diff --git a/src/start_location.cpp b/src/start_location.cpp index 55385b5667fb1..75a602ef4bc4a 100644 --- a/src/start_location.cpp +++ b/src/start_location.cpp @@ -204,7 +204,7 @@ tripoint start_location::find_player_initial_location() const popup_nowait( _( "Please wait as we build your world" ) ); // Spiral out from the world origin scanning for a compatible starting location, // creating overmaps as necessary. - const int radius = 32; + const int radius = 3; for( const point &omp : closest_points_first( radius, point_zero ) ) { overmap &omap = overmap_buffer.get( omp.x, omp.y ); const tripoint omtstart = omap.find_random_omt( target() );