diff --git a/doc/MONSTERS.md b/doc/MONSTERS.md index b5792878f2a95..99cf0f0f9f2c1 100644 --- a/doc/MONSTERS.md +++ b/doc/MONSTERS.md @@ -40,8 +40,8 @@ Monsters may also have any of these optional properties: | `copy-from` | (string) Inherit monster attributes from another. See [JSON_INHERITANCE.md](JSON_INHERITANCE.md) | `categories` | (array of strings) Monster categories (NULL, CLASSIC, or WILDLIFE) | `species` | (array of strings) Species IDs, ex. HUMAN, ROBOT, ZOMBIE, BIRD, MUTANT, etc. -| `scent_tracked` | (array of strings) Monster tracks these scents -| `scent_ignored` | (array of strings) Monster ignores these scents +| `scents_tracked` | (array of strings) Monster tracks these scents +| `scents_ignored` | (array of strings) Monster ignores these scents | `material` | (array of strings) Materials the monster is made of | `phase` | (string) Monster's body matter state, ex. SOLID, LIQUID, GAS, PLASMA, NULL | `attack_cost` | (integer) Number of moves per regular attack (??) @@ -165,12 +165,12 @@ The numeric part of the string must be an integer. Accepts L, and ml as units. N ``` The numeric part of the string must be an integer. Use the largest unit you can keep full precision with. For example: 3 kg, not 3000 g. Accepts g and kg as units. -## "scent_tracked" +## "scents_tracked" (array of strings, optional) List of scenttype_id tracked by this monster. scent_types are defined in scent_types.json -## "scent_ignored" +## "scents_ignored" (array of strings, optional) List of scenttype_id ignored by this monster. scent_types are defined in scent_types.json @@ -536,7 +536,7 @@ The monster's reproduction cycle, if any. Supports: ## "zombify_into" (monster string id, optional) -When defined the monster's unpulped corpse will rise, zombifying into the defined (different) monster. For mutated animals (including giant arthropods) the `mon_meat_cocoon` line of monsters should be defined, depending on the monster's weight: +When defined the monster's unpulped corpse will rise, zombifying into the defined (different) monster. For mutated animals (including giant arthropods) the `mon_meat_cocoon` line of monsters should be defined, depending on the monster's weight: No cocoon below 10 kg; 10 - 35 kg monsters zombify into the tiny cocoon; 36 - 100 kg monsters turn into the small cocoon; 101 - 300 kg monsters turn into the medium cocoon; 301+ kg monsters turn into a large cocoon. ## "baby_flags" @@ -686,5 +686,5 @@ To help facilitate playtesting monsters use the loadouts from the Standard Comba Important test tips: - A spawned and saved monster will **not** change for any reason, even if you change the underlying monster definition. Always use freshly spawned monsters! - - Evolution, growth, and reproduction happen on monster load, so the sequence of testing is Spawn monster -> Teleport away to unload it -> Teleport back to load it and start the timers -> Teleport away -> Set time forward via the debug menu -> Teleport back + - Evolution, growth, and reproduction happen on monster load, so the sequence of testing is Spawn monster -> Teleport away to unload it -> Teleport back to load it and start the timers -> Teleport away -> Set time forward via the debug menu -> Teleport back - Activating Debug Mode's monster filter allows you to examine monsters using x->e and get additional information