +++ b/doc/EFFECT_ON_CONDITION.md @@ -2274,7 +2274,7 @@ Used if you need to check if specific furniture or terrain is around | Syntax | Optionality | Value | Info | | --- | --- | --- | --- | | "u_map_run_eocs", "npc_map_run_eocs" | **mandatory** | string, [variable object](#variable-object) or array | EoC or EoCs that would be run | -| "store_coordinates_in" | optional | [variable object](#variable-object) | variable, where testet coordinate is stored | +| "store_coordinates_in" | optional | [variable object](#variable-object) | variable, where tested coordinate is stored | | "condition" | optional | condition | condition that would be checked if eoc need to be run or not. Can (and intended to) use variable from `store_coordinates_in`. Default true (run always) | | "target_var" | optional | [variable object](#variable-object) | location variable, around which the game should scan; if omitted, sticks to `u_` or `npc_` position | | "range" | optional | int or [variable object](#variable-object) | how big the search radius should be; default 1 ( 3x3 square with character in the middle ) |