diff --git a/data/mods/Magiclysm/Spells/attunements/Shapeshifter.json b/data/mods/Magiclysm/Spells/attunements/Shapeshifter.json index aaa4f069e9cf1..6bde8d30ee4da 100644 --- a/data/mods/Magiclysm/Spells/attunements/Shapeshifter.json +++ b/data/mods/Magiclysm/Spells/attunements/Shapeshifter.json @@ -6,6 +6,7 @@ "description": "Release a spray of mana-saturated bioactive solvent. Your ley lines give you a resistance to this acid due to your mana signature, but others beware!", "valid_targets": [ "hostile", "ground" ], "flags": [ "SILENT", "NO_HANDS", "NO_LEGS" ], + "spell_class": "SHAPESHIFTER", "effect": "attack", "shape": "cone", "damage_type": "acid", @@ -29,5 +30,33 @@ "casting_time_increment": -35, "energy_source": "MANA", "base_energy_cost": 350 + }, + { + "id": "biomechanic", + "type": "SPELL", + "name": "Biomechanic", + "description": "Who said human body is weak? You just need to compress enough mana into your flesh and bones, and you will show them who is the dangerous creature in the world.", + "//": "thats supposed to be a magikarp power - weak on the very beginning but op in the end of the path. also it has a cool feature - you can support it indefinitely, if you have enough mana (and thats the only problem for the user - it requires really ton of mana to support it)", + "message": "", + "valid_targets": [ "self" ], + "flags": [ "SILENT", "NO_LEGS", "NO_HANDS" ], + "min_damage": 1, + "max_damage": 1, + "effect": "attack", + "effect_str": "biomechanic", + "shape": "blast", + "energy_source": "MANA", + "spell_class": "SHAPESHIFTER", + "difficulty": 8, + "min_duration": 1440, + "max_duration": 33000, + "duration_increment": 900, + "max_level": 35, + "base_casting_time": 1000, + "final_casting_time": 200, + "casting_time_increment": -35, + "base_energy_cost": 350, + "energy_increment": -10, + "final_energy_cost": 50 } ] diff --git a/data/mods/Magiclysm/effects/effects.json b/data/mods/Magiclysm/effects/effects.json index 4dae0424374d4..e27b63a28be47 100644 --- a/data/mods/Magiclysm/effects/effects.json +++ b/data/mods/Magiclysm/effects/effects.json @@ -361,5 +361,17 @@ "base_mods": { "speed_mod": [ -20 ], "hurt_amount": [ 10 ] }, "scaling_mods": { "speed_mod": [ -15 ], "hurt_amount": [ 5 ] }, "max_intensity": 5 + }, + { + "type": "effect_type", + "id": "biomechanic", + "name": [ "Biomechanism" ], + "desc": [ "Hunt. Let them feel." ], + "remove_message": "Your body returns to normal state.", + "rating": "good", + "max_intensity": 25, + "int_add_val": 1, + "base_mods": { "per_mod": [ 1 ], "dex_mod": [ 1 ], "str_mod": [ 1 ], "int_mod": [ 1 ], "stamina_min": [ 5 ] }, + "scaling_mods": { "per_mod": [ 0.4 ], "dex_mod": [ 0.4 ], "str_mod": [ 0.4 ], "int_mod": [ 0.4 ], "stamina_min": [ 5 ] } } ] diff --git a/data/mods/Magiclysm/traits/attunements.json b/data/mods/Magiclysm/traits/attunements.json index 25f4bc160f3ea..5a3f1fea84dac 100644 --- a/data/mods/Magiclysm/traits/attunements.json +++ b/data/mods/Magiclysm/traits/attunements.json @@ -866,7 +866,7 @@ "purifiable": false, "valid": false, "description": "The shapeshifter is the Biomancer refined - able to use a flicker of mana to change shape at the drop of a hat to make yourself more inviting or shape others into desired shapes.", - "spells_learned": [ [ "shapeshifter_alkahest", 5 ] ], + "spells_learned": [ [ "shapeshifter_alkahest", 5 ], [ "biomechanic", 5 ] ], "prereqs": [ "BIOMANCER", "MAGUS" ], "//": "Purposefully omits torso, head, etc.", "encumbrance_multiplier_always": { "arm_l": 0.4, "arm_r": 0.4, "hand_l": 0.4, "hand_r": 0.4, "leg_l": 0.4, "leg_r": 0.4, "mouth": 0.4 },